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Alea Iacta Est (OOC)

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GloriousRuse

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« Reply #255 on: <05-15-17/2044:40> »
The machinegunner is the next target then.

Death (or bad headaches) to machinegunners! Base 11 -4 environ: 2#7d6t5 5 1

Who then naturally gets to defend...

Trying to avoid swoopy shooting. base 8 + 1 for prone/semi cover = 9: 2#9d6t5 6 1

Looks like he is out of armor and is now at 6S. That is not how I would have guessed the hit/miss would have gone.


Tecumseh

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« Reply #256 on: <05-15-17/2106:02> »
Agreed on both counts.

#7 - Doberman A
Continuing to shoot spirit of earth: Agility 8 + Vehicle Weapons 3 - Environment 4: 7d6t5 5 hits

Oo, we have a live one here. @Jayde Dodge roll to you.

CharacterInitiative     DistanceCondition     ArmorPlot Points     Edge     Notes
Chante's spirit of earth     5Medium2S 4P0 + Immunity 3      Per ChantePer Chante     -1 wounds, hauling Ité
Shiriki's rotodrone4Medium0P9 + Armor 1Per ShirikiPer Shiriki     
#4 - human female4-5S 0P0GMGMSMG
Swoopy3Medium0S 0P1252 of 3
#7 - Doberman A3-0P9 + Armor 1GMGMassault rifle
Shiriki2Far (in Dragon)     0S 0P1240 of 2
Dan-Dan2Medium0S 0P1246 of 6Stealthy (6 hits)
#3 - male human2-0S 0P12GMGMSMG
#6 - male elf1-0S 0P12GMGMSMG
#9 - ice elemental1-0S 0P9 + Immunity 3GMGM
#8 - Doberman B1-0P6GMGMassault rifle
Chante0Medium0S 0P1233 of 6Invisible (2 hits)
#5 - male ork0-6S 0P0GMGMLMG, -2 wounds
#2 - female human0-0S 0P12GMGMSMG
Ité YeyΆ0Medium?S ?P342 of 6Unconscious
#1 - male ork3-17S 0P0GMGMKO
GMN/AN/AN/AN/AGMGM

@rednblack Action to Shiriki

@MDMann Go ahead and roll Swoopy's attack on the ice elemental. Given its assensing and Swoopy's weapon focus, you'll have to be very sneaky if you want to surprise it. I expect a clever narration. Otherwise it's going to get 10 dice to dodge. You have two attacks, so if you do damage in the first attack it might have fewer dice to dodge in the second attack.

MDMann

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« Reply #257 on: <05-16-17/0401:34> »
Well I thought of something clever but...

Stealth Agility 6 + Catlike 2 + Mentor Cat 1 + Stealth 4: 13d6t5 0 0 hits stealth...

It didn't work.

Attacks Agility 6 + close combat 4 + foci 2: 2#12d6t5 2 3 2 hits and 3 hits. 1 Edge to Reroll misses (not sure if it's one or both attacks). If 1 ignore the second set.

Reroll: 10d6t5 3 3 hits,  total 5
Reroll: 9d6t5 2 2 hits, total 5 (if not ,3 hits)

Dodgy icy please

Dodge ice: 2#10d6t5 4 2  4 hits and 2 hits. That's a net hit of 1 on the first attempt. Not sure on the second as damage may reduce the dodge pool (one hit was late, one was early in the sequence) and whether the Reroll applies to the second attack or not.

Tecumseh

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« Reply #258 on: <05-16-17/1251:03> »
@MDMann Edge reroll only benefits the first attack. That said, I'm actually going to spot you the point of Edge to compensate for the dubious distinction of managing to roll 0 hits on 13 dice (odds: 0.5%). We'll apply that to your second roll.

Base damage of the weapon focus is 4P. First attack connects with 1 net hit, second attack connects with 3 net hits. That makes the first attack worth 5P and the second attack worth 7P. Immunity to Normal Weapons does not apply so that eliminates the ice elemental's 9 boxes of armor and leaves it with 3P and a -1 wound modifier.

I'm finding melee a bit unsatisfying with the STR/2 approach to base damage. I'm open to considering the SR5 approach of not halving the base damage before applying modifiers. The catch, as always, is that it would apply to the opposition as well. I'm more interested in game balance than strict reality. Thoughts and opinions?

CharacterInitiative     DistanceCondition     ArmorPlot Points     Edge     Notes
Chante's spirit of earth     5Medium2S 4P0 + Immunity 3      Per ChantePer Chante     -1 wounds, hauling Ité
Shiriki's rotodrone4Medium0P9 + Armor 1Per ShirikiPer Shiriki     
#4 - human female4-5S 0P0GMGMSMG
Swoopy3Medium0S 0P1252 of 3
#7 - Doberman A3-0P9 + Armor 1GMGMassault rifle
Shiriki2Far (in Dragon)     0S 0P1240 of 2
Dan-Dan2Short0S 0P1245 of 6in melee with #9
#3 - male human2-0S 0P12GMGMSMG
#6 - male elf1-0S 0P12GMGMSMG
#9 - ice elemental1-0S 3P0 + Immunity 3GMGM-1 Wounds, in melee with Dan-Dan
#8 - Doberman B1-0P6GMGMassault rifle
Chante0Medium0S 0P1233 of 6Invisible (2 hits)
#5 - male ork0-6S 0P0GMGMLMG, -2 wounds
#2 - female human0-0S 0P12GMGMSMG
Ité YeyΆ0Medium?S ?P342 of 6Unconscious
#1 - male ork3-17S 0P0GMGMKO
GMN/AN/AN/AN/AGMGM

@Jayde Dodge 5 hits against the spirit of earth.

@rednblack Action to Shiriki

Jayde Moon

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« Reply #259 on: <05-16-17/1332:20> »
I thought I had posted this!

Agl 2 + Log 3: 5d6t5 1 hits
That's just like... your opinion, man.

Tecumseh

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« Reply #260 on: <05-16-17/1351:06> »
The spirit of earth is also at -1 for wounds previously incurred. Unfortunately that costs it its only hit.

That's bad news for the spirit. 8P is staged up to 13P. It's Immunity takes care of 3 boxes but that's still 10P to go with the pre-existing 4P. That leaves it with 14P, which exceeds its 13 boxes on the Physical Condition Monitor.

The spirit is wasted. Ité collapses in the snow, which actually helps him be less of a target.

@rednblack Action to Shiriki

rednblack

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« Reply #261 on: <05-16-17/1425:24> »
Shiriki will jump into the Dragon, and focus fire on Doberman A.

Drone Shooting: AGI (8) + Vehicle Weapons (6) + Assault Rifle Spec (2) + Control Rig (2) + VR (1) + Smartlink (1) - Environment (4) = 16 dice.: 2#16d6t5 3 5

AGI (8) + LOG (6) = 14 dice.: 2#14d6t5 5 7
He whiffs twice.

Machine guns are at 5/10 attacks.

Melee strikes me as pretty weak in Anarchy.  Shiriki isn't built for it at all, but I wouldn't have an issue with bringing it more in line with other weapons.  As for the realism front v. balance, it could be a good use of a Shadow Amp, especially for Adepts or cyber monsters.
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Tecumseh

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« Reply #262 on: <05-16-17/1556:11> »
The assault rifle specialization doesn't apply because the Dragon's weapons are machine guns. So, you know, Shiriki misses by more.

Critical Strike is an available shadow amp to improve melee damage. I'm thinking we'll have a round of karma soon, likely after you mop up this squad, get on the chopper, and detonate the charges. Everyone start thinking about what they might want to improve.

Next
I'm up next but have a fire drill at work so I might not get to it until later tonight. We'll see how the afternoon goes.

#3 - male human
#6 - male elf
#9 - ice elemental
#8 - Doberman B

Tecumseh

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« Reply #263 on: <05-17-17/0128:37> »
#3 - male human
Shooting Swoopy: Agility 5 + Firearms 4 - Environment 4: 5d6t5 1 hit, it's 6P if you don't dodge

#6 - male elf
Shooting Swoopy: Agility 6 + Firearms 4 - Environment 4: 6d6t5 1 hit, it's 6P if you don't dodge

#9 - ice elemental
Using Elemental Attack (Ice) against Dan-Dan: Agility 6 + Skill 3 - Wounds 1: 8d6t5 1 hit, it's 8S if you don't dodge (use Agility + Logic as normal)

#8 - Doberman B
This Doberman was shooting Ité but he's not a great target anymore. It will shift its attention to Shiriki's rotodrone.
Shooting rotodrone: Agility 8 + Firearms 3 - Conditions 4: 7d6t5 1 hit, it's 8P if you don't dodge

What perfectly symmetrical, shitty dice rolling. 1 hit each whether the dice pool is 5 or 6 or 7 or 8. Well, the Orokos gods favor the Wildcats tonight. I grant that you could roll even worse on your dodging - to wit, MDMann's 0 hits on 13 dice - but it seems unlikely.

@Glorious Please dodge two 1-hit attacks for 6P each.

@MDMann Please dodge one 1-hit attack for 8S.

@rednblack Please dodge one 1-hit attack for 8P.

@Jayde Chante's up!

MDMann

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« Reply #264 on: <05-17-17/0317:08> »
Dodge (it's only 12 dice this time though ...)
Dodge agility 6 + logic 6: 12d6t5 4 4 hits. I'll write it up later today.

rednblack

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« Reply #265 on: <05-17-17/1121:37> »
Roto-drone Defense: AGI (8) + LOG (6) = 14 dice: 14d6t5 8
Roto-drone disappears into the blizzard.
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Jayde Moon

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« Reply #266 on: <05-17-17/1317:21> »
Chante would duck behind a tree and summon another Spirit of Earth.  This one bigger.

BUT... once again, I'm having trouble finding what the opposed roll is...
That's just like... your opinion, man.

Tecumseh

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« Reply #267 on: <05-17-17/1323:15> »
It's the first OOC post under House Rule #3:

"Lesser spirits will resist summoning with 4 dice. Regular spirits will resist with 8 dice. Greater spirits will resist with 12 dice."

If you ever need to search the whole thread without going through 18+ individual pages, use the "Print" button in the bottom-right corner. It will display the entire thread as one long page that makes it easier to search. I use it almost every day.

Tecumseh

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« Reply #268 on: <05-17-17/1443:53> »
@rednblack With an 8-hit dodge, the rotodrone might disappear from the physical plane.

@MDMann Please dodge one 1-hit attack for 8S. Good IC post, but you might want to also include shanking an ice elemental with your weapon foci. That seems like a cinematic moment you should capture.

@Glorious Please dodge two 1-hit attacks for 6P each.

@Jayde Go ahead and roll to summon once you decide on your Short, Tall, or Venti spirit of soykaf.

Jayde Moon

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« Reply #269 on: <05-17-17/1547:21> »
Oh, man, I wish I was summoning a super saiyan spirit:

Will 6 + Conjure 3: 9d6t5 7 hits

Resist 8: 8d6t5 4 hits

Giving it basically the same instructions, but also to defend itself.
That's just like... your opinion, man.

 

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