A new weapons table with all the asian/martial arts standards would be great, actually.

A few suggestions, extrapolating from the melee weapons in the core rulebook:

BLADES

**Katana:** Long blade. Accuracy 7, Reach 1, Damage (STR+3)P, AP –3, Avail 9, Cost 1,000¥

**Wakizashi:** Short blade. Accuracy 6, Reach 0, Damage (STR+2)P, AP –3, Avail 9, Cost 800¥

**Tanto:** Dagger. Accuracy 6, Reach 0, Damage (STR+1)P, AP –3, Avail 6, Cost 200¥

**No-Dachi:** Two-handed blade. Accuracy 6, Reach 2, Damage (STR+4)P, AP –3, Avail 9, Cost 1,200¥

**Naginata:** Pole arm. Accuracy 5, Reach 3, Damage (STR+3)P, AP –2, Avail 6, Cost 1,000¥

**Kama:** Sickle blade on a short haft. Accuracy 5, Reach 0, Damage (STR+2)P, AP –4, Avail 9, Cost 500¥

CLUBS

**Bokken:** Wooden practice sword, may use either Swords or Clubs skill. Accuracy 6, Reach 1, Damage (STR+3)S, AP 0, Avail 5, Cost 100¥

**Bo Staff: **Short wooden staff. Accuracy 6, Reach 2, Damage (STR+2)S, AP 0, Avail 3, Cost 100¥

**Tonfa:** Short club with a perpendicular handle. Accuracy 5, Reach 0, Damage (STR+2)S, AP 0, Avail 4, Cost 50¥

**Nunchaku:** Pair of clubs linked by a cord or chain. Accuracy 5, Reach 1, Damage (STR+3)S, AP 0, Avail 4, Cost 50¥

**Tetsubo: **Two-handed club with metal studs. Accuracy 5, Reach 2, Damage (STR+4)S, AP 0, Avail 5, Cost 200¥

**Sai:** Forked metal baton with a piercing point, may inflict either Stun or Physical damage (user’s choice). Accuracy 6, Reach 0, Damage (STR+2)S, AP –1, Avail 5, Cost 300¥

(Note that bladed weapons are not restricted in Neo-Tokyo, so none of the Availability codes are marked R. See

*Corporate Enclaves*, p.85.)