NEWS

[6E] Excel Character Generator

  • 170 Replies
  • 133692 Views

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2262
« Reply #75 on: <10-30-19/0336:04> »
I will double check but I think I wrote the benefits of those qualities in to the attribute boosts etc so you should be getting them. Exciting new update coming soon thanks to gargaMonk’s hard work...
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Chrisfroste

  • *
  • Newb
  • *
  • Posts: 3
« Reply #76 on: <10-30-19/1008:42> »
Unarmed damage is not calculating correctly with dermal deposits at least. Should be str/2 +1 but it never adds in the +1

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2262
« Reply #77 on: <10-30-19/1221:19> »
I spotted that! Built tough is added in but I’m tweaking the next version so that it shows up meta qualities automatically
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Chrisfroste

  • *
  • Newb
  • *
  • Posts: 3
« Reply #78 on: <10-30-19/1624:30> »
Awesome.  Eagerly awaiting the update. Just learning 6E, so in my usual fashion, built a character to help learn it.  Troll brawler.  Realized the numbers werent adding up lol

Ajax

  • *
  • Omae
  • ***
  • Posts: 438
« Reply #79 on: <10-30-19/1624:43> »
Would it be possible to have the final “Sheet” tab include a column that listed the Attributes used for each Skill?
Evil looms. Cowboy up. Kill it. Get paid.

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2262
« Reply #80 on: <10-30-19/1630:34> »
On the text for the forum output sure... the printable sheet will be gargaMonk’s one which is linked separately somewhere here... not sure there’s spare space on that but I’ll see...
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2262
« Reply #81 on: <11-01-19/1322:41> »
The link has been updated with gargaMONK's sheet (I've asked for some more quality slots)... it has lots more automation now (although I've not tested it in anger yet).  Will try and pick up Ajax's request re skills and linked attributes in the next round of updates but I wanted to get this out there  ;D
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Ajax

  • *
  • Omae
  • ***
  • Posts: 438
« Reply #82 on: <11-01-19/1426:33> »
Maximum number of Qualities is six and (IIRC) the most “free” Qualities you can gain from a Metatype is two... So 8-10 lines should be enough (in my experience, it usually isn’t even necessary to record Metatype Qualities, but your mileage may vary.)
Evil looms. Cowboy up. Kill it. Get paid.

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2262
« Reply #83 on: <11-01-19/1536:56> »
As metatype qualities have changed from 5 it seems sensible to record them, for a while at least. Can always knock them out again later on.
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

skalchemist

  • *
  • Omae
  • ***
  • Posts: 258
« Reply #84 on: <11-05-19/1131:45> »
Sorry, I've lost track of this thread so I will just ask: the link in the first post and in your sig block is the most up to date version, right?

Thanks again for this, btw.

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2262
« Reply #85 on: <11-05-19/1234:39> »
It is current although the 'final version' will be issued in a couple of days with a new link... but I'll update my sig and the first post of this thread when that happens :)
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Whatchamazog

  • *
  • Newb
  • *
  • Posts: 22
« Reply #86 on: <11-05-19/2224:06> »
Great tool @Aria.
So it appears that the Adept Power "Improved Reflexes" is boosting the Agility attribute instead of the Reaction attribute.
The Initiative Dice feature seems to be fine though.

Thanks so much!

Edit:  It appears to only be wrong on the "Sheet CLR" and "Sheet BW" tabs.  it's right everywhere else.
« Last Edit: <11-05-19/2227:34> by Whatchamazog »

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2262
« Reply #87 on: <11-06-19/1239:38> »
Ok, I think I've ironed out the glitches and filled in all the notes sections so ready to call this the 'final' version of 6.01 (subject to anyone else finding mistakes of course)

To keep it clean it has a new link: <<CG6.01 Final>>

Enjoy!
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

paw9000

  • *
  • Newb
  • *
  • Posts: 8
  • Can we make the blood flow up the walls?
« Reply #88 on: <11-06-19/1633:03> »
Sheet CLR
1)
the adjusted body calculation I believe should be:
=H7+'2 Attributes'!P26
instead of
=H7+'2 Attributes'!P27
(Looks like it pulling from Agility instead of Body)

2)
Initiative, the d6 section is just
=1+0
My test case had Wired reflexes 2
Matrix Init is probably correct
Astral Init: has a similar problem but is
=2+0

(Thanks for all the hard work on this!)

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2262
« Reply #89 on: <11-06-19/1754:05> »
I spoke too soon lol... will check those and try to upload tomorrow...
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

 

Register