I'm looking for feedback on a house rule that I'm considering. The rules tell us:
It is also possible to acquire contacts during the game, but only through roleplaying. Characters cannot “buy” contacts once the game begins; they have to earn them the hard way.
However, that isn't always desirable. A new drug dealer contact is cool, but I don't especially want to see how you hooked up with him. A new boyfriend is cool too, but I'm not interested in playing Bad Romance. Even in the cases where the relationship-building part is interesting, there are just too many contacts in the game to develop many of them. I think players should have a way to meet and improve contacts off-stage.
The rules I'm considering are simple: You can buy a new contact at any time – even mid-session – for [Connection + Loyalty] karma points. During downtime, you can add +1 Loyalty to an existing contact for 1 karma point. (If you acquired the contact through role-play, you must first pay karma for Connection but not for earned Loyalty.) As with all contacts, you should develop them as characters and share the interesting bits with the group.
In support of this idea, I'd also like to award extra karma for ongoing background development. I'm not sure how much extra to award, but I'm thinking a 10% match is roughly appropriate. My group has so far earned 105 karma each, and about 105 karma worth of cash & gear. They would get an extra 21 karma points to spend on contact development and knowledge/language skills.
Comments and suggestions are welcome!