NEWS

Air Travel

  • 14 Replies
  • 10154 Views

Rockopolis

  • *
  • Omae
  • ***
  • Posts: 543
  • Severe Shadowrun Addiction
« on: <05-11-11/2051:51> »
Does it say anywhere how fast air travel in the Sixth world is?  Like, the semiballistic and the suborbital?
Wikipedia says that a Boeing 747 does about Mach 0.84 (905km/h), and a Concorde did about 2140km/h.  I might just use those.

Also, do the Awakened need to worry about the suborbital?  I seem to remember reading that somewhere.
Shadowrunners are reminded that the Fashion Police are a real organization and will they will be deployed at the first sign of defiance.
Mossy the Mentat Looking for a game.

Blond Goth Girl

  • *
  • Chummer
  • **
  • Posts: 125
« Reply #1 on: <05-11-11/2129:42> »
Realistically, I think with G force, comfort levels and crosswinds etc.  I use the speed of the Concorde which was roughly half the time of a regular flight. 

Plus I like to say in my world, a design like the Concorde returned bc its too cool not to.  Seriously - if you study the design, structure, operating procedures and so much else, it was far ahead of it's time.  I take all the specs and better them a bit for SR4 - cargo capacity......


KarmaInferno

  • *
  • Ace Runner
  • ****
  • Posts: 1995
  • Armor Stacking Cheese Monkey
« Reply #2 on: <05-11-11/2320:07> »
I can see world-hopping shadowrunners mostly arranging "alternate" transportation.

Getting your illegal gear and possibly illegal body through airport security seems problematic.



-k

Rockopolis

  • *
  • Omae
  • ***
  • Posts: 543
  • Severe Shadowrun Addiction
« Reply #3 on: <05-11-11/2333:00> »
I think a modded GMC Banshee can do about...1200 meters in three seconds?  1440 km/h.  Faster than a Boeing 747 and slower than a Concorde.  I think the only vehicle faster than the Banshee is the...whatever that fighter-bomber was.
Shadowrunners are reminded that the Fashion Police are a real organization and will they will be deployed at the first sign of defiance.
Mossy the Mentat Looking for a game.

Charybdis

  • *
  • Ace Runner
  • ****
  • Posts: 1506
  • If it's last name is Dragon, first name Great: RUN
« Reply #4 on: <05-11-11/2334:36> »
Quote from: SR4A p.41
For long-distance travel, you can compete with the road trains, drone convoys, and asphalt pirates on the highways, grab a bullet-train, or pay a smuggler to get you there faster and without hitting border checkpoints. Or you can book everything from short-hop commuter airlines to high-flying suborbitals or even semiballistics that actually leave the Earth’s atmosphere (magicians beware!), but keep in mind that you’ll need a SIN (or a reasonable facsimile) to fly any significant distance on public airways.

I recall an older sourcebook had actual rules for Sub-orbital flight (including speeds), but I can't remember off the top of my head.

It also never seemed important enough. Runners rarely used commercial flights (as they're too well locked down to carry illegal gear), and I never found it worth bothering to have stats for them.

Even if runner-activities (combat etc) were to happen mid-flight, the stats etc of the vehicle would just become terrain issues...

'Too much is never enough'

Current PC: Free Spirit (Norse Shamanic)
'Names are irrelevant. Which fake ID do you want me to quote from?'

Phreak Commandment V:
If Thou Be In School, Strive To Get Thine Self Good Grades, For The Authorities Well Know That Scholars Never Break The Law

Teyl_Iliar

  • *
  • Omae
  • ***
  • Posts: 837
  • Professionals, Don't cross them.
« Reply #5 on: <05-17-11/0147:26> »
I can see world-hopping shadowrunners mostly arranging "alternate" transportation.

Getting your illegal gear and possibly illegal body through airport security seems problematic.
Personally I stick with sea travel, it's not as fast, but gives you plenty of options to where you want to leave or come ashore. No security checkpoints, no MAD's, very few cameras if any, and hopefully, no border patrols.  :P And If you've got something that can submerge you don't even need to worry about pirates or whatever the coast guard is in 2072.
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Operator

  • *
  • Omae
  • ***
  • Posts: 386
  • We own the night!
« Reply #6 on: <05-17-11/0227:33> »
Sea travel is the method I chose for Operator to reach Seattle from Japan.

Having a friend or two in the Yakuza isn't bad at all, they are like a busy highway. Look both ways before crossing either one.

Rockopolis

  • *
  • Omae
  • ***
  • Posts: 543
  • Severe Shadowrun Addiction
« Reply #7 on: <05-17-11/0703:29> »
Personally I stick with sea travel, it's not as fast, but gives you plenty of options to where you want to leave or come ashore. No security checkpoints, no MAD's, very few cameras if any, and hopefully, no border patrols.  :P And If you've got something that can submerge you don't even need to worry about pirates or whatever the coast guard is in 2072.
See, there is an upside to the sinking of Atlantis...just watch where you drive the sub.
Shadowrunners are reminded that the Fashion Police are a real organization and will they will be deployed at the first sign of defiance.
Mossy the Mentat Looking for a game.

John Schmidt

  • *
  • Omae
  • ***
  • Posts: 564
« Reply #8 on: <05-17-11/0724:31> »
Neo Anarchists Guide To Real Life, page 26...'How Fast Is Fast'. "As an example of just how fast planes travel in this modern age, an HSCT traverses the distance from Seattle ot Tokyo in little more than four hours. A semiballistic or suborbital flight between those two cities takes less than an hour. That's fast!"

It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.

Medicineman

  • *
  • Ace Runner
  • ****
  • Posts: 2310
« Reply #9 on: <05-17-11/0806:44> »
Quote
Also, do the Awakened need to worry about the suborbital?  I seem to remember reading that somewhere.
Only If they do some Magic (Casting Spells, Astral Perception ,Summoning,Astral Travel) and only If they leave the Gajasphere

He who won't Dance in Orbit
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

Rockopolis

  • *
  • Omae
  • ***
  • Posts: 543
  • Severe Shadowrun Addiction
« Reply #10 on: <05-17-11/1004:33> »
Cool, thanks.

I think if I'm doing my arithmetic correctly you'd need to be travelling at...an average of Mach 6.5; faster towards the middle too make up for slower speeds during acceleration and braking.  Whew, that is crazy fast.
I wonder how much braking you can get by reentering the atmosphere?
Shadowrunners are reminded that the Fashion Police are a real organization and will they will be deployed at the first sign of defiance.
Mossy the Mentat Looking for a game.

savaze

  • *
  • Omae
  • ***
  • Posts: 341
  • I'm a zombie/quadriplegic hybrid
« Reply #11 on: <05-17-11/1045:51> »
Rigger 3 is your friend...
Quote from: Rigger 3, pgs 70-71
For purposes of calculating travel time, a semiballistic has an equivalent ground speed of 12,000 kilometers per hour. So a semiballistic flight from Seattle to Tokyo (a distance of approximately 14,000 kilometers) takes approximately one hour and five minutes (14,000 / 12,000). (A semiballistic's actual speed is much faster about 24,000 Kph or Mach 19, but its flight path takes the semiballistic away from the Earth's surface.)
...
Because semiballistics leave Earth's atmosphere, magicians traveling on one will enter a mana warp (see p. 86 Magic in the Shadows). At approximately the one-fifth mark of the journey (20 percent of the travel time elapsed), the Background Count starts at 1 and increases to 10 at a rate of 1 level per turn. The Background Count remains at 10 until the last fifth of the journey (80 percent of the travel time elapsed), at which point it drops by one level per turn.
...
All suborbitals have a maximum speed of 10,000 kilometers per hour (about Mach '8') while in suborbital flight. So that trip from Seattle to Tokyo (14,000 kilometers) would take about an hour and twenty-five minutes on a suborbital.

Mana Warp is basically a penalty against the magic rating. Using any magic related abilities/spells becomes increasingly more difficult to impossible, drain is a lot more severe and non-drain related abilities require Willpower checks, Dual-Natured beings suffer damage, and anything that uses magic in the Warp area for prolonged periods starts to become crazy (gaining a negative quality).

And finally a fun quote from the suborbital section:
Quote from: Rigger 3, pg 71
A character is more likely to survive a barenuckle fight with a great dragon than pilot a suborbital.
« Last Edit: <05-17-11/1048:58> by savaze »

Zen Shooter

  • *
  • Newb
  • *
  • Posts: 73
« Reply #12 on: <05-27-11/1815:11> »
The PDF-only sourcebook Unfriendly Skies is supposed to have a lot of info on this topic.

Crimsondude

  • *
  • Freelancer
  • Prime Runner
  • ***
  • Posts: 3077
« Reply #13 on: <05-27-11/2138:20> »
The PDF doesn't have flat-out numbers like that, but there is a HSCT (which is sub-SB or SO) that has a Speed attribute of 3,000 and another that's 2,500.

Daishi

  • *
  • Newb
  • *
  • Posts: 14
« Reply #14 on: <05-28-11/0052:01> »
The PDF-only sourcebook Unfriendly Skies is supposed to have a lot of info on this topic.
It has a cursory write-up on passenger travel and air cargo, and then some vehicles with stats, a paragraph description and some shadow talk. It's more info, but not a lot.