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SR5 Noticing a Decker's Attack in the Matrix

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Hanzo

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« on: <09-10-20/1129:20> »
Good day fellow chummers!

Recenetly I've been attacked by an enemy decker's Brute Force. Is there any way I can find this not-very-good-guy on the spot? He managed to hit me, so I'm aware about his attack on me. Can I find him in a vicinity with my Matrix Perception roll?

Generally it's a question regarding travelling in the Matrix. Does my Persona really travel to the file I want to interract with?

And the second question is: Does a host see my illegal activity when place a mark with the Brute Force?

Stainless Steel Devil Rat

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« Reply #1 on: <09-10-20/1143:07> »
Good day fellow chummers!

Recenetly I've been attacked by an enemy decker's Brute Force. Is there any way I can find this not-very-good-guy on the spot? He managed to hit me, so I'm aware about his attack on me. Can I find him in a vicinity with my Matrix Perception roll?

See the Matrix Spotting table, pg. 234 SR5.

If the enemy decker is running silent: it always takes a successful Matrix Perception roll.
If the enemy decker is NOT running silent, and is physically within 100m of you: no Matrix Perception roll is necessary
If the enemy decker is NOT running silent, but is physically more than 100m away from you: it takes a successful Matrix Perception roll.  And don't forget to account for the distance-based Noise, as well!

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Generally it's a question regarding travelling in the Matrix. Does my Persona really travel to the file I want to interract with?

you don't "move" in the matrix.  At best, the comparison of where your persona is in the matrix compared to where you physically are is a non-sequitur.
If you want to mess with a file on a host, you first virtually enter said host, even though your physical location hasn't changed.
If you want to mess with a file on a commlink, you just "directly" mess with it, accounting for any distance-based Noise if applicable.


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And the second question is: Does a host see my illegal activity when place a mark with the Brute Force?

The target of a successful Brute Force always notices.  However, if you're running silent, it doesn't mean they SEE you.  But if you have a mark on them, they can always see your mark (assuming they can get 1 hit on an unopposed Matrix Perception test...) so they've always got "something" to go on to keep searching for you pass after pass, round after round, until you're spotted... if they go long enough without being able to spot you (or be successful on an Erase Mark action on their own icon), they can also decide to "frag it" and either reboot the device to forcibly erase your mark, or just go wireless-off to remove your ability to communicate with the hacked device.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Hanzo

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« Reply #2 on: <09-10-20/1206:57> »
So the mark is required to traceback the Brute Forec attack. Agree!

But then what about the Data Spke action, which requires no marks at all? - pieces of corruption code?

Stainless Steel Devil Rat

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« Reply #3 on: <09-10-20/1226:20> »
It ends up in effect being the same Matrix Spotting answer.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Xenon

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« Reply #4 on: <09-10-20/1430:00> »
So the mark is required to traceback the Brute Forec attack.
No....

If you are attacked you take a matrix perception test to spot the offender.
If the offender is running silent then it get to oppose the test.
If not and within 100 meters (or the same host) spotting is automatic.

There is no requirement that you first need to spot the mark he placed on your icon.


,,,what about the Data Spke action
If you are attacked you take a matrix perception test to spot the offender.
If the offender is running silent then it get to oppose the test.
If not and within 100 meters (or the same host) spotting is automatic.
« Last Edit: <09-10-20/1431:35> by Xenon »