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Mr. Eddie the Edge Burner (Mystic Hermetic Adept Troll)

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CigarSmoker

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« on: (07:15:35/09-21-19) »
Mr. Eddie the Edge Burner is a fat Troll looking like Jabba the Hut (he needs all his Strenght to move his own Bodymass, he could have 1 Str without breaking any Rules, but this would be silly right?)

A Magic Mystic Adept 4 (3 Power Points, 2 Spells)
Spells:
Increase Attribute
Increase Reflexes
Adept Power:
Increased Attribute Body (3)

B Attributes (16)
Body 10 (13) Agility 1 Reaction1  Strength 3 Willpower 5 Logic 5 Intuition 1 Charisma 1 Edge 2

C Skills (20)
Conjuring (Summoning) 5
Sorcery (Spellcasting) 6
Influence 1
Perception 5 (Aural)

D Race Troll (4; +2 Magic +1 Body +1 Edge)
E Ressources 8000Y

Karma 69 Spent:
Focused Concentration II 24 karma
Exceptional Attribute: Body 12 Karma
Built Tough 2 -> 4 8 Karma
Str 1- 3 (25 Karma)

Negative Qualities
Addiction (FastFood) VI +12 Karma
Weak Immune System +8  Karma

As long as a run is going smoothly Eddie is just a normal Summoner. Using Force 5 Spirits. His Drain Attribute as Hermetic Mage is Willpower + Logic with a dicepool 16-18 depending on his rolls on „Increase Attribute“ for the day.

But as soon as the shit hits the fan big time he releases his remaining spirits. Then he uses one point of Edge to burn and destroy any „undefeatable“ opposition by doing the following:

He uses the Burn Edge Option „Smackdown“ to have automatic success in the Summoning of a Force 18 Spirit (for example Beast Spirit) with 4 Services.
He then has to resist a dicepool of 36 drain with his 16-18 drain resistance dice, most likely physical drain. But since he has a condition monitor of 19 [8+(13/2) + 4 (Built tough IV) he is able to survive that while still being conscious most of the time (if he falls unsconcious the spirit leaves).

Now you can  argue that „Smackdown“ does not work like this on oppossed tests, but a clarification would be nice in a future errata regarding opposed tests.

Btw I dont recommend actually playing a char like Eddie, it is just some kind of fun for me creating „crazy“ chars. And while doing it finding some rules that are not clear enough/at all.



« Last Edit: (07:18:34/09-21-19) by CigarSmoker »

CigarSmoker

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« Reply #1 on: (08:46:09/09-21-19) »
And here a Human variant without burning Edge, yeah i like building chars ;):

A Mystic Adept (3 PP; 2 Spells)

Spells
Increased Attribute, Increased Reflexes

Adept Powers
Improved Ability Conjuring III (+1 from Qi Fokus)

B Attributes (16)
Body 5 Agility 1 Reaction 5  Strength 1 Willpower 5 Logic 1 Intuition 1 Charisma 5 Magic 6 Edge 7

C Race Human (9) Edge +6 Magic +2; 1 wasted 😉

D Ressources 50.000Y
+50.000Y Indebt (-10 Karma) and -4 Karma for 4*2000Y
Power Focus IV -24 Karma 72.000Y
Spirit Focus 7 6 9 -18 Karma 36.000Y
Qi Fokus 4 -8 Karma 12.000Y

E Skills 10
Conjuring (Summoning) 7
Sorcery (Spellcasting) 2

Qualities
Focused Concentration II (-24 karma)
Mentor Spirit: Thunderbird (-10 Karma)
Aptitude Conjuring (-12 Karma)

Negative Qualities
Impaired Attribute Strength V (+40 Karma)
Impaired Attribute Agility III (+24 Karma)

This guy rolls 7+2 (Specialisation)+4 (Improved Ability) + 6  (Magic) + 4 (Power Focus) +9 (Spirit Focus) +7 (Edge)= 35 Dice with exploding 6s vs 36 to summon a Force 18 spirit
Drain he rolls ~25 with exploding 6s vs 36
Considering his Bonus Edge for Air Spirits he has 1 Bonus Edge, so enough for twice exploding Edge.

Edit: i was over +20 Karma with Qualities so took Mentor Spirit instead of Spirit Affinity, with some PingPong this would work but i think the direction is clear ^^

Edit 2: Qi Focus IV would give one more dice ^^

Edit 3: i noticed you cant add 2 Foki to the same test, so power fokus is pointless. So the test is a pretty close call now.

Edit 4: i had avaiability wrong, so had to correct that focus down, now it would be smarter to summon a Force 15 Spirit instead. In general a silly one hitter, but I think you cant get more summoning dice out of char gen ?

Edit 5: Avail cap is 9 so the highest its now again 35 vs 36 .. force 18 spirit :)


« Last Edit: (15:40:54/09-25-19) by CigarSmoker »

Michael Chandra

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« Reply #2 on: (10:27:08/09-21-19) »
Iirc, Increase Attribute goes per attribute? And honestly I'd go with magic B and learn the spells later with that build.
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CigarSmoker

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« Reply #3 on: (12:52:54/09-21-19) »
Iirc, Increase Attribute goes per attribute? And honestly I'd go with magic B and learn the spells later with that build.

Increased Attribute
No in the desciption of the spell the caster decides each time. Kind of a super spell ^^

Regarding the Mystic Adept
The wording on p.66 says "they must split their magic between" for me 0 isnt an option there, but you might be right i dont know ^^

Michael Chandra

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« Reply #4 on: (13:40:06/09-21-19) »
Huh, you're absolutely right, they changed that spell. Damn, I missed that. *Updates notes*

Since you can start play with 1 Magic as Mystic, I'd say 0 is an option. :P
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CigarSmoker

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« Reply #5 on: (14:19:25/09-21-19) »
Since you can start play with 1 Magic as Mystic, I'd say 0 is an option. :P

ah good clarification thanks :) but i will not change the char, its not for play anyway. Too one sided ^^