As soon as she arrived at the sensor, she started working on the sensor. It was a model she had seen before and with the plans Fang had provided, it was easily disabled. The alarm was a bit trickier, but it too yielded fairly easy after a couple of minutes. The drones kept coming over, but with the concealment power of the spirit, her thermal damping and the rain and darkness, she knew they would have trouble seeing her. And running back every time they would come over would take way too much time and had its own risks. No, the best way was to keep going and hope for the best.
"Alarm is down, moving to the maglock," she subvocalised to the rest of the team.
The maglock was of a type that she hadn't seen before, but again, with the plans, she had it opened up very quickly. As she wasn't sure her sequencer would be up to the task - she had planned on getting a better one for some time now, but never gotten around to search - she decided to open it up herself. It might take a bit longer, but she was fairly certain she wouldn't trip any alarms, while if the sequencer didn't get it right, it would flag the attempt to the spider and the drones might come down for a closer look. But then the door opened.
"I have the door open," she subvocalised,
"Bulldog, wait for the next drone pass and then join me here."[spoiler]
I've made 10 rolls to start with, knowing I would have to roll the same thing a couple of times.
logc 4 + hardware 4 - 1 condictions + 2 AR plans =9 (9d6.hits(5)=4, 9d6.hits(5)=3, 9d6.hits(5)=5, 9d6.hits(5)=3, 9d6.hits(5)=2, 9d6.hits(5)=5, 9d6.hits(5)=1, 9d6.hits(5)=2, 9d6.hits(5)=1, 9d6.hits(5)=2)none are glitches.
So with the two hits I already had on the motion sensor, I have it down in 2 combat turns (first roll is 4 hits).
rewire the alarm (treshold 5 /minute): 2 minutes, for 8 hits (rolls 2 and 3)
Opening Maglock:
Remove casing: Thresshold 6/Ct (3 Ct, for 10 hits (rolls 4-6)
Avoid antitampering system: 2 (1 hit (roll 7) )
use edge to reroll misses:
logc 4 + hardware 4 - 1 condictions + 2 AR plans =9 (8d6.hits(5)=3)4 hits in total.
I'll open the door manually: treshold 6 (3 Ct, rolls 9-10 and the first of the new batch).
logc 4 + hardware 4 - 1 condictions + 2 AR plans =9 (9d6.hits(5)=3, 9d6.hits(5)=4, 9d6.hits(5)=3)second roll on this new batch is a glicth, but I don't need it, as I'm in with the first one.
[/spoiler]