So, as mentioned in the title, I am building an Adept for an upcoming SR5 campaign. I've lurked on this site for some time, and have to thank the community for all the information on the forum here. I find myself in the odd instance of being spoiled for choice, that is to say, using the High Life option at character generation has me diving down rabbit holes every time I look at Hero Labs.
I should also note that I have played Shadowrun for a number of years, but mainly in series of one-shots as opposed to a lengthier campaign. Our GM has come up with what is, to me, a novel approach on this one as we won't be playing traditional Runners, but rather "Reclamation Agents" for an organization that liaisons with Corps and governments. Essentially, we will be doing Runs but with an air of legitimacy that is relatively new to me in the SR verse. Needless to say, murder hobo-ing our way through or shoot once, shoot twice, then ask why we needed to bring our targets back alive aren't options for us.
I'm hoping the folks here can weigh in on the longer term viability of my build or offer any suggestions as to what is a glaring mistake or miss on my part. The only pieces I need to maintain is that of Race (Elf) and that I would like to retain the Positive Quality (Bilingual). For now, it is just one other player and myself in this - we have a good start on backstory; he is playing a Drone Rigger, and my task was to be the "muscle" though we were both thinking to retain a bit of "Face-ness" to aid with our tasks. So far, I have an unaugmented version of this character, one that focuses on Gun Kata, and one or two other builds, but below is the one I keep coming back to.
I realize I have to get some Knowledge skills down and that I have about 95k left to spend for gear, wheels, etc. but was hoping to get some Adept insight here. Priorities are: Attributes A, Resources A, Skills B, Metatype C, Magic C
B 4/5, A 7/9, R 5/9, S 2/3, W 5, L 3, I 5/7, C 5, ESS 5.01, EDG 2, M 5
Condition Monitor (P/S): 11 / 11
Armor: 0
Limits: Physical 7, Mental 6, Social 7
Physical Initiative: 10/16+4D6
Active Skills: Arcana 1, Gymnastics 2, Influence Group 5, Intimidation (Interrogation +2) 5, Palming
(Legerdemain +2) 1, Perception (Visual +2) 3, Pilot Ground Craft (Wheeled +2) 1, Pistols (Semi-
Automatics +2) 6, Sneaking (Urban +2) 1, Tracking (Urban +2) 4, Unarmed Combat (Jujitsu +2) 6
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Adept, Agile Defender, Bilingual, Biocompatibility (Bioware), Code of Honor: Avenging Angel,
Driven: Find sister's murderer(s) (8dicepool (4)), Mentor Spirit: Wolf, Perfect Time, SINner (National SIN):
Tir Tairngire, Tough and Targeted
Adept Powers: Attribute Boost (2): Agility (7dicepool), Authoritative Tone (2), Combat Sense (1), Danger
Sense (1), Improved Reflexes (3), Nerve Strike, Nimble Fingers, Rapid Draw
Augmentations:
Cerebellum Booster (Alphaware) (2)
Datajack (Alphaware)
Muscle Toner (Alphaware) (1)
Suprathyroid Gland (Alphaware)
Gear:
Contacts (3) w/ Smartlink, Vision Enhancement (1), Vision Magnification, Electronic
Identity: Specify Name
Qi Focus: Authoritative Tone (2) (4)
Qi Focus: Nerve Strike (4)
Weapons:
Savalette Guardian [Heavy Pistol, Acc 9, DV 8P, AP -1, SA/BF, RC 1, 18 (c)] w/ Advanced Safety
System, Extended Clip (1), Gecko Grip, Improved Range Finder, Longbarrel, Personalized Grip, Smartgun
System, Internal
Starting ¥: 5,000 + (1D6 × 20)¥
Ammunition & Resources:
Savalette Guardian - unloaded
Edge Pool - 0/2