Thanks to this interview the primary thing I am wondering about 5e is since they plan it to be more of an evolution than revolution in design, is how far can evolution go?
While I assume static TN and dice pool modifiers is staying, can there be changes in how a dice pool is created? I don't like how much weight stats have on the dice pool, agility giving equal or more dice to every one of your agility based actions is something I don't care for. Like would saying 1/2 your stat+skill be a revolution or evolution? Or heck just skill, with stats playing some other role.
Skill Caps, physical adept power costs, how magic and machine interact, overcasting, all seem evolutionary to me, but who knows if they are sacred cows and therefore revolutionary. I think 4e has a solid core, but needs a lot of work to make it shine.
I kind of expect 5e to be a bit of a ways off with the tool kit and hero labs stuff coming out, they just seem kind of odd to bring in at the end of an editions run. Similar things have been done before don't get me wrong, but I still think 2013 at the earliest. I would dig it for 5e to be released at the awakening, but I really doubt it.