I don't know about y'all, but I don't have any friends in my area who play Shadowrun. All of mine play homebrew, Dark Heresy (I GM), Pathfinder or D&D, with a couple short jumps into other systems in one-shots. Few of them are particularly interested in Shadowrun.
omegle discord xenderA thought popped into my head the other day when I was perusing my old Shadowrun books (and saw the best Shadowrun campaigns thread). The Universal Brotherhood storyline, the Arcology Shutdown, the Year of the Comet/Winternight... All of these are phenomenal campaigns with depth and... That special something you get when a story just jives. That said, I can't get my friends to try them, because they aren't interested in Shadowrun.
So, if I can't bring the players to Shadowrun, maybe I can bring Shadowrun to the players? I'm working on a translation of the Universal Brotherhood plot-line to D&D right now, since that section of friends/gamers is the most open to new storylines right now.
My current plan involves building the framework for a dystopic fantasy city, a rather large metropolis with some massive problems with slums. All (or almost all) of the characters will be living in this area, whether they were born there, immigrated, etc.