Seriously, why is it that every time someone suggests slightly more accurate rules, the inevitable response seems to be, "Well, you might as well re-write the whole system!"
Because that's inevitably what the discussion turns into. "Well, I just want these couple tweaks here. Oh, and while you're doing that, change this, this, this, and especially this. And once you do that, you'll want to add thus-and-such. Ooooh, and while you're there...."
I say the following not to belittle anyone else's experience in, or longevity in, this hobby. I know I'm not the only grognard here.
But I've been gaming for better than 30 years now, and I've been playing this game for...what, now, 22 of those years? I've been writing for games for most of that 30+ years. I've been designing, playtesting, and writing for SR on and off for the past 12 years. I've seen this discussion come up
A LOT in all that time, and I've seen this specific discussion for this specific game come up
A LOT in all that time, and in the past dozen years I've become acutely aware of it.
I've got this stupid pipe dream that the cycle will end here, even though I know it's never going to. My point, though, is to respond to the opening question in the quote up there. I've
NEVER, in all these years, especially the last 12 spent working on this game, seen one of these discussions end in anything other than, "Hey, while you're in there, change all of this stuff, too...."
So yeah, when someone suggests some tweaks, it often goes to the "You might as well change the whole system" argument. It's become a shortcut.