Eh it helps. But a rando 12 die mage gets 3 hits 4 net on health spells that’s my cap anyways for attribute boosts and it’s not like I’m taking improved reflexes past that either since
I’d of capped out the minor actions. A GM can aggressively go after them but I’m not a fan of adversarial relationships with the players.
Either way you look at it, Quickening is in the top tier of augmentations/buffs. In 5e it was grossly overpowered due to the available spells and difficulty of dispelling. In 6e I consider it only slightly stronger than ware, primarily due to being able to augment mental attributes, which is harder for ware. We'll see how that develops as additional spells and ware come out.
Fully agree on adversarial gaming. It's not fun for anyone. As a player, I am always ok with the NPCs zeroing in on my character. I am not ok with the GM zeroing in on me, for whatever reason (don't like me, don't like my playstyle, don't like my character, don't like my optimization, whatever".