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[6E] Excel Character Generator

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Aria

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« Reply #90 on: (07:48:04/11-07-19) »
Took some head scratching but I think it's right now... link updated!
Excel Cha Generators <<CG5.26>> & <<CG6.01 Final>>

Whatchamazog

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« Reply #91 on: (16:41:21/11-07-19) »
Took some head scratching but I think it's right now... link updated!

Link still takes me to the draft. :D

Aria

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« Reply #92 on: (16:57:23/11-07-19) »
Use the link in the first post (I will strike through the draft link) or my sig... both should be the final version!

Edit: ok, I fixed where the link was looking, sorry, don't know what happened there :P
« Last Edit: (17:01:25/11-07-19) by Aria »
Excel Cha Generators <<CG5.26>> & <<CG6.01 Final>>

Whatchamazog

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« Reply #93 on: (18:27:21/11-07-19) »
Beautiful!
I have 10 pregens to make by Saturday and this will help a lot!

Aria

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« Reply #94 on: (03:46:36/11-08-19) »
Good luck!

This may help: Ajax's reworked archetypes
Excel Cha Generators <<CG5.26>> & <<CG6.01 Final>>

Aria

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« Reply #95 on: (12:32:53/11-13-19) »
Spotted a glitch in the auto calculations on the forum and OP output tabs which has been corrected and I've added a couple of pre-genned cybereyes as the potentially limited number of sheet slots was filling up fast with sub options...

Link updated!
Excel Cha Generators <<CG5.26>> & <<CG6.01 Final>>

Bookwyrme

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« Reply #96 on: (17:45:54/11-16-19) »
Thank you for making this. We have 4 new players, two are basically brand new, and this has been a huge help. Your work is much appreciated.
I found a few errors while helping folks make characters. 
Stun Grenades are missing their status effects in the notes
The electronics tab has several issues-
The capacity and rating are in the same column as one number, but aren't always supposed to be the same number, either or is listed, but some have both.
An example of the issue is the single sensor, which has a capacity of one, but it has a cost of ratingX100. There is nowhere to change the rating. Several enhancements and sensor housings have either this cost issue or don't have a capacity listed. 
The select sound filter does not have an availability listed.
Spatial Recognizer in the electronics tab has the wrong wifi bonus and note.
Thank you again! My apologies if I have misunderstood how something works.

Aria

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« Reply #97 on: (15:44:28/11-17-19) »
Thanks for the notes, Iíll look in to it ASAP and sort it out!
Excel Cha Generators <<CG5.26>> & <<CG6.01 Final>>

Aria

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« Reply #98 on: (12:31:19/11-18-19) »
I've made those tweaks and uploaded the latest version.  If you spot anything else please let me know :)
Excel Cha Generators <<CG5.26>> & <<CG6.01 Final>>

Aria

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« Reply #99 on: (07:42:08/11-28-19) »
The link has been updated again with some more tidying up and adding some of the weapons/armour  automation to the text/OP output tabs
Excel Cha Generators <<CG5.26>> & <<CG6.01 Final>>

Bookwyrme

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« Reply #100 on: (04:02:04/12-04-19) »
Found another one for you.  When a character has the networker quality, the points remaining cell  for contacts doesn't show the right amount.

For instance, I have networker and get 30 contact points from my charisma. I have 6 contacts and they add up to 36, which is 30 points spent with the networker deduction. The sheet totals it to 30, but up in the points remaining cell, it says I have 5 remaining.   We haven't been able to figure out why.
Thanks!

Aria

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« Reply #101 on: (10:25:40/12-04-19) »
There was some strange double counting going on... I think it should all now be fixed and Iíve updated the version in the link!

Any more glitches just let me know :)
Excel Cha Generators <<CG5.26>> & <<CG6.01 Final>>