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Alpha---Technomancers

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Cranstonvm

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« on: <07-15-11/1821:20> »
There is a new show on Syfy which has a character that can "read" or "see" the radio, tv, or cellphone waves among other types of EM waves. Is this how you see techomancers in your games.

I am trying to figure out how to visualize how they work.
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Valashar

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« Reply #1 on: <07-16-11/0134:30> »
Just started watching the pilot. And lords, yes, that character is a technomancer. :)

+1 for adding a new show to my list. :)
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« Reply #2 on: <07-16-11/0151:47> »
I'm still not sold 100% on the show, but I'm certainly curious to see more of it.  It's an interesting premise, and the effects are pretty solid for a tv show (so far).

Valashar

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« Reply #3 on: <07-16-11/0221:13> »
Yep, it's looking like there's potential there. I find myself really hoping that FBI guy gets taken down several pegs.

And hey, given that it's a SyFy show, saying that it's got potential and could prove to be a good show is saying a lot. :P

I found myself wondering how you could parallel that younger woman's sensory abilities within Shadowrun. The others are easy, but her deal has me a bit stumped because it's not just a case of heightened senses in the normal rules sense.
« Last Edit: <07-16-11/0222:55> by Valashar »
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« Reply #4 on: <07-16-11/0234:41> »
Not everything converts to Shadowrun very easily;  I've really gotten hooked on HERO for my "outside the box" games that I think don't feel quite right for SR.  It'd be easy as pie to stat super-senses up over there, just slap 'em into a multipower and call it a day.

They'd all be "adepts" to an extent in that their powers and abilities are innate rather than implanted or actively sorcerous, but a quick and dirty run down off the top of my head?  Big Guy is an Ork with an adrenal gland and muscle augmentation, Shooter picks up some balance augmentation, reflex recorders, and a whole bunch of improved ability in combat skills.  Senses Girl gets a fat pile of improved perception and enhanced senses, Eye Contact Chick picks up standard pornomancer dice and commanding voice, and crazy geeky kid is, indeed, a Technomancer savante.  Toss in their cyberlogician-genius boss, and call their FBI handler Mr. Johnson...and you're about there.

grimjaws

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« Reply #5 on: <07-18-11/0938:15> »
I just caught the rerun pilot this weekend, and was thinking the very same thing, and has improved my opinion of technomancers quite a bit and how they would integrate into the SR mileu.
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Ethan

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« Reply #6 on: <07-18-11/1032:06> »
Managed to catch it on the Space network. Interesting take on the 'mutant phenomenon'.

Great shadowrunning team though.

As to Gary the Transducer (I think that's his name) his view of the EM bands is interesting but not how I envisioned a TM's abilities. Still, it was cool. Don't like the fact that he's basically reality challenged.

Valashar

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« Reply #7 on: <07-18-11/1328:47> »
As the show says, every alpha gift comes with a downside. Gary's seems to present as a kind of autism.
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