I assumed that it would be a little hard to pilot a vehicle while also simultaneously operating its turrets, but in the wacky super-wireless world of Shadowrun, I guess it's possible. I'm a new player, and I'll admit vehicle combat is a completely new area to me.
I think I might retool my guy as a driver/medic. Something about the medic angle appeals to me, and in a team that's likely to have a bunch of super-cybered mercenaries, some non-magical healing might be a real asset. Driver/medic makes more sense than gunner/medic, I think, since he'll be relatively safe and unexposed in the driver's seat most of the time.
So, rough pass at skills will look something like:
Pilot Ground Craft 6
Automatics 4
Biotech Skillgroup 4
Dodge 4 (I remember hearing somewhere that this is important to drivers, for some reason)
Navigation 3
Athletics Skillgroup 2
Unarmed 2
Perception 2
For race, trying to decide between human and dwarf. I'll have the full sheet up hopefully by tonight (currently surreptitiously posting from work), but that's just to give people a rough idea of what my character will be capable of. I'll definitely be getting him a skillwire system, at least, and probably pump up his First Aid so he'll be about to do the combat medic thing a little bit. Might break up the skill group to provide for specializations, but I don't know... skill group seems to be the most bang for the buck, since I actually want all those skills at at least that level.
I don't know. What do you think, future squad-mates? Any terrible, glaring deficiencies that you can see? Keep in mind that I'm a new player, and building competent characters is sometimes a challenge for me. I'll take all the advice I can get.