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Ares Viper Slivergun overhaul?

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Mason

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« Reply #60 on: <09-23-11/2351:56> »
EPIC. +1 to you!

Kontact

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« Reply #61 on: <09-24-11/0154:48> »
High Power Chambering.   That would either be a change from 8P(f) +5 AP to 8P -1 AP or 8P(f) +5 AP to 10P +4 AP, depending on how you see the HPC mod working.
I doupt there are many GM:S who would allow you to HPC mod a gun that can only fire fletchette ammo.
Just start using AP fletchettes that gives you damage code of 8P 0 AP

Well, it's War!  A lot of the rules are only half thought out.  There's nothing to stop you from modding an Ares Thunderstruck with HPC, even though it doesn't even use a standard explosive propellant...

Honestly though, it does make some sense to mod up even flechette as HP, if you read the entry.  It just uses a more expensive propellant in the round and a heavier firing chamber in the gun to deal with the extra blast force.  It could easily be something applied to any type of full metal killing round.
« Last Edit: <09-24-11/0200:49> by Kontact »

Zephraim

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« Reply #62 on: <09-26-11/0703:45> »
It could easily be something applied to any type of full metal killing round.
To bad that the Viper apparantly fires plastic then.