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Falling Point
Runner Resource Book
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Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Shadowrun
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[SR6] Exotic Melee Weapons use the Close Combat or the Exotic Weapon?
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[SR6] Exotic Melee Weapons use the Close Combat or the Exotic Weapon?
4 Replies
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LukeZ
Newb
Posts: 32
[SR6] Exotic Melee Weapons use the Close Combat or the Exotic Weapon?
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on:
<05-08-23/0427:04> »
Exotic Melee Weapons use the Close Combat skill or the Exotic Weapon skill to attack?
(I think they should use the Close Combat skill with the requirement of a specific Exotic Melee Weapon specialization)
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Last Edit: <05-08-23/0442:25> by LukeZ
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Hobbes
Catalyst Demo Team
Prime Runner
Posts: 3078
Re: [SR6] Exotic Melee Weapons use the Close Combat or the Exotic Weapon?
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Reply #1 on:
<05-08-23/1233:30> »
Exotic Weapons use the Exotic Weapons skill.
A monowhip would use Agility plus Exotic Weapons (Monowhip). Exotic weapons skill are an exception and require the specialization.
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MercilessMing
Omae
Posts: 600
Re: [SR6] Exotic Melee Weapons use the Close Combat or the Exotic Weapon?
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Reply #2 on:
<05-09-23/0912:47> »
Without gaining the 2 dice bonus from the specialization.
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LukeZ
Newb
Posts: 32
Re: [SR6] Exotic Melee Weapons use the Close Combat or the Exotic Weapon?
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Reply #3 on:
<05-10-23/0846:13> »
Quote from: MercilessMing on <05-09-23/0912:47>
Without gaining the 2 dice bonus from the specialization.
The Weapons Specialist archetype (CRB 90) has Exotic Weapons 5 (Launchers +2).
So this is an error (no +2 dice)
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Last Edit: <05-10-23/0851:40> by LukeZ
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Michael Chandra
Catalyst Demo Team
Prime Runner
Posts: 9929
Question-slicing ninja
Re: [SR6] Exotic Melee Weapons use the Close Combat or the Exotic Weapon?
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Reply #4 on:
<05-10-23/1421:30> »
Archetypes are made before final rules so often don't fully match.
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How am I not part of the forum?? O_O I am both active and angry!
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