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Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Character creation and critique
[6E] Excel Character Generator
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[6E] Excel Character Generator
170 Replies
133692 Views
Aria
Ace Runner
Posts: 2262
Re: [6E] Excel Character Generator
«
Reply #75 on:
<10-30-19/0336:04> »
I will double check but I think I wrote the benefits of those qualities in to the attribute boosts etc so you should be getting them. Exciting new update coming soon thanks to gargaMonk’s hard work...
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Excel Cha Generators
<<CG5.26>>
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<CG6.xx>
v36
Chrisfroste
Newb
Posts: 3
Re: [6E] Excel Character Generator
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Reply #76 on:
<10-30-19/1008:42> »
Unarmed damage is not calculating correctly with dermal deposits at least. Should be str/2 +1 but it never adds in the +1
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Aria
Ace Runner
Posts: 2262
Re: [6E] Excel Character Generator
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Reply #77 on:
<10-30-19/1221:19> »
I spotted that! Built tough is added in but I’m tweaking the next version so that it shows up meta qualities automatically
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Excel Cha Generators
<<CG5.26>>
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<CG6.xx>
v36
Chrisfroste
Newb
Posts: 3
Re: [6E] Excel Character Generator
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Reply #78 on:
<10-30-19/1624:30> »
Awesome. Eagerly awaiting the update. Just learning 6E, so in my usual fashion, built a character to help learn it. Troll brawler. Realized the numbers werent adding up lol
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Ajax
Omae
Posts: 438
Re: [6E] Excel Character Generator
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Reply #79 on:
<10-30-19/1624:43> »
Would it be possible to have the final “Sheet” tab include a column that listed the Attributes used for each Skill?
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Evil looms. Cowboy up. Kill it. Get paid.
Aria
Ace Runner
Posts: 2262
Re: [6E] Excel Character Generator
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Reply #80 on:
<10-30-19/1630:34> »
On the text for the forum output sure... the printable sheet will be gargaMonk’s one which is linked separately somewhere here... not sure there’s spare space on that but I’ll see...
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Excel Cha Generators
<<CG5.26>>
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<CG6.xx>
v36
Aria
Ace Runner
Posts: 2262
Re: [6E] Excel Character Generator
«
Reply #81 on:
<11-01-19/1322:41> »
The link has been updated with gargaMONK's sheet (I've asked for some more quality slots)... it has lots more automation now (although I've not tested it in anger yet). Will try and pick up Ajax's request re skills and linked attributes in the next round of updates but I wanted to get this out there
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Excel Cha Generators
<<CG5.26>>
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<CG6.xx>
v36
Ajax
Omae
Posts: 438
Re: [6E] Excel Character Generator
«
Reply #82 on:
<11-01-19/1426:33> »
Maximum number of Qualities is six and (IIRC) the most “free” Qualities you can gain from a Metatype is two... So 8-10 lines should be enough (in my experience, it usually isn’t even necessary to record Metatype Qualities, but your mileage may vary.)
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Evil looms. Cowboy up. Kill it. Get paid.
Aria
Ace Runner
Posts: 2262
Re: [6E] Excel Character Generator
«
Reply #83 on:
<11-01-19/1536:56> »
As metatype qualities have changed from 5 it seems sensible to record them, for a while at least. Can always knock them out again later on.
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Excel Cha Generators
<<CG5.26>>
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<CG6.xx>
v36
skalchemist
Omae
Posts: 258
Re: [6E] Excel Character Generator
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Reply #84 on:
<11-05-19/1131:45> »
Sorry, I've lost track of this thread so I will just ask: the link in the first post and in your sig block is the most up to date version, right?
Thanks again for this, btw.
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Aria
Ace Runner
Posts: 2262
Re: [6E] Excel Character Generator
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Reply #85 on:
<11-05-19/1234:39> »
It is current although the 'final version' will be issued in a couple of days with a new link... but I'll update my sig and the first post of this thread when that happens
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Excel Cha Generators
<<CG5.26>>
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<CG6.xx>
v36
Whatchamazog
Newb
Posts: 22
Re: [6E] Excel Character Generator
«
Reply #86 on:
<11-05-19/2224:06> »
Great tool @Aria.
So it appears that the Adept Power "Improved Reflexes" is boosting the Agility attribute instead of the Reaction attribute.
The Initiative Dice feature seems to be fine though.
Thanks so much!
Edit: It appears to only be wrong on the "Sheet CLR" and "Sheet BW" tabs. it's right everywhere else.
«
Last Edit: <11-05-19/2227:34> by Whatchamazog
»
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Aria
Ace Runner
Posts: 2262
Re: [6E] Excel Character Generator
«
Reply #87 on:
<11-06-19/1239:38> »
Ok, I think I've ironed out the glitches and filled in all the notes sections so ready to call this the 'final' version of 6.01 (subject to anyone else finding mistakes of course)
To keep it clean it has a new link:
<<CG6.01 Final>>
Enjoy!
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Excel Cha Generators
<<CG5.26>>
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<CG6.xx>
v36
paw9000
Newb
Posts: 8
Can we make the blood flow up the walls?
Re: [6E] Excel Character Generator
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Reply #88 on:
<11-06-19/1633:03> »
Sheet CLR
1)
the adjusted body calculation I believe should be:
=H7+'2 Attributes'!P26
instead of
=H7+'2 Attributes'!P27
(Looks like it pulling from Agility instead of Body)
2)
Initiative, the d6 section is just
=1+0
My test case had Wired reflexes 2
Matrix Init is probably correct
Astral Init: has a similar problem but is
=2+0
(Thanks for all the hard work on this!)
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Aria
Ace Runner
Posts: 2262
Re: [6E] Excel Character Generator
«
Reply #89 on:
<11-06-19/1754:05> »
I spoke too soon lol... will check those and try to upload tomorrow...
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Excel Cha Generators
<<CG5.26>>
&
<CG6.xx>
v36
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