A few things to bear in mind, though: First, net hits from the attack don't add to the power of the toxin. Second, even "Immediate" toxins don't take effect until the end of the current combat round (p.121), so the target can still take actions before they have to resist the damage. And third, the Ares S-III Super Squirt fires DMSO "paintballs" that convert toxins to Contact vector (p.258), and chemical protection and chemical seal armor mods protect against Contact-vector attacks (p.266).