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Shadowrun Storylines Adjusted for Other Systems?

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SolomonShawn

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« on: <04-14-20/0134:00> »
I don't know about y'all, but I don't have any friends in my area who play Shadowrun.  All of mine play homebrew, Dark Heresy (I GM), Pathfinder or D&D, with a couple short jumps into other systems in one-shots.  Few of them are particularly interested in Shadowrun. omegle discord xender

A thought popped into my head the other day when I was perusing my old Shadowrun books (and saw the best Shadowrun campaigns thread).  The Universal Brotherhood storyline, the Arcology Shutdown, the Year of the Comet/Winternight...  All of these are phenomenal campaigns with depth and...  That special something you get when a story just jives.  That said, I can't get my friends to try them, because they aren't interested in Shadowrun.

So, if I can't bring the players to Shadowrun, maybe I can bring Shadowrun to the players?  I'm working on a translation of the Universal Brotherhood plot-line to D&D right now, since that section of friends/gamers is the most open to new storylines right now.

My current plan involves building the framework for a dystopic fantasy city, a rather large metropolis with some massive problems with slums.  All (or almost all) of the characters will be living in this area, whether they were born there, immigrated, etc.
« Last Edit: <04-16-20/2335:08> by SolomonShawn »

Singularity

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« Reply #1 on: <04-15-20/0044:18> »
I've heard of people frequently using Savage Worlds to run Shadowrun games, but I imagine that would take a fair amount of work. If your players are interested in using the newest D&D system, give Carbon 2185 a look; it's cyberpunk D&D. You might be able to interest them in cyberpunk that way, and then make the hop over to Shadowrun later on if they like the cyberpunk genre.