"Jaw-Jaw" is Tsimshian by map nationality, but Haida (albeit with a fair bit of European mixed in) by his own description. In one of the many small misdeeds inflicted on the Haida by the Tsimshian, Guujaw was kicked nearly to death by Tsimshian security when he was nine, and his attackers thought he was dead after he spontaneously astrally projected, leaving his body apparently lifeless. He encountered his first spirit then, which helped him find help, and he survived. Survived, but with dire injuries.
His father had already been working construction in Seattle to send money to the family, and now he took Guujaw back with him to get him what medical care he could. It took a long time to restore the boy's body and face, time which Guujaw spent mostly astral, playing, fighting, chasing, avoiding, and generally living with spirits around Seattle. His father and the doctors and 'doctors' that they saw thought he was having some sort of seizure due to brain damage from the attack.
His father eventually saved up enough money to move to the slums of Cheyenne, and to take Guujaw to a renowned shaman healer in Cheyenne, who informed father and son of what was really going on, that Guujaw was awakened, albeit with only weak magic. After an emotional scene, Guujaw forced himself to start spending more time in his body. He tried to find decent work, however his damaged body kept him from taking on most more physical jobs. He tried learning magic, but not much of it stuck. He eventually learned that the social skills he'd learned dealing with spirits could earn him more than he could ever make with honest labour, and that what he could learn astrally could earn him even more than that.
Then his father fell ill, and he had to pay for doctors and healers. In the end they couldn't save his Father, and Jaw-Jaw, as he'd become known, found himself alone and in debt. He left Cheyenne, and returned to visit the lost beaches of Haida Gwai, by returning to Seattle. But in Seattle he had even less contacts and reputation than in Cheyenne, and he was getting desperate when a man came and made him an offer that he couldn't afford to refuse.
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Negative qualities not finalized, but probably include infirm and Creature of Comfort (middle class) to reflect his damaged body and how much he depends on a good mattress and orthopedic chairs and decent food to not end up grumpy from pain and discomfort (he swears good food helps his back!). In debt IV. And something for a few more points -- probably Sinner: national (Tsimshian) but I want to take a good look to see if something else fits in well at three points or so.
(I had planned biased: vs MCT and unsteady hands, but I just had way too many points of negative qualities, so had to dump some)
The Tsimshian government has fallen in the intervening years, so he can't take vengence on them. He knows he can't take down MCT, but any chance that he gets to do them some damage he is apt to take. Long term goals....I'm not sure just yet.
He won't take missions to brutalize people. He's not entirely against killing, although he doesn't much like it. But leaving others like he was left? He can't do that. ( Except maybe if they were senior enough in MCT.)
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I'd been hoping to get the character sheet together tonight, but it is approaching midnight, so not happening today. To give people something: metatype C, attributes A, Special D (mage), Skills B, Resources E.
attributes
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strength 2 (1 with karma)
body 3
agility 4
reactions 4
logic 5
intuition 5
will 6
charisma 7
Edge 4
Essence 6
Magic 2
Magic
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Spirits: spirit of man
Spells: catch, astral armor (both from Hard Targets)
Astral Projection
Skills:
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Influence skill group 5
Con (fast talk) 6 (
assensing (aura reading) 6 (
astral combat (spirits) 6 (
spellcasting (manipulation) 1 (3)
summoning (man) 1(3))
13 more points of skills.
Gear:
Nothing too special. 4k towards their vehicle. A sword cane (to be made a weapon focus later). Rating four ID with a couple of licenses (PI, firearms). Some reagents. binoculars
Positive Qualities:
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Too many options, haven't decided yet for sure. I want a mentor spirit with +2 on manipulations spells and a useful skill bonus, but so far of none of the ones that have that really feel right for the character. Will see. Then talents useful to his face side, but haven't decided between bland and human looking to support disguise type work, or more straight up help with facy stuff in some circumstances.
Note: could instead spend 15 karma to take magic to 3, but I'm think I'll leave it at 2 for now, buy some 'ware in a bit, then buy it back to two and then three.