Here's the whole think about social modifiers
Many sorts of modifiers may apply to social skill tests, depending on
the situation and characters in question. For example, trying to influence
someone in a club where the music is overbearingly loud, while
being covered in blood, or when wearing a rival team’s sports jersey
in the wrong sports bar may all impact a character’s Charisma-linked
tests. The gamemaster should evaluate each situation and apply modifiers
as he feels appropriate. The Social Modifiers Table (p. 131) provides
some examples.
Gamemasters must also keep the nature of the Shadowrun world
in mind when assigning modifiers. For example, racism and prejudice
still exist. Though it is often directed towards metahumans, it may also
affect characters of certain ethnic, cultural, subcultural, or economic
class backgrounds. Of course, one does not need to be racist to be
intimidated by a menacing, hulking troll. Heavy amounts of visible
cyberware or wearing bulky armored clothing may be faux pas and
looked down upon in some circles, but down at the corner runner dive
they might be par for the course. Likewise, while everyone knows that
magic exists and has seen magic (real and simulated) on the trid, few
people are used to seeing it in real life and may be unnerved by, intimdated
by, or hostile to those who can wield it.
Unless otherwise noted, Opposed Test modifiers only affect one
character or another—usually the acting character—but not both.
Cumulative positive Social Modifiers may not exceed the character’s
combined natural Attribute + Skill Ratings.
I bolded the parts desripting what a social modifiers are.
Know tell me does that really sound to you like it includes stuff like empathy software and tailored pheromones?
Empathy: Empathy software is designed for use with
standard video/trideo cameras,
carefully analyzing the behav-
ioral patterns of the subject to ascertain mood, interest, and so
on. Empathy software can be used to make a Judge Intentions Test
(see p. 130, SR4) for emotional status using its rating as the dice
pool. It does not detect falsehoods; that’s the realm of lie detection
sot ware.
Empathy software can be discreetly used in real time dur-
ing negotiations or social interactions, adding its rating as a dice
pool bonus to the character’s Social skill tests.
Tailored Pheromones:
The subject’s body is altered to release
specially designed pheromones to subtly infuence others. Tailored
pheromones add their rating as a dice pool modifer to Charisma and
Social Skill Tests. This bonus has no efect on magical abilities and tests.
Kinesics
Cost: .5 per level (max 3 levels)
An adept with Kinesics
has complete control over her body’s
nonverbal and subconscious communication and social cues, even
when engaged in stressful social scenarios. This control includes facial
expressions, body movements, posture, eye movements, and internal
biological stress functions such as heartbeat, blood pressure, and sweat
glands. The adept is also gifed at reading others’ body language and
cultural-specifc afectations and mimicking their cues to her advan-
tage. As a result, this power boosts the character’s natural presence and
social charms.Each level applies a +1 bonus for the adept when making or re-
sisting Social skill tests. It also applies a +1 dice pool modifer to the
adept on any Opposed Tests made to gauge the adept’s truthfulness or
emotional state, including Judge Intention tests (p. 139), assensing for
emotional state, and other magical and technological tests.
Two adepts with Kinesics and within sight of each other can use a
Complex Action to nonverbally communicate simple notions to each
other, using body language alone. Only basic messages and emotional
states can be conveyed: yes, no, bad idea, I don’t want to, I’m angry,
look out behind you, and so on.
Glamour
Cost: 15 BP
A character with Glamour is paranaturally gifed so that all
sapient beings perceive her as moving with unearthly grace, her
countenance as always radiant, and her voice as soul-wrenching
and laden with emotion. People may describe her as angelic or
fairylike, and everyone she speaks to cannot help but feel moved
and inspired.
Sapient beings will always respond with awe, deference, and
kindness to the character as long as she does not act hostile. The
character gains a +3 dice pool modifer to all Social Skill Tests
except Intimidation.
This quality renders the character particularly memorable
and she sufers from the efects of Distinctive Style (p. 103)
Empathy Software - Knowing how someone is behaving, their mood, and interest
------would certainly affects how I would approach someone
Tailored Pheramones - a "Smell" designed to subtely influence others .....
------I smell like a bed of roses to the women
Kinsetics- total control of your own facial expressions, body movements, posture, eye movements, and internal biological stress functions such as heartbeat, blood pressure, and sweat glands as well as able to read others’ body language and cultural-specifc afectations and mimicking their cues to her advantage.
-------Even Greg"Fossil Man" Raymer couldnt out play me in Poker
Glamor - other sapient beings being in Awe of you as long as your not threatening ....
-------Deva from Fifth element
some of my euphamisims on the different things may be a bit much .... but I cant sleep and its all I could come up with
oh ya ... those are definatly social modifiers ... from environmental to knowledge to Bluffing