NEWS

Mana barriers and DNI,s

  • 3 Replies
  • 2239 Views

Bishophawk

  • *
  • Newb
  • *
  • Posts: 33
« on: <11-13-23/0457:12> »
I have two questions.  1 when a mana barrier is up would a mundane be able to just walk thru it or would it stop or slow them down, same with and awaken with no sustained spells or foci?

Second question,  what cyber do you need to have a DNI with your gear?

Michael Chandra

  • *
  • Catalyst Demo Team
  • Prime Runner
  • ***
  • Posts: 9929
  • Question-slicing ninja
« Reply #1 on: <11-13-23/0655:53> »
Anyone is capable of moving through a mana barrier, it's just that for some folks and effects it comes with an astral intersection roll. Simplest way to get through one is turning off your spells and foci.
How am I not part of the forum?? O_O I am both active and angry!

MercilessMing

  • *
  • Omae
  • ***
  • Posts: 600
« Reply #2 on: <11-14-23/0921:10> »
Depends on edition.  Back in 2e, mana barriers stopped all living things, but in recent editions they only stop magical effects (things present on the astral plane).

Gear and augments that give DNI will say so in their description.  The most common ones are datajack, trodes, and cyberjack (6th ed).

Xenon

  • *
  • Prime Runner
  • *****
  • Posts: 6469
« Reply #3 on: <11-18-23/0559:00> »
when a mana barrier is up would a mundane be able to just walk thru it
Yes. Also awakened that does not currently use astral perception or astral projection or critters that are not dual natured. They would typically not even notice that its there (but note that sustained spells and active foci etc will cause astral intersection)

or would it stop or slow them down, same with and awaken with no sustained spells or foci?
Awakened (in this edition) are not stopped or slowed down by mana barriers, unless they are currently dual natured.

what cyber do you need to have a DNI with your gear?
You get DNI by wearing trodes (no cyber).
Or by having an implanted datajack, cyberjack, control rig, commlink or cyberdeck.

DNI is useful for AR as it may replace need of devices such as earbuds and an image link.


To get "Super AR" where you not only see and hear the matrix, but also feel, smell and taste it, you need a SIM module (using a commlink modded with a SIM module, accessing the matrix via a cyberdeck or by having an implanted control rig).

To enter VR you need both DNI and SIM module.

To jump in you need to be able to access VR but you also need to have an implanted control rig (and the target device need to have a rigger interface and you need to have access on the network the target device is part of). If you use a RCC then you may jump between devices without first jumping out.

 

Register