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Burst Fire Shotgun Shot

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« on: (13:51:16/02-09-18) »
Lots of shotguns have burst firing capability.

Shotguns can also use shot (flechette) ammo with choke.

Are the target's dice penalties for both choke shot and burst fire stacked together?  Seems like they should since nothing appears to say they don't stack, am I missing something?   Granted, given how good armor is in the 6th World you'd just likely be wasting a lot of time vs any kind of armor, but if you had an unarmored target, can you get him to -14 dice on the dodge? :D

UnLimiTeD

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« Reply #1 on: (13:54:12/02-09-18) »
Yes, they should stack just fine. A wide choke setting with burst or automatic fire is indeed very hard to dodge. Though it also has limited range, relatively low damage, and bad AP, but at least 'accuracy' is good. ;)
Still waiting on a Vector-Thrust Liminal Body.

« Reply #2 on: (13:57:35/02-09-18) »
Yes, they should stack just fine. A wide choke setting with burst or automatic fire is indeed very hard to dodge. Though it also has limited range, relatively low damage, and bad AP, but at least 'accuracy' is good. ;)

I'm imagining it'd be useful against a cloud of Noizquitos :D

UnLimiTeD

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« Reply #3 on: (14:58:25/02-09-18) »
Have you contemplated grenades?
Still waiting on a Vector-Thrust Liminal Body.

« Reply #4 on: (16:40:56/02-09-18) »
Not on targets in the same room as my PC, I haven't :)

Although funny you mention that... at my SRM table I'm apparently unique in thinking that targets are denied any dodge test for AoE attacks.  So having lots of minus dice to a dodge pool could end up being superior to a -2 dice penalty that the errata has unfortunately still not corrected on pg 190.
« Last Edit: (16:44:46/02-09-18) by Stainless Steel Devil Rat »

UnLimiTeD

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« Reply #5 on: (05:29:00/02-10-18) »
Well, against drones, try a hacker. But yes, a low damage shotgun could help there.
Still waiting on a Vector-Thrust Liminal Body.

legionof1

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« Reply #6 on: (22:34:01/02-11-18) »
Snip
Although funny you mention that... at my SRM table I'm apparently unique in thinking that targets are denied any dodge test for AoE attacks.  So having lots of minus dice to a dodge pool could end up being superior to a -2 dice penalty that the errata has unfortunately still not corrected on pg 190.

Your interpretation is 95% the truth in practice. You do get a dodge test, IF the aoe is targeting a character directly. However with it being a mere threshold 3 to target a specific location most aoe attacks just get fired near the target. Which would you rather try, flat threshold 3 or an opposed test with -2 to defender?

A quirk of the rules to be certain, and would have been much easier to condense as something like "There are no defense tests vs Aoe attacks, instead the attacker selects a aim point and must meet threshold 3 or else scatter." 

« Reply #7 on: (13:22:09/02-12-18) »
Snip
Although funny you mention that... at my SRM table I'm apparently unique in thinking that targets are denied any dodge test for AoE attacks.  So having lots of minus dice to a dodge pool could end up being superior to a -2 dice penalty that the errata has unfortunately still not corrected on pg 190.

Your interpretation is 95% the truth in practice. You do get a dodge test, IF the aoe is targeting a character directly. However with it being a mere threshold 3 to target a specific location most aoe attacks just get fired near the target. Which would you rather try, flat threshold 3 or an opposed test with -2 to defender?

A quirk of the rules to be certain, and would have been much easier to condense as something like "There are no defense tests vs Aoe attacks, instead the attacker selects a aim point and must meet threshold 3 or else scatter."

I dunno.  If one were to ignore TPTB's clarifications about intent and look only at RAW, one might argue that -2 dice to a test you don't get to make in the first place could be represented by the target rolling negative two dice.  What's a negative die tho? one where each of the defender's hits counts as a negative hit that helps the attacker? :D

legionof1

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« Reply #8 on: (21:44:23/02-13-18) »
oh for sure RAW is illogical nonsense in this case. Far from the only example in this edition.

There is plenty of ways you could improve/condense the language of the system in hindsight, without changing the gameplay results. 

JoeNapalm

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« Reply #9 on: (10:56:50/02-20-18) »
oh for sure RAW is illogical nonsense in this case. Far from the only example in this edition.

Only *this* edition...?

-Jn-

Sterling

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« Reply #10 on: (05:21:25/02-25-18) »
Yes, they should stack just fine. A wide choke setting with burst or automatic fire is indeed very hard to dodge. Though it also has limited range, relatively low damage, and bad AP, but at least 'accuracy' is good. ;)
Perfect for dealing with feral ghouls.
"His name is Sterling. Heís an ex-pat Brit making a living as a fixer and a hacker in Metropole. Heís a rare blend of upstanding and fun...(so) listen to his experience."
>>Data Trails, p.82

Mirikon

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« Reply #11 on: (08:54:14/02-25-18) »
Yes, they should stack just fine. A wide choke setting with burst or automatic fire is indeed very hard to dodge. Though it also has limited range, relatively low damage, and bad AP, but at least 'accuracy' is good. ;)
Perfect for dealing with feral ghouls.
I've always found that a grenade launcher on BF or FA was a better way to deal with groups of feral ghouls. Especially in enclosed spaces. Also works well on bugs. Chunky Salsa > ITNW.
Greataxe - Apply directly to source of problem, repeat as needed.

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« Reply #12 on: (19:32:46/02-25-18) »
Yes, they should stack just fine. A wide choke setting with burst or automatic fire is indeed very hard to dodge. Though it also has limited range, relatively low damage, and bad AP, but at least 'accuracy' is good. ;)
Perfect for dealing with feral ghouls.
I've always found that a grenade launcher on BF or FA was a better way to deal with groups of feral ghouls. Especially in enclosed spaces. Also works well on bugs. Chunky Salsa > ITNW.

If you can't find the ears you can't collect the bounty! Stop wasting my new yen!!!

Mirikon

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« Reply #13 on: (22:56:20/02-25-18) »
Yes, they should stack just fine. A wide choke setting with burst or automatic fire is indeed very hard to dodge. Though it also has limited range, relatively low damage, and bad AP, but at least 'accuracy' is good. ;)
Perfect for dealing with feral ghouls.
I've always found that a grenade launcher on BF or FA was a better way to deal with groups of feral ghouls. Especially in enclosed spaces. Also works well on bugs. Chunky Salsa > ITNW.
If you can't find the ears you can't collect the bounty! Stop wasting my new yen!!!
If you're dealing with groups of feral ghouls or ANYTHING involving bugs, you've moved into the area where survival > bounty.
Greataxe - Apply directly to source of problem, repeat as needed.

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« Reply #14 on: (23:11:33/02-25-18) »
Sorry
Canít
Hear you
Over
The noise
Of my
Gun
And
The screams
Of the Dying