Being a long time SR fan, I get what virtual reality is, what it looks like, and how one interacts with it. AR is another thing entirely, especially given that the 4th edition rules state that what you can do with one can be done with the other. I don't have Unwired yet, so if the answer is there, please point me in that direction.
My initial idea of what AR was like was that, say you come to a door that needs opening. In an AR state, you'd see the IC (say in the form of a gremlin) that's watching over the maglock as a VR-like entity, but superimposed into your vision as if it were right there. From there, you'd throw your programs at it, that in turn would look like their VR counterparts. And so on. But then, if what you can do in VR you can do in AR, then in my interpretation I don't see how that would work with a remote/not having a real-world component right there in front of you type of node or what have you.
In the rulebook's fiction, it seems more like what you're hacking just has a data window superimposed over it in your vision and you, more or less, manually hack it from there. If you are trying to penetrate a node that doesn't have a real-world counterpart, are you just basically hacking it via another data window?
I'm trying to visualize this myself and am coming up short here. Any help is appreciated!
