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War! merc game - Currently full

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Bewilderbeast

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« Reply #45 on: <02-02-11/1230:53> »
I'll try and build my gunner tonight. Looking foward to it. Since we won't have to worry about equipment and contacts, and since all a good gunner requires is (I think) good agility and a good gunnery skill, it looks like I'll have a fair amount of BP to play with. I think it'd help to give my guy a secondary job on the team. I was thinking either gunner/medic or gunner/mechanic. Sort of an out-of-combat speciality so he can help out whenever he isn't busy blasting stuff with a machine gun. What do you guys think? Have a preference for one over the other? I think gunner/mechanic might be a tad more realistic. If you have a trained, educated medic, you don't really want to risk him by putting him up on a turret...

I m working on that gunnery is almost the only weapon skill my rigger would have ;)

We need to coordinate  ;D
I thought you said you were going to be driver? I guess I can be driver instead.
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Sichr

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« Reply #46 on: <02-02-11/1325:18> »
I'll try and build my gunner tonight. Looking foward to it. Since we won't have to worry about equipment and contacts, and since all a good gunner requires is (I think) good agility and a good gunnery skill, it looks like I'll have a fair amount of BP to play with. I think it'd help to give my guy a secondary job on the team. I was thinking either gunner/medic or gunner/mechanic. Sort of an out-of-combat speciality so he can help out whenever he isn't busy blasting stuff with a machine gun. What do you guys think? Have a preference for one over the other? I think gunner/mechanic might be a tad more realistic. If you have a trained, educated medic, you don't really want to risk him by putting him up on a turret...

I m working on that gunnery is almost the only weapon skill my rigger would have ;)

We need to coordinate  ;D
I thought you said you were going to be driver? I guess I can be driver instead.

Well, for me driving and gunnery is almost linked, as the only weapons possible for you when you driva a car are mounted cannons etc. Maybe I missunderstand the skill, in fact, I think in 2nd ed all vehicle mounted remotely operated weapons were fired with gunnery. .???..
Anyway. That doesn`t mean I have to be the only one to have this skills ;) Im not so greedy  ;D

Just came back from work (1922GMT+1), so I`ll try to finish my character.

Bewilderbeast

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« Reply #47 on: <02-02-11/1351:25> »
I assumed that it would be a little hard to pilot a vehicle while also simultaneously operating its turrets, but in the wacky super-wireless world of Shadowrun, I guess it's possible. I'm a new player, and I'll admit vehicle combat is a completely new area to me.

I think I might retool my guy as a driver/medic. Something about the medic angle appeals to me, and in a team that's likely to have a bunch of super-cybered mercenaries, some non-magical healing might be a real asset. Driver/medic makes more sense than gunner/medic, I think, since he'll be relatively safe and unexposed in the driver's seat most of the time.

So, rough pass at skills will look something like:
Pilot Ground Craft 6
Automatics 4
Biotech Skillgroup 4
Dodge 4 (I remember hearing somewhere that this is important to drivers, for some reason)
Navigation 3
Athletics Skillgroup 2
Unarmed 2
Perception 2

For race, trying to decide between human and dwarf. I'll have the full sheet up hopefully by tonight (currently surreptitiously posting from work), but that's just to give people a rough idea of what my character will be capable of. I'll definitely be getting him a skillwire system, at least, and probably pump up his First Aid so he'll be about to do the combat medic thing a little bit. Might break up the skill group to provide for specializations, but I don't know... skill group seems to be the most bang for the buck, since I actually want all those skills at at least that level.

I don't know. What do you think, future squad-mates? Any terrible, glaring deficiencies that you can see? Keep in mind that I'm a new player, and building competent characters is sometimes a challenge for me. I'll take all the advice I can get.
« Last Edit: <02-02-11/1404:44> by Bewilderbeast »
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Damnyankee

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« Reply #48 on: <02-02-11/1450:03> »
In a modern cyber world it is possible for one person to drive and operate the weapons on an armored vehicle.  However, just because it is possible doesn't mean its a good idea.  Armored vehicle crews are more than just mere button pushers, they need to be able to do routine maintenance, and on a large, armored box, that often means two (or more) people.  This, (and a whole lot of other reasons, like redundancy,) is why, militarys like to have more crew than the bare minimum.  Yes, the Gunner/Driver have a lot of overlap, this is partially on purpose of the service in question, and partially to allow characters to have other roles.  You will have access to drones, so thats something to consider.

DY

Sichr

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« Reply #49 on: <02-02-11/1502:16> »
In fact, I will happily let the drones for anyone else. Im trrying to build up softwares compilation that makes sense, and I think that this would be more than enought to handle (even if we would have tacnet soft...)

Bewilderbeast

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« Reply #50 on: <02-02-11/1512:33> »
I understand drones even more poorly and incompletely than I understand vehicles, so I'd prefer not to be the go-to drone guy.
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« Reply #51 on: <02-02-11/1532:01> »
I understand drones even more poorly and incompletely than I understand vehicles, so I'd prefer not to be the go-to drone guy.

Nice table on the page 246 SRA helped me much. But this software...grrrrr...:)

Damnyankee

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« Reply #52 on: <02-02-11/1544:55> »
Alright, i guess i need to post the Standard issue gear list.
One thing you guys need to remember, is that unlike being a shadowrunner, your boss really wants you to succeed. Finding the right equipment isn't what this game is going to be about.

Standard issue equipment (preliminary)
Singularity Battle Buddy Basic R5 S5
System 5, firewall 5.
Simlink
Biometric reader:Fingerprint
Skinlink

HK XM30 standard version. + carbine kit. Smartlink mark 74, advanced safety mod. (immobilizer) Skinlink. Smartlink camera upgraded with LL and flare compensation.
Six rifle  magazines,  180 rounds RFID tagged regular rounds
2 Grenade launcher magazines, 16 RFID tagged mini grenades. (choose)
Walther PB-120 Smartlink mark 74, advanced safety mod. (immobilizer) Skinlink.
2 Magazines. 20 rounds RFID tagged regular rounds.

Light military armor
Mobility upgrade 1
Chemical Protection level 4 
Quick release
Thermal damping 3
Fire resistance 3
Helmet

I'll work on software tonight.

DY

Sichr

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« Reply #53 on: <02-02-11/1613:35> »
OK Bew so I`ll take care of drones and communications, you take care of Ferarri :) With this rig booster I have drivong 5 skill to whatever Ill jack into even without the skill so Ill take some Activesofts and will be able to drive whatever they gave us.

Sludig

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« Reply #54 on: <02-02-11/1722:40> »
What about specialist weapons, since I'm making a sniper, should I get my own weapon, will they provide APDS ammo?  And...looking at getting a drone to act as a spotter.

Sichr

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« Reply #55 on: <02-02-11/1730:57> »
What about specialist weapons, since I'm making a sniper, should I get my own weapon, will they provide APDS ammo?  And...looking at getting a drone to act as a spotter.

Like Saito used hawkeye in GITS, Althought he had sattelite, but this is VERY nice idea for one of my players. Thanx :)

Damnyankee

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« Reply #56 on: <02-02-11/1817:40> »
What about specialist weapons, since I'm making a sniper, should I get my own weapon, will they provide APDS ammo?  And...looking at getting a drone to act as a spotter.

Like Saito used hawkeye in GITS, Althought he had sattelite, but this is VERY nice idea for one of my players. Thanx :)
well, war! adds the rules for satilite spotters...
Yes, if you qualify as a specialist, you can get the proper kit for the XM30, however, they aren't looking for a sniper, but nothing more than a 'designated marksman.'  So you can get the sniper version of the XM30, but not anything crazy.
Remember what the mission of this unit is.  I said from the beginning that this is  A: not a shadowrun team, and B: going to have restrictive character creation rules.

DY

Sludig

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« Reply #57 on: <02-02-11/1841:43> »
I've been working on a scout/sniper adept since I posted interest...

Bewilderbeast

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« Reply #58 on: <02-02-11/2348:15> »
EDIT: Character rescinded. Removing the sheet to avoid confusing other players trying to synergize.
« Last Edit: <02-05-11/0035:44> by Bewilderbeast »
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« Reply #59 on: <02-03-11/0402:06> »
So I ve done list of my programs and Im going to finish my char afternoon (Day Job Quality sucks sometimes :) )
@Bew: I think it wont hurt to have complementar skill, you never know what happens. When Im the Signal guy mainly, you never know if I have not get hurt this way, I`m not cybercombat oriented.

As for the mission. We are expected to be peacekeepers. I should deliver, Bew and others might be able to prottect or force cease fire etc but we will need some Heavy weight Influence character, peacekeepers are not meant to use lethal force very often I suppose.

@Sludig: If there is no sattelite I should provide spotter with some drone. I wander if we would have TacNet SW

 

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