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[SR5] Forbidden Arcana

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Reshy

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« Reply #60 on: (03:38:59/05-04-17) »
Speaking of, there's a lot of new mentor spirits, but what happened to the Dragon Mentor Spirit that the Children of the Dragon follow?

Also parrot shamans, we need those back again.

AJCarrington

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« Reply #61 on: (07:00:12/05-04-17) »
Back on topic: Is there a street date for a print version of Forbidden Arcana?

Nothing official yet, though in a blog post, Jason indicates that the book is at the printer...my guess is mid-late June before we see in in stores.

An aside, Jason also touches on a change to how pre-orders are being handled for print books...they won't be available to order until the books are in stock.

Sendaz

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« Reply #62 on: (07:07:17/05-04-17) »
How about this?


Parrot Mentor Spirit

Parrot is the great Imitater. Parrot shamans are into funky language idioms, neat vocal tricks like ventriloquism and mimicry, and obscure quotes from old movies, books, and songs. They prefer bright colors for dress, and disdain subtlety and stealth for the small-minded. Typically, everything they own is brightly colored as well, and their magic is the same.

ADVANTAGES
All: +2 dice for Impersonation tests
Magician: +2 dice for spells, preparations, and spell
rituals in the Detection category.
Adept: Free 1 level of Voice Control

DISADVANTAGES
It's really hard to get Parrot to do anything in a low-key way. He is showy and melodramatic in everything he does.
Parrot shamans also tend to overdo the obscure quotes and idioms bit at times

You must make a Charisma + Willpower (4) Test to attempt to perform any sort of stealthy/subtle action.
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Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

DragginSPADE

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« Reply #63 on: (08:50:18/05-04-17) »
Question:

Over on the reddit thread discussing this book someone said it had rules for players who wanted a more old school type shaman.  As in no spirit binding, must have a mentor spirit totem, can only summon spirits appropriate to the domain they're in, etc.  But on the upside they get some bonuses for spells, etc.   Does it have similar rules for players who want to play old school hermetic mages?  Binding, but no improv summoning, needing ritual circles and libraries, etc?

Sendaz

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« Reply #64 on: (09:02:58/05-04-17) »
They do offer old school elementals, ie more element than spirit and not so bright.

Less chance of them turning on you, but also not so good at adapting to a situation.
Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

DragginSPADE

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« Reply #65 on: (11:56:45/05-04-17) »
Well that's something I guess. 

Now for the million nuyen question:  Is there anything resembling rules for Astral Quests in there?  Or reasons to do an astral quest aside from plot handwavium?  (I know, I know.  This stuff wasn't in Street Grimoire or Aetherology so why should it be here.  I can dream can't I?)

Wakshaani

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« Reply #66 on: (12:24:25/05-04-17) »
Well that's something I guess. 

Now for the million nuyen question:  Is there anything resembling rules for Astral Quests in there?  Or reasons to do an astral quest aside from plot handwavium?  (I know, I know.  This stuff wasn't in Street Grimoire or Aetherology so why should it be here.  I can dream can't I?)

No, but, like a game of volleyball, there's a couple of nice sets for possible future follow-ups. There's a new Aspected Mage who gets to astrally project (The only one other than Full Mage who can), two new Metamagics to increase your time in an astral form (by a little and by a LOT), and several hints about Shenanigans going on in the metaplanes.


TonyK

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« Reply #67 on: (13:37:18/05-04-17) »
Still reading through the book, but I'll just point out.: Alchemical Duct Tape. :)

Also (spoiler tag added out of an abundance of caution),
[spoiler] I think this is the first Shadowrun book I've seen that explicitly calls out Thera (by name) as being Atlantis. [/spoiler]
My fave quote from SRR: "Damn you Mike Pondsmith"

Tecumseh

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« Reply #68 on: (18:05:04/05-04-17) »
I'm not seeing any new adept powers, which is a disappointment.

Novocrane

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« Reply #69 on: (20:42:59/05-04-17) »
Still reading through the book, but I'll just point out.: Alchemical Duct Tape. :)
Quote
Each hit upon activation repairs one point of structure or one box of damage, as per the spell Fix
Quote
An object may only be affected by Fix once and thereafter may not be repaired again by this spell.
Yay.

UnLimiTeD

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« Reply #70 on: (16:13:14/05-05-17) »
So, what is the verdict? Worth the read?
I haven't bought anything past Data Trails, but this looks kind of promising.
On the other hand, a lot of the interesting stuff seems to be through initiations which in my play opportunities tend to not happen to me.
Edit for a misplaced word.
« Last Edit: (19:13:50/05-05-17) by UnLimiTeD »
Still waiting on a Vector-Thrust Liminal Body.

Jack_Spade

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« Reply #71 on: (16:57:37/05-05-17) »
There are as usual problems with inconsistencies and editing, some rules that will certainly receive the nerv bat down the line and unnecessary redundancies, but all in all I think it's worth the read.

There are some very powerful options in there as well as some very interesting shadow talk. Not to mention a very necessary boost for aspected alchemists
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Tarislar

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« Reply #72 on: (18:53:12/05-05-17) »
They lost enchantment.

I'm wondering if that is an error, because, it also GAVE them Astral Perception, which is a bit of a boost IMHO

Tarislar

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« Reply #73 on: (18:56:27/05-05-17) »
I'd rather see them aspected, tbh.
Back in 1st Edition, before Awakenings ever existed, we tinkered with creating what would become today's Mystic Adept, and that is exactly how we ran it.  Full mage cost but you combined any 2 adepts (all aspected mages were "adepts" back in 1st Ed).

Bull

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« Reply #74 on: (20:58:34/05-05-17) »
I'd just like to once again applaud Waakshani for the Jackpoint shadowtalk section he wrote with Elijah.  It hits some personal notes for me, and was very, VERY well done.  Also, holy shit.