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Money for a run and how would you maintain your fake sin

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spp

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« on: <02-07-11/0815:55> »
Hi all!!!  My GM is giving 500 nuyen for our first mission, and when I talked to him about it I tried to explain we would need to change our fake SINs.  His response was we have a Technomancer in the grouup that could help us cover our tracks. 

I was wondering, with your understanding of the rules, what would need to be done to accomplish this?

BTW what would normally be given out for a run?

Thnax, sincerely from spp.

Medicineman

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« Reply #1 on: <02-07-11/0920:22> »
Hi all!!!  My GM is giving 500 nuyen for our first mission,

Oh so you're into Parcel delivery ?
Or are you in a Low Life Campaign ?

There is no definite List of what is paid for what deed
but if the Run doesn't  spill enough for your monthly Lifestyle I wouldn't do it at all

with a Low Level Dance
Medicineman
« Last Edit: <02-07-11/0922:51> by Medicineman »
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FastJack

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« Reply #2 on: <02-07-11/0928:55> »
Unless your GM is simply "handwaving" the process of creating a Fake SIN, it's going to be difficult for the Technomancer to create one. Get together with him and verify how exactly he's handling the creation of Fake SINs. Below are the rules from Unwired, p. 96.

Quote from: Unwired, p. 96
Creating a fake SIN or fake license requires Matrix access (through a commlink, terminal, or a technomancer’s innate ability) and an Extended Forgery + Edit Test (Threshold: Rating x 32; Interval: 1 week). Fake SINs and licenses have a rating from 1 to 6 that determines how well they stand up to verification systems. Once created, the fake SIN or license and its corroborating data must be accepted by official databases, which requires a series of system intrusions and Hacking + Edit (System, 1 hour) Extended Tests on challenging nodes; the gamemaster decides on the target system ratings and can choose to play these out or summarize them quickly with an Extended Hacking + Edit (Rating of fake SIN x System, 1 hour) Extended Test.

joe15552

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« Reply #3 on: <02-07-11/0937:39> »
SPP: It depends on the game. If your characters are not getting enough money for their current lifestyle, then maybe it's time to take it to the streets. Of course, this may not be fun for your character, but it may be fun for you to-role-play. If it is not fun for the players to role-play poor people, then talk to your GM about ways your team can make more money in-game.

Players can be inventive and inspire the GM, as well. For instance I created biker brawl team in my game that takes body parts, staples them to wood, and sells them as art in the Barrens. My players laid waste to another biker gang, and they came up with the idea to sell the body parts to the artists! I know, kinda' gross, but I (the GM) didn't come up with the idea, the players did, and I let em do it because it was a good idea and fun!

Maelstrom

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« Reply #4 on: <02-07-11/0937:53> »
Medicineman is right.

Maybe your GM expects the group to steal/"borrow" SINs from other persons, dead or alive, with the technomancer editing the data to (hopefully) pass a once-over scrutiny.


The lowest Day Job negative quality (5BP, Runner's Companion page 103) is 10 Hours/Week for a salary of 1,000 nuyen/month.

Unwired page 96 gives optional rules for characters forging fake SINs and licenses, but it's difficult and time-consuming.
« Last Edit: <02-07-11/0939:41> by Maelstrom »

Chaemera

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« Reply #5 on: <02-07-11/1832:29> »
Pay - a little on the low side, I consider 1k a player "bottom barrel" payment, the jobs they take when they're so out on their luck that they're scraping by (ammo alone can eat this, if your players like fancy guns and burst fire).

As for the whole "your techno can cover your tracks" thing, I don't think he meant the Techno could create new fake SINs, I think he meant he could erase the evidence that you had USED those fake SINs during the run.

The way I play it, if you don't use your fake SIN (going through security, broadcasting off your commlink, etc), then you haven't really risked it. Yes, SINs (real and fake) rely on biometric data, but I don't think you can really work under the theory that they can track your biometrics back to a fake SIN through the proper databases. If this were the case, any mission that compromised your biometrics would end with plastic surgery, as well as a new fake SIN.

Only if the identity is compromised, do you need to ditch the fake SIN.
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CecilHarvey

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« Reply #6 on: <02-08-11/0051:14> »
Pay depends on the difficulty of the run.  Easy missions get you about 5,000-15,000, while downright nasty ones (where you may or may not personally want to totally wipe your party) get 100,000 to split amongst the survivors.  I think 500 is REALLY low, unless your GM is playing this "Resident Evil" style, where ammo and items are extremely rare.

I've always thought SINs function like a built in credit-card.  If you don't use it, you can't risk having it tracked, but I only believe SINs are destroyed if the person dies... or "dies".  It's easy to use a fake SIN, if you get one... but trust me... you do NOT want to get caught with a fake one.

Kontact

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« Reply #7 on: <02-08-11/0343:44> »
Typical response initiate:
Ditch the run.  Boost cars.