I have only seen previews & the blurb on whats in the Kit, and I have mixed feelings.
the charts are nice, helpful
on the PACKS, good for making quick characters, which with GM's grace can be tweaked after a game when there is more time. I do agree Adepts kinda lost out, and a few other things that seem short changed. But as a tool to quickly make characters ...it works. I have worked up a basic character in 15 minutes using PACKS
maybe an example of the basic character types as shown in Runners Companion: Fire support, close comabt, matrix, magic, etc, using the PACKS
something maybe the devs could post in the forums and the GMs hand out to players
the maps I cannot comment on as I have not seen them yet
on the adventure, it should have been a new adventure that could tie into the SR missions set, encouraging players to check out that aspect of the SR gameline. It isa good mission, just a bit over used with vetern players looking for something new
the contacts & sites is always welcomed, as long it kept fresh & updated
I am not sure which Anatomy of a Shadowrun has been used, as several have popped up in the Forums, and they were very informtive
and where did I get what I got...i won't be a good runner is I talked
null perpirsation, chummer