Hey again peeps,
It's cool by me if there isn't much stuff around pertaining to 2nd ed rules as I kind of know them pretty well and all. That's not really what I'm around for anyway. Still, many thanks for giving me a word or two on the matter and what to expect and not expect when interacting on these boards.
For me, the "punk" and semi-high-tech aspect of SR1 and SR2 are possibly the main reasons why I haven't been all that interested in the later editions of the game. I'm certain they bring about their own interests and perks setting-wise. From what I have read of them however, I don't think they're my cup of tea.
Someone mentioned cutting down on Matrix time in 4th ed -- that's a good thing, assuredly. In my own campaigns, we long-ago found ways to simplify Matrix interaction so that it wouldn't impede overly much on the general flow of game play. These simplified rules are what I presented the players in my current group, informing them that Decking in my campaign differs from what the core rules suggest.
At any rate, thank you all for taking the time to respond to this thread.
I'm presently having a blast reading over other forum posts: good to see (and read) an SR community that's alive and well.
Cheers.