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No Mini-Missile Love

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Morg

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« Reply #15 on: <03-22-12/1308:41> »
Sorry about the Thread necro but I want to know if anyone has had any new thoughts on Gyrojets and I figured because there is some new faces the may want to take a look

Should a Gyrojet be able to receive the benefit of High-Power Mod if creating the rounds for it were possible?
« Last Edit: <03-22-12/1455:20> by Morg »

Valashar

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« Reply #16 on: <03-24-12/1206:46> »
I'd rule that gyrojet rounds have to be upgraded as grenades/rockets/missiles instead of as normal balistics so no, high powered wouldn't work for them.

And to the previous poster oh, so long ago... yes. I've played a runner that used gyrojets in regular combat. It involved a lot of positioning and always modding my guns with bayonets. All my other characters tend to eventually get one as well, but only for specific environments such as space.
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Morg

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« Reply #17 on: <03-25-12/0153:23> »
I still have one nagging issue about Gyrojets, the wright up indicates that the rocket explodes on impact

Explosives like C12 get a tamping bonus underwater but EX and EX2 rounds don't. on top of that the Exotic skill needed to use a Gyrojet tells me that the rocket doesn't fly like a ballistic object (it might be training to counter missile scatter) It ends up feeling like more of a mini-missile

I feel to be truest to the fluff and the stats Gyrojets should be resisted by impact rather then ballistic or the +1DV underwater should be removed

what do you think

All4BigGuns

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« Reply #18 on: <03-25-12/0203:42> »
I still have one nagging issue about Gyrojets, the wright up indicates that the rocket explodes on impact

Explosives like C12 get a tamping bonus underwater but EX and EX2 rounds don't. on top of that the Exotic skill needed to use a Gyrojet tells me that the rocket doesn't fly like a ballistic object (it might be training to counter missile scatter) It ends up feeling like more of a mini-missile

I feel to be truest to the fluff and the stats Gyrojets should be resisted by impact rather then ballistic or the +1DV underwater should be removed

what do you think

Maybe the gyrojet rounds act like small torpedoes underwater. That could explain the extra DV.
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Morg

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« Reply #19 on: <03-25-12/0237:33> »
So your saying it moves faster in a liquid medium then in air or space....(Screams Madly).....ok sure
« Last Edit: <03-25-12/0239:34> by Morg »

All4BigGuns

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« Reply #20 on: <03-25-12/0245:05> »
So your saying it moves faster in a liquid medium then in air or space....(Screams Madly).....ok sure

I'm just saying it's a possible explanation.
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All4BigGuns

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« Reply #21 on: <03-25-12/0426:43> »
I'm just saying it's a possible explanation.

My runners will buy any other magical ammunition you have

Okay, this is kind of uncalled for. I give a possible explanation (identifying it as such), and you act like that in response? Perhaps I'll keep this in mind before I try helping you out with the next question you have.
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Morg

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« Reply #22 on: <03-25-12/0436:43> »
I thought I was being humorous but if it offends then I shall remove it. I know that sometimes I can be "donkey"

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« Reply #23 on: <03-25-12/0905:32> »
I get where A4BG was coming from, if only because they would have more support in liquid. Then again, I'm a marksman, not an engineer.
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ArkangelWinter

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« Reply #24 on: <03-25-12/1401:40> »
Some modern-day submarines, and all modern torpedoes, achieve higher speeds when totall submerged than when surfaced because their noses create an air bubble of less resistance ahead of them while their propulsion systems are more efficient with increased liquid resistance to push against

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« Reply #25 on: <03-25-12/1409:40> »
How does a rocket-propelled anything work underwater?
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All4BigGuns

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« Reply #26 on: <03-25-12/1415:03> »
How does a rocket-propelled anything work underwater?

Well, if you think about it, it is possible to have a flame burn hot enough that water just evaporates right on contact so it doesn't have time to put it out. Heck, that's how underwater welding works (but is more dangerous because you have to do it just right otherwise you end up blowing yourself up because it doesn't just make steam, it separates the hydrogen and oxygen).
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ArkangelWinter

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« Reply #27 on: <03-25-12/1426:20> »
Also, you're assuming a fiery heat-blast to propel the ordinance. It could very well be relying simplying in a high pressure reaction that isnt dependent on a typical rocket-like tail flame

Ajax

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« Reply #28 on: <03-25-12/1528:58> »
Also, you're assuming a fiery heat-blast to propel the ordinance. It could very well be relying simplying in a high pressure reaction that isnt dependent on a typical rocket-like tail flame

I'm assuming that gryrojet based weapons work like, well, gyrojet based weapons. Gyrojets in the real worlf fired gyroscopically stabalized rockets called microjets. They were rockets, with all the associated laws of physics that rocketry requires.
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All4BigGuns

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« Reply #29 on: <03-25-12/1538:25> »
Also, you're assuming a fiery heat-blast to propel the ordinance. It could very well be relying simplying in a high pressure reaction that isnt dependent on a typical rocket-like tail flame

I'm assuming that gryrojet based weapons work like, well, gyrojet based weapons. Gyrojets in the real worlf fired gyroscopically stabalized rockets called microjets. They were rockets, with all the associated laws of physics that rocketry requires.

You're also thinking too much in my opinion. It's a game, not a reality simulation.
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