I've been hoping and praying that Catalyst wouldn't Disney up 6th edition and swing to the opposite extreme of 5th, and I was mostly pleased. However weapon damage? What the frag, chummers?
- light pistol went from 6P to 2P
- heavy pistol went from 8P to 3P
- assault rifles went from 11P to 5P
- assault cannon went from 17P to 7P
Let's assume a practical, simple scenario.
Your professional killer (muscle) has:
- Att (4-6) + Skill (4-6) + Mod (0-4 with edge) = 8-16 (avg. 4 hits)
Vs. a ganger, a civilian, or a mall cop:
- Rea (3) + Int (3) + Bod (3 for the purposes of reducing damage (assuming a hit)) = 3 hits
2 NH + 5 DV (Assault Rifle) = 7 DV
Are you telling me now that the shot from an assault rifle from a professional to a barely-more-than-average human won't even kill them?
Ok, but now we must explore why and that becomes a bit more ideological.
Catalyst games cannot release a new edition if it barely changes anything from the previous and if we look at many of the systems, the variations are fairly minimal compared to D&D. I accept that a swing in the extreme is somewhat necessary as a business.
But 5e had you FEARED that ganger with a machine pistol because that Fully Auto -9-to-dodge could put a dwarf with a armoured jacket in some serious hurt.
There ain't none of this 10th level 100 HP, 8 attacks later from 4 different characters later and you might FINALLY bite the bullet that we see from like... every other TRPG.
That's what makes Shadowrun special. You fear that bullets could be deadly. You fear that corps (and the DM) could one-shot you. You fear so you have to compensate with tactics, seriousness, emotional investment, and identity.
Fear is part of Shadowrun's identity, and Catalyst games has destroyed a defining aspect of Shadowrun so they could release a new edition.
I'm not saying they shouldn't have, and I'm not saying this edition isn't subjectively better or worse.
But hell if I'm gonna not miss 5th Ed. for the fear it brought upon me.