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[House Rule} Free spirits, free sprites, and AI as PCs

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Sphinx

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« on: (17:59:06/08-03-18) »
Free Spirits are long established in Shadowrun and were playable as PCs in SR3 and SR4. AIs are playable in SR4 and SR5, but frankly I find the rules in SR5 to be obtuse and unplayable. Free Sprites ought to be playable as well. As a practical matter, Free Sprites should be mechanically similar to Free Spirits, and AIs should be functionally equivalent to both. This is my attempt at making a consistent set of rules to govern all three. I'm about to start playtesting them in my home campaign; I'd love to hear what people think.

[Trying to attach a PDF document; let's see if this works.]

Reaver

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« Reply #1 on: (07:28:01/08-09-18) »
I might be a little late for you, and I am only going to comment on Free Spirits, as I have more interest in the magic side then i do the matrix side currently (way behind in my matrix readings as no one plays a matrix character in my games currently).

I find the rules for your Free Spirits interesting.

But i want to be clear here. from my understanding of the way you want things to work is the Spirit is essentially starting off as a Force 1 (C) or a Force 3 (b) or a Force 6 (a).
Spirit.

I understand that you have separated the attributes from Force, and must be chosen per a meta-human.


But doesn't the Free Spirit's Force still affect many of its spirit powers, including ITNW...


This could be problematic.... even with the cost of doing so. Worth keeping your eyes on at the very least!

And, if it works out well I would love to hear it as those house rules may solve an issue I have nicely..
Where am I going? And why am I in a hand basket ???

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Sphinx

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« Reply #2 on: (10:33:50/08-09-18) »
Thanks for reading! Never too late for feedback. I expect to revise these rules continually as questions occur. For example, you can strike "Endowment" off the list of available spirit powers from Street Grimoire, it's way too overpowered for a PC. And "Magical Guard" is redundant, since free spirits already have access to the Counterspelling skill.

Mental (and therefore Physical) attributes are separated from Force, but a spirit's Force always equals its Magic attribute (or vice versa, depending how you look at it). For spirits, they might as well be the same thing (equivalent to Level = Resonance for sprites, or Rating = Depth for AI). So it depends which priority you assign to Magic: 2 at D, 3 at C, 4 at B, or 6 at A. You can also spend the special attribute points from the (Meta)Type column on either Magic or Edge, same as the special attribute points you'd get for any other metatype, so any starting Magic (Force) from 2 to 6 is possible. I tried to explain under "Creating a Free Spirit," step 3, but maybe I didn't do it well.
« Last Edit: (10:40:45/08-09-18) by Sphinx »

Marcus

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« Reply #3 on: (11:17:24/08-09-18) »
I don't have a problem with AI characters or Free Sprites (Though Depth makes me a little nervous).

Free Spirits on the other hand make me extremely nervous. Spirit power are way, way strong, putting them in the Hands of PCs is not something I'm super comfortable with, your rules on them are more limiting then the last go at this i will certainly agree, but they still have all advantages normal spirits have (IE being very difficult to actually kill). Sure you can banish it, instead but that just like a couple day nap, maybe an inforced vacation back home, I don't know how intend to run spirits and the metaplanes. I'm also not really comfortable with spirits earning karma directly. One of the limits on free spirits has always been they need to get karma from metahumans. 
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Sphinx

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« Reply #4 on: (13:08:53/08-09-18) »
...  I'm also not really comfortable with spirits earning karma directly. One of the limits on free spirits has always been they need to get karma from metahumans. 

Not much fun for the player if they can't accumulate experience and improve their character like everyone else.

Marcus

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« Reply #5 on: (15:26:11/08-09-18) »
...  I'm also not really comfortable with spirits earning karma directly. One of the limits on free spirits has always been they need to get karma from metahumans. 

Not much fun for the player if they can't accumulate experience and improve their character like everyone else.

I'm not saying your wrong, but that's always been how its worked. That was the social contract of you play an immortal amazingly powerful spirit and the cost is you are dependent on those poor fragile meta-humans to advance. To be fair force did a LOT for those version. So all they every did was buy up force.

« Last Edit: (15:27:50/08-09-18) by Marcus »
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Marcus

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« Reply #6 on: (18:43:12/08-09-18) »
Oh I just wanted add Your formatting on those rules is really amazing. As someone who enjoys a good layout yours is really very exceptional.
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fseperent

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« Reply #7 on: (02:36:02/08-12-18) »
It is a sweet set of rules.

I will offer this part up as a suggestion for AI homes:
Monthly rent= 3% of total cost of home X device rating.
Failure to pay the rent results in unresisted damage equal to the device rating.
Damage requires shop tools or better to be fixed.
Optional:
Failure to pay the rent results in (device rating-1) bugs until damage is fixed.
GM's are encouraged to make at least one bug serious enough to worry the PC.
Causing the device to take an action that increase OS every 2 hours or so spring to mind.
« Last Edit: (02:41:10/08-12-18) by fseperent »