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Neo-Tokyo Missions Character Optimization

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HP15BS

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« Reply #30 on: (14:53:37/09-22-18) »
At first, a techno's options are limited on that.
The best numbers you can get are from adding Fresnel Fabric to your clothing, which has an availability of 14R, so isn't available until post-gen.

Also, the fluff talks about needing to point yourself towards whatever you're virtually interacting with, which tends to be ignored since it's pretty dumb. But if the character is staying in AR anyway, then I guess sticking to it could add some flavor or something.

Regardless, I like to keep 2 capacity available in my matrix characters' armor jackets so they can add in some R6 Fresnel Fabric after the first run or two.

(It's in Run & Gun, pg 84/85)
To Deckers the Foundation really is a crazy place from Alice in Wonderland. How does that stuff just happen? How do they work when everything about them defies logic?
Then a Techno comes, high 5's Caterpillar, takes a swig of Mad Hatter's tea, & wanders away chatting up White Rabbit.
- Marcus Gideon

Fedifensor

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« Reply #31 on: (17:55:17/09-25-18) »
Marionette is a former simsense performer who got cast out of the biz after her producer was implicated in a scandal.  She's never liked violence, though she has no problem knocking people out with drugs or a well-placed stun baton.

Marionette
METATYPE: ELF
B 2, A 8/10, R 5/8, S 2, W 2, L 5/6, I 5, C 5, ESS 1.26, EDG 1
Condition Monitor (P/S): 9 / 9
Armor: 12
Limits: Physical 5, Mental 9, Social 6
Physical Initiative: 10/13+2D6
Active Skills: Clubs 6, Con 6, Etiquette 4, Exotic Ranged Weapon: Parashield Dart Pistol 6, Impersonation 6, Locksmith Activesoft 0 (3), Perception Activesoft 0 (3), Pilot Ground Craft Activesoft 0 (3), Stealth Group 2
Knowledge Skills: Simsense Performer 5, Yakuza 3
Languages: English 6, French N, Japanese 6
Qualities: Electronic Witness, Exceptional Attribute: Agility, Faceless, Human-Looking, Low Pain Tolerance, One Born Every Minute
Augmentations:
. . Cerebral Booster (1)
. . Chipjack (6)
. . Cyberears (Alphaware) (1) w/ Antennae, Antennae, Antennae, Damper, Sound Link
. . Cybereyes (Alphaware) (2) w/ Flare Compensation, Image Link, Smartlink, Thermographic Vision, Vision Enhancement (2)
. . Datajack (Alphaware)
. . Mnemonic Enhancer (2)
. . Muscle Toner (2)
. . Reaction Enhancers (Alphaware) (2)
. . Simrig
. . Skilljack (3) w/ Activesoft: Locksmith (3), Activesoft: Perception (3), Activesoft: Pilot Ground Craft (3)
. . Skillwires (3)
. . Touch Link (Alphaware)
. . Voice Modulator (1)
. . Wired Reflexes (Alphaware) (1)
Vehicles:
. . Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]
. . . . Gear:
. . . . . . Linguistics: English (local language)
. . . . . . Linguistics: Japanese (Manufacturer's Language)
. . . . . . Morphing license plate
. . . . . . Smuggling Compartment
. . . . . . Spoof chip
Gear:
. . AR Gloves
. . Berwick Suit w/ -2 modifier for concealability, Custom Fit, Electrochromic Modification, Increase Social Limit by 1, Nonconductivity (5), Ulysses Coat
. . Biometric Reader
. . Biomonitor
. . Datachip x20
. . Disposable Syringe x5
. . Fashion Gas Mask
. . Flashlight, Thermographic
. . Marion w/ Fake License: Bodyware (3), Fake SIN (3), (1 month) Low Lifestyle, (1 month) Wireless Skillsoft Networks, Basic
. . Narcoject x5
. . Smart Wig
. . Subvocal Microphone
. . Synthskin Face Mask: Marion (6)
. . Tool Kit, Disguise
. . Transys Avalon
. . . . Stun Dongle [Club, Reach 1, Acc 4, DV 9S(e), AP -5] w/ Internal Battery
Weapons:
. . Parashield Dart Pistol [Exotic Ranged Weapon, Acc 8, DV By Chem., AP , SA, 5 (c)] w/ (20x) Injection Darts, Narcoject, Personalized Grip, Smartgun System, Internal, (3x) Spare Clips
. . Stun Baton [Club, Reach 1, Acc 5, DV 9S(e), AP -5] w/ Internal Battery, Personalized Grip
. . Stun Dongle [Club, Reach 1, Acc 4, DV 9S(e), AP -5] w/ Internal Battery
Contacts:
Fixer (Connection 6, Loyalty 1)
Gang Member (Connection 1, Loyalty 2)
Yakuza Enforcer (Connection 4, Loyalty 1)
Starting : 210 + (3D6 60)
Ammunition & Resources:
. . Parashield Dart Pistol - Injection Darts, Narcoject x5
. . Stun Baton - Internal Battery x10
. . Stun Dongle - Internal Battery x3
. . Edge Pool - 0/1

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Shadowrun 2005-2018 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
« Last Edit: (23:48:41/09-27-18) by Fedifensor »

Hobbes

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« Reply #32 on: (21:53:07/09-25-18) »
Quick question - how does a Technomancer deal with Noise in Neo-Tokyo (which starts at 2 and can go as high as 5)?

In addition to the Frensal Fabric already mentioned, Resonance Actions don't get a Noise penalty so TMs just gotta TM.  The Echo Quiet reduces Noise by 2, or Echo and learn the Signal Scrub Program, Machinist Stream gives Noise reduction equal to Willpower, Positive Quality Silence is Golden reduces Noise by 2, there is a crappy CF that reduces Noise due to distance... there has to be a Sprite Power that I'm forgetting.

But mostly, use Resonance Actions, ignore Noise, it's stupid. 

Fedifensor

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« Reply #33 on: (10:19:22/09-28-18) »
In addition to the Frensal Fabric already mentioned, Resonance Actions don't get a Noise penalty so TMs just gotta TM.  The Echo Quiet reduces Noise by 2, or Echo and learn the Signal Scrub Program, Machinist Stream gives Noise reduction equal to Willpower, Positive Quality Silence is Golden reduces Noise by 2, there is a crappy CF that reduces Noise due to distance... there has to be a Sprite Power that I'm forgetting.

But mostly, use Resonance Actions, ignore Noise, it's stupid.
So, at character creation, pretty much the only reasonable option is taking Silence Is Golden.  Afterwards, get Fresnel Fabric ASAP, then consider burning a submersion on noise reduction. 


That said, Im happy to hear that Resonance Actions ignore Noise.  That really helps, especially for the above build that mostly works in AR.

HP15BS

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« Reply #34 on: (10:34:19/09-28-18) »
Fresnel Fabric gives you its rating in NC, and it goes up to R6 (and unlike chem protection, etc, it only ever takes up 2 capacity).  Plus, if you let it be wireless, it gives you an extra +1 NC on top of that.

7 Noise Compensation is more than enough to completely negate anything short of extreme distance or a good jammer.
To Deckers the Foundation really is a crazy place from Alice in Wonderland. How does that stuff just happen? How do they work when everything about them defies logic?
Then a Techno comes, high 5's Caterpillar, takes a swig of Mad Hatter's tea, & wanders away chatting up White Rabbit.
- Marcus Gideon

Fedifensor

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  • Posts: 285
« Reply #35 on: (10:04:44/02-07-19) »
I looked at bows to try to come up with an optimized character that uses them, but the limit of Rating 6 bows at chargen made it difficult.  Crossbows, however, work just fine...  :)



Bolt
METATYPE: ELF
B 3, A 8/11, R 5/7, S 2/3, W 3, L 2, I 5/6, C 4, ESS 2.005, EDG 1
Condition Monitor (P/S): 10 / 10
Armor: 16
Limits: Physical 7, Mental 5, Social 6
Physical Initiative: 10/13+3D6
Active Skills: Archery (Crossbows +2) 6 (7), Con (Fast Talking +2) 1, Etiquette 1, Intimidation (Mental +2) 1, Negotiation (Bargaining +2) 6, Perception (Visual +2) 1, Stealth Group 2, Unarmed Combat (Natural Weapons +2) 6
Knowledge Skills: Criminal Groups (Yakuza +2) 3, Sprawl Life 4
Languages: English 6, Japanese N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Agile Defender, Biocompatibility (Bioware), Dry Addict (Moderate): Psyche, Exceptional Attribute: Agility, Impassive
Augmentations:
. . Cerebellum Booster (1)
. . Datajack (Alphaware)
. . Electrical Discharge w/ Voltage Capacity
. . Enhanced Articulation (Used)
. . Muscle Augmentation (Used) (1)
. . Muscle Toner (Used) (3)
. . Nephritic Screen (Used) (6)
. . Orthoskin (3) w/ Insulation
. . Reflex Recorder: Archery
. . Smartlink (Alphaware)
. . Synaptic Booster (2)
Gear:
. . Berwick Suit w/ -2 modifier for concealability, Argentum Coat, Custom Fit, Electrochromic Modification, Increase Social Limit by 1, Nonconductivity (5)
. . Certified Credstick, Silver
. . Emiko w/ Fake License: Bioware (3), Fake License: Crossbow (3), Fake License: Cyberware (3), Fake SIN (3), (1 month) Low Lifestyle
. . Glasses (3) w/ Flare Compensation, Image Link, Thermographic Vision
. . MCT Blue Defender w/ Receiver
. . Quickdraw Quiver
. . Subvocal Microphone
Weapons:
. . Heavy Crossbow [Crossbow, Acc 7, DV 12S(e), AP -5, 4 (m)] w/ (4x) Ares Monotip Bolt, Str Min 0, (4x) Injection Bolt, Narcoject, Personalized Grip, Smartgun System, Internal, (16x) Stick-n-Shock Bolt w/Static Shaft [22 dice]
. . Electrical Discharge [Unarmed, Acc 7, DV 8S(e), AP -4] w/ Voltage Capacity [19 dice]
. . Shock Glove [Unarmed, Acc 8, DV 8S(e), AP -5] w/ Internal Battery, Personalized Grip [17 dice]
Contacts:
Fixer (Connection 5, Loyalty 2)
NTMP Dispatch Supervisor (Connection 4, Loyalty 1)
Starting : 75 + (3D6 60)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Shadowrun 2005-2019 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.