NEWS

Intro and a question.

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Onion Man

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« Reply #15 on: <08-04-11/1700:28> »
One of the many, many reasons I'm glad I don't live in that "State".

Of course we aren't exactly anti-gun here in Wisconsin either.

The irony of that statement is that here in Texas I only own a single pistol and rifle.  My uncle in Wisconsin however has an arms room that would make Chuck Norris and Charles Bronson both a little jealous.

You should see Rusty's bunker.

Not only do we love our guns, but we're ready just in case any uppity Minnesotans decide to invade.
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CanRay

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« Reply #16 on: <08-04-11/1918:46> »
I hate each and every one of you right now.

Not one of you even offered to let me visit where I could legally go shooting.  :P
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Red Canti

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« Reply #17 on: <08-04-11/1937:02> »
One of the many, many reasons I'm glad I don't live in that "State".

Of course we aren't exactly anti-gun here in Wisconsin either.

The irony of that statement is that here in Texas I only own a single pistol and rifle.  My uncle in Wisconsin however has an arms room that would make Chuck Norris and Charles Bronson both a little jealous.

You should see Rusty's bunker.

Not only do we love our guns, but we're ready just in case any uppity Minnesotans decide to invade.
You talk like Wisconsin has anything worth Invading over.
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Onion Man

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« Reply #18 on: <08-04-11/1940:24> »
One of the many, many reasons I'm glad I don't live in that "State".

Of course we aren't exactly anti-gun here in Wisconsin either.

The irony of that statement is that here in Texas I only own a single pistol and rifle.  My uncle in Wisconsin however has an arms room that would make Chuck Norris and Charles Bronson both a little jealous.

You should see Rusty's bunker.

Not only do we love our guns, but we're ready just in case any uppity Minnesotans decide to invade.
You talk like Wisconsin has anything worth Invading over.

You mean something to invade over other than our enormous caches of weapons?

Recent history tells me that even a rumor of weapon caches is cause for invasion.
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CanRay

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« Reply #19 on: <08-04-11/1940:43> »
You talk like Wisconsin has anything worth Invading over.
People said the same thing about Canada until they realize electricity, clean water, food, and crude oil comes from Canada, as well as precious metals and fissionable materials.
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Charybdis

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« Reply #20 on: <08-04-11/1945:04> »
The irony of that statement is that here in Texas I only own a single pistol and rifle.  My uncle in Wisconsin however has an arms room that would make Chuck Norris and Charles Bronson both a little jealous.
I spent some time in the Cheese-state, and a still get chills when thinking about the weapon-rooms and overloaded gun-racks in the pickup trucks.

Apparently those deer are wearing body armour and driving tanks these days, if the recommended firepower  to bring one down can be believed..

But back to OP question.

In SR2 this damage simple couldn't be calculated, which is why mixed ammo was disallowed under the system (except for Tracers in Full-Auto)

Even now in SR4, a burst with Standard/Ex/Flechette simple wouldn't work.

Now, if you absolutely wanted a house rule for SR2 on how to deal with a player that did this?
- Ex ammo adds power  (reduced by Ballistic
- Flechette ammo adds damage code (Reduced by double-impact if I recall?)
- Regular 9 Standard damage, reduced by Ballistic armour

So, for your 9M 3-round burst, your options could be:
 - Make it 12S for the multiple bullets, add +1 power for Ex ammo (13S), +1 code for flechette (12D) and reduce by Impact x2
- Ignore the modified ammo, and consider that Ex and Flechette cancel each other out :) ergo standard 12S reduced by Ballistic

However, all this is off the top of my head, as my SR2 books are back on my shelf and unread for a few years now :)

As a note, I loved SR2, but as a gamer of all versions SR1 - 4, I really recommend you look at SR4. It's a much more streamlined rules-set, but still captures all juicy Shadowrun goodness ;)

Cheers!
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Charybdis

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« Reply #21 on: <08-04-11/1946:34> »
People said the same thing about Canada until they realize electricity, clean water, food, and crude oil comes from Canada, as well as precious metals and fissionable materials.
*cough* Ranger Uranium Mine *cough* Australia
'Too much is never enough'

Current PC: Free Spirit (Norse Shamanic)
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Bane

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« Reply #22 on: <08-04-11/2144:46> »
The irony of that statement is that here in Texas I only own a single pistol and rifle.  My uncle in Wisconsin however has an arms room that would make Chuck Norris and Charles Bronson both a little jealous.
I spent some time in the Cheese-state, and a still get chills when thinking about the weapon-rooms and overloaded gun-racks in the pickup trucks.

Apparently those deer are wearing body armour and driving tanks these days, if the recommended firepower  to bring one down can be believed..

But back to OP question.

In SR2 this damage simple couldn't be calculated, which is why mixed ammo was disallowed under the system (except for Tracers in Full-Auto)

Even now in SR4, a burst with Standard/Ex/Flechette simple wouldn't work.

Now, if you absolutely wanted a house rule for SR2 on how to deal with a player that did this?
- Ex ammo adds power  (reduced by Ballistic
- Flechette ammo adds damage code (Reduced by double-impact if I recall?)
- Regular 9 Standard damage, reduced by Ballistic armour

So, for your 9M 3-round burst, your options could be:
 - Make it 12S for the multiple bullets, add +1 power for Ex ammo (13S), +1 code for flechette (12D) and reduce by Impact x2
- Ignore the modified ammo, and consider that Ex and Flechette cancel each other out :) ergo standard 12S reduced by Ballistic

However, all this is off the top of my head, as my SR2 books are back on my shelf and unread for a few years now :)

As a note, I loved SR2, but as a gamer of all versions SR1 - 4, I really recommend you look at SR4. It's a much more streamlined rules-set, but still captures all juicy Shadowrun goodness ;)

Cheers!

Thank you very much for an actual useful answer. I may come up with house rules with that.

And the reason I'm playing SR2 is because that is all my main group got up to (from 1, then going to 2.) And I moved, and am starting with a new group, most of which are new to tabletops altogether, so I went with the thing I knew the most.
I will look into SR4 on a later date.

Again, thanks.
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Charybdis

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« Reply #23 on: <08-04-11/2242:18> »
Thank you very much for an actual useful answer. I may come up with house rules with that.

And the reason I'm playing SR2 is because that is all my main group got up to (from 1, then going to 2.) And I moved, and am starting with a new group, most of which are new to tabletops altogether, so I went with the thing I knew the most.
I will look into SR4 on a later date.

Again, thanks.
You're welcome:

But I forgot my preferred option for dealing with this:
- Your gun blows up. You take 9M damage as a round explodes in the barrel. Next time don't mix your ammo.
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Angelone

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« Reply #24 on: <08-04-11/2310:37> »
Welcome to the boards. I love sr2, miss playing it. Speed sams ftw ;D
I have the books still so I should be able to help with future questions.
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JoeNapalm

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« Reply #25 on: <08-05-11/0734:52> »
I hate each and every one of you right now.

Not one of you even offered to let me visit where I could legally go shooting.  :P


It's still illegal...Canadians can't have guns, here, either.  :P

(Shame, too, because I get free ammo and range access whenever I want.)

-Jn-
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CanRay

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« Reply #26 on: <08-05-11/1156:14> »
I hate each and every one of you right now.

Not one of you even offered to let me visit where I could legally go shooting.  :P
It's still illegal...Canadians can't have guns, here, either.  :P

(Shame, too, because I get free ammo and range access whenever I want.)

-Jn-
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Well, there goes another reason to want to be groped and put through a microwave oven.

...

I mean go through US Airport Security.

...

Ah hell, same difference and you all knew what I was talking about.
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Fallen

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« Reply #27 on: <08-13-11/0742:47> »
Quote
Say I have a gun that fires at 9M. Has burst fire. So it'd be 12S.
Now say I get creative with the ammo load.
I go...
1st bullet, EX explosive.
2nd bullet, flechette.
3rd bullet, standard.
And I keep doing that load the whole magizine.

How would my damage be calculated?

First of all, hi!

Although there are technically no rules in SRII preventing you from tinkering with the type of ammunition you load into a gun, it would definitely be something which requires a judgement call on the part of your GM as to how he wishes to handle it.  Plausible scenarios include:

-Individual clips and magazines can only house one type of ammo at a time (which is the best solution, imo);

-Default to SA rate of fire instead of burst fire, each shot consisting of a single round fired and damage is resolved individually (since each shot is basically a separate source of damage), for a total of 2 shots fired (and a subsequent +1 due to recoil on the second shot fired) and not 3.

Break-action and Cylinders can do what you suggest, mind you -- Of course, the firearms that usually load by Break-action or Cylinders can't fire in BF mode. :P

Edit: I just re-read Charybdis reply, which would provide a very good alternative (especially the gun asplode for 9M bit!).  Cheers to him for having some good SRII mojo
« Last Edit: <08-13-11/0752:36> by Fallen »
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baronspam

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« Reply #28 on: <08-13-11/1050:52> »
Apparently, some Kalashes found in The Sandbox had ammo from different places (Some so old that the steel cases were corroded!), which is believed to be one of the reasons for the reduced accuracy of insurgent forces.  Yes, the AK is a bullet hose to begin with, but this makes the situation even worse.

It also doesn't help that so many A) don't actually use the sights (firing from the hip, yeah!) and B) those that do have the little Range adjustment dial set to maximum because they want the rifle at "full power".




-k

Oh man, dial that rifle up to full power!  Best laugh I have had this week.

CanRay

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« Reply #29 on: <08-13-11/1234:47> »
Oh man, dial that rifle up to full power!  Best laugh I have had this week.
One translation I heard (Second- or Third-Hand) was, "This is the setting to let me kill that many infidels."

I'm still trying to figure out how a culture can FORGET HOW TO AIM!
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