the are literraly hundreds of nodes in the vicinity in all possible states - active passive or hidden. Red Wire node is among them and is looking like a Chinese house with lampions and a wooden fence. the node's public access is visible and available for browsing. shopping is enabled via the remote access or by the booth inside the shop. the latter doesn't provide information on the buyer at least not from the public access.
matrix security is pooled. that means that the node is slaved to the mall node. which in turn provide ice, security hackers firewall and nexi processing power.
the master node is a nexi with system 5 firewall 5. there is a patrolling ic on perimeter which analyze and logs all appearing icons and retest them periodically in case of masking software fooling it first time. there is lots of icons around so you aren't scanned immediatelly but it's matter of time. make a roll of edge+edge. you'll be retested every 7 combat turns plus the number of hits you get.
someone is making a purchase of simsense chips and a commlink, the purchase is being made by the internal booth despise the shop being closed.
What does an edge + edge test have to do with hacking? Is this a pure dumb luck check?
Mouse-->edge(2) + edge(2):
4d6.hits(5)=1sprite--> 4edge + 4edge:
8d6.hits(5)=3Matrix Perception: Analyzing the IC to see which programs and levels it is running at. I will also make an IC Identification check (knowledge)
Mouse -->computer(4)+analyze(5)+2TM-2sustaining:
9d6.hits(5)=3Mouse-->Logic(5)+IC Identification(4):
9d6.hits(5)=3Can sprite do a Matrix perception to analyze the data of the purchase being made at the internal booth (who's doing it, MAC address equivalent of the commlink)?
Sprite-->computer(4)+analyze(4):
8d6.hits(5)=5If it needs a hacking + sniffer check, then the number of dice remains the same.