[Recruitment] Seattle Under Cover

  • 37 Replies


  • *
  • Omae
  • ***
  • Posts: 622
« on: (00:22:12/10-19-16) »
I am thinking of starting a game for 2 to 3 players only.

The premise of the story is that the team are Knight Errant Detectives going undercover into the Shadows to gain intel on Johnsons and who they work for. The idea is to work their way up to positions in the Shadow Community that will allow them to take out illegal operations dealing with major crimes. They will have to develop leads to show that KE can take on the big players.

Character Rules;
  • Sum-to-Ten  Prime Runner Creation (pg 64)
  • Mages and Apepts May Initiate once with Karma
  • Characters must have a believable skill set to be a Knight Errant Detective.
  • I would like to see characters with a rich background life beyond the force. Family and friends will possibly play a part in the game if they are introduced.
  • All characters will get additional Knowledge points for basic interests skills (Amount TBD)
  • All Characters will get the Rank 5 quality for free. Higher rank must be purchased with Karma
  • This will NOT be a first-come-first-serve character selection process

I'll edit this post if and when I come up with more rules for Character Creation.

EDIT: List of free contacts (May grow from here) All get them at Loyalty 1 for free but can buy them up from their out contact points.

Lt. Audrey Murphy – Lt. Murphy is the handler for the team. Her word is law, just don't mention that to her or you'll be working a week as a metter maid in a Z-zone.

She's often meets with the team at a coffee or food truck. She changes up the meet location and times to avoid patterns and tails. She's a very no nonsense orc. She's often dressed to blend in with the neighborhood. She's always carrying and she can handle herself well. She is definitely from the field and is no bean counter.

Connection 4, Loyalty 1

Desk Sergeant Jack Eltor - Sgt Eltor is you backup contact if you ever need to get to official channels and you can't get in contact with Lt. Murphy. He definitely is a bean counting office lackey. Many people loath the aged human man. He's also the man you file all your reports and expenses with. Talking to him will often be a labor of hate as he will remind you of that one time you forgot to file that one report that would make or break a case.

Connection 3, Loyalty 1

Jerry Mack –
Jerry Mack is a Confidential Informant for KE. He's a fixer that was busted 6 months ago for dealing in drugs and weapons. The elf is a bit twitchy and is a Novacoke fiend. He claims he's been clean since his bust but that's highly doubtful.

Connection 4, Loyalty 1
« Last Edit: (21:37:05/10-19-16) by Ravensoracle »


  • *
  • Prime Runner
  • *****
  • Posts: 6098
« Reply #1 on: (04:10:40/10-19-16) »
Oh, pick me, pick me  ;)

I'm very interested in that kind of story.

I apply for the mage position.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


  • *
  • Newb
  • *
  • Posts: 70
« Reply #2 on: (04:32:48/10-19-16) »
I'd be interested...

Meta(3) Ogre(4) [-8Karma]
Attributes(3) 20

REA 2(5)
Edg 5

Low-Light Vision
Ogre Stomach
Corporate Limited SIN (Knight Errant) (+15 Karma)
Code of Honor (Avenging Angel)(+8 Karma)
Vendetta (Troll Killer Gang) Killed his cousin .
Emotional Attachment (Viper Silvergun) (+5 Karma) It belonged to his cousin.
School of Hard Knocks (-4 Karma)

Athletics SG 1 (-5 Karma)
Close Combat SG 5
>Knight Errant Tactical:Close Quarter Defense Against Firearms, Barbed Hooks, Imposing Stone(-17 Karma)
Con 5 (Fast Talk +2)
Etiquette 4 (Street +2)
First Aid 6
Intimidation 4 (Interogation +2)
Perception 6 (Visual +2)
Pilot Groundcraft 1 (wheeled +2)
Pistols 6 (Semi-automatics +2)
Sneaking 5 (Urban +2)
Stealth SG 5
Throwing Weapons 1 (Grenades +2)

Knowledge Skills
Acad: Criminal Justice 2
Lang: Cantonese
Lang: English
Prof: Forensics 3
Prof: Police Procedures 1 (Knight Errant Procedures +2)
Small Unit Tactics 3
Street: Black Market 2 (Weapons +2)
Street: Organized Crime 2 (Triads +2)
Street: Seattle 2 (Seattle Undergound +2)
Street: Seattle Street Gangs 2 (Skreacha, Ork Underground Ork Gang +2)

Gear (50k)
Boosted Reflexes
Reaction Enhancers[3]
1000nuyen left over at this point.

At this point 17 Karma left for nuyen and/or other
24 points of contacts to buy (are we going to have the same handler?)

Figured I’d show you this before it’s complete because if you don’t like it so far, there’s no need to complete it.

Ah Ping Chang was born in the Seattle Underground. His family moved back to China when he was 3 but at age
11 he returned to live with his uncle Waipo. Upon turning 19, Chang joined Lone Star. He was assigned to work the high
crime areas of Chinatown. He was still working China town when Knight Errant got the contract over Lone Star. He
quickly re-upped with the Knight Errant. He made several big busts in his first month (by luck more than sheer good work).
This impressed his new bosses so much, he was promoted to one of the empty detective slots. He was assigned
primarily to opium-smuggling and illegal gambling cases (which of course put him usually in Chinatown).
His cousin Charlie, a member of the Screacha, was murdered by members of the racist gang known as the Troll killers.
At the funeral, the gang leader of the Screacha put Charlie’s gun into his casket. Chang took it and told the gangers, “This
ought to see Charlie justice, not be buried with him.” Chang now carries Charlie’s gun with him everywhere. His uncle
Waipo died several months after the death of his son. Chang blames the Trollkillers for that death two as his uncle was
in good health up until Charlie’s death. Chang anger over these two deaths has caused a rift between him and his now
Ex-girlfriend Kwan Lee, a dispatcher a Knight Errant. Recently, Chang was approached by the Chief of Detectives about an
undercover operation. Chang has decided to take it. He hopes to be able to use his cover not only to fulfill his assignment
but t use the cover identy to get revenge on some troll killers.
« Last Edit: (10:01:14/10-19-16) by BigSexy »


  • *
  • Prime Runner
  • *****
  • Posts: 2537
« Reply #3 on: (04:44:06/10-19-16) »
That actually sounds cool. Can I apply to be the rookie go-getter trying to impress the KE brass and that actually volounteered for the assignment? He would pretty much be the boy that had the very normal upbringing but saw many trids and is interested in shattering the image that trolls are simply meat bags.
Self thought


  • *
  • Prime Runner
  • *****
  • Posts: 6098
« Reply #4 on: (15:25:32/10-19-16) »
Two questions just popped up while I worked on my character:

Do you mean Prime Runner as per p.64 core (More resources, better gear) or High Life as per p. 354 (essentially sum to 14)?

Also, since those are meant to be experienced characters, do you allow initiations from starting karma?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


  • *
  • Omae
  • ***
  • Posts: 622
« Reply #5 on: (15:52:20/10-19-16) »
Prime Runner pg 64 for character creation and I'll allow one initiation.


  • *
  • Prime Runner
  • *****
  • Posts: 6098
« Reply #6 on: (15:54:27/10-19-16) »
Cool  :)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


  • *
  • Omae
  • ***
  • Posts: 622
« Reply #7 on: (16:46:56/10-19-16) »

Figured I’d show you this before it’s complete because if you don’t like it so far, there’s no need to complete it.

First glance it looks like an interesting character. I didn't crunch numbers, but I'd like to see the finished version.


  • *
  • Omae
  • ***
  • Posts: 852
« Reply #8 on: (17:19:10/10-19-16) »
You still got room or are you full?  If theres room id love to play.
Speech  Matrix  Sub-vocal  Thoughts

“Imagination is the only weapon in the war against reality.”
― Lewis Carroll


  • *
  • Omae
  • ***
  • Posts: 622
« Reply #9 on: (17:28:40/10-19-16) »
I haven't made up my mind on who will be playing. Like I said it isn't first come first serve for character selection.


  • *
  • Omae
  • ***
  • Posts: 622
« Reply #10 on: (17:53:06/10-19-16) »
I am going to be putting out a list of contacts you'll be getting at 1 loyalty for free. If you want a closer relationship with them then you'll have to pay out of your own contact pool.

One contact will be Lt. Murphy, your handler. Her word is law, just don't tell her that or you'll be spending a week as a meter maid in the Barrens.


  • *
  • Prime Runner
  • *****
  • Posts: 6098
« Reply #11 on: (18:43:37/10-19-16) »
Still working on the character, but here a bit of backstory:

Maximilian "Gladius" Minièr, Psionic Mage

Max used to be a model officer: Disciplined, correct to a fault and highly reliable. As one of the few mages of the psionic tradition the department could even forgo the expenses of magical paraphernalia that came along with shamans and hermetics that KE usually employed. If there was any criticism it was his tendency not to participate in any after work activities with his fellow officers, spending instead all his free time with his wife Maria and his six year old son Markus.
All that changed on December the 24th 2074. It was meant as a message to the KE department Munich North: 27 officers were hit simultaneously with drive by shootings, molotov cocktails through windows, poisoned sodas, exploding fruit baskets and home invasions. The message came from the Vory and it said: Stay out of our business.
Colleagues said Max was one of the lucky ones - after all the attackers didn't kill him. They didn't even destroy much of his possessions. They merely gassed his flat with Neurostun... and abducted his son.

Afterwards, nothing made sense anymore. After his sick leave was used up he returned to work where he functioned - barely, mostly thanks to the KE sponsored mood chips and over the counter anti-depression medication. His performance deteriorated. Maria likewise became grief struck, refusing to leave the house, slowly wasting away.

This could have ended badly for both if not after two months of no news about who was behind the hit, KE UCAS finally found a solid lead: An informant in Seattle had caught a piece of a conversation indicating that a Russian ex-Spetznaz had been responsible for the attack and also was the one who abducted the children of two KE officers. The informant was found out shortly afterwards and executed, but not before he could at least give some identifying elements on the hitman: A large human with a tattoo of a weeping Madonna on his back, pierced by two crossed Cossack sabers.

This was the moment Max found a new purpose: Find the man and bring him to justice - or if that wasn't possible - avenge his son. Max asked for a transfer to KE Seattle. It took him nearly a year and all the contacts and favors he had accumulated in 10 years of service and then some, but he got his transfer. Again his prodigious talents tipped the balance for his transfer. Maria was less then thrilled at the prospect of moving to Seattle, but at the same time relished the chance to leave their home and the painful memories associated with it.

Now Max and Maria have found a small flat, subsidized by KE and started to rebuild a life, finding new friends and integrating with the new colleagues.
All that is a facade on Max' part. Appearing sane and stable is the only way he could get admitted to the Undercover Programm. A few uppers here, a few downers there and he doesn't stand out... provided he can keep his schedule. But at least now his confidence is back: Once again he can create mental constructs that can comb the city for any trace of his son and the Russian.
Max worries a bit about Maria though, she is once again showing signs of depression and it more and more looks like she is blaming him for all that happened. Not an ideal situation for an undercover cop, but then nothing will be ideal until Max has found what he is looking for...
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


  • *
  • Prime Runner
  • *****
  • Posts: 3225
« Reply #12 on: (18:48:53/10-19-16) »
Name: Abran Tenorio
Alias: Nobody likes him enough to have given him a nickname, but back before the troubles, people called him "Abe" sometimes.
Role: Physical Adept Infiltrator and shootist, with secondary face abilities
Age: 24
Race: Human
Sex: Male
Nationality: UCAS
Ethnicity: Afro-Hispanic

Physical Description: Mr. Tenorio is of average build and height, keeps his dark hair closely cropped to his scalp, and has penetrating brown eyes flecked with gold and green.  His look is decidedly clean-cut, his mannerisms practiced and precise, though his dialect betrays a bit of the working class areas of Renton, especially after a few drinks.

Personality and Background:  Abran Tenario is the oldest of three children, followed closely behind by a male/female set of twins when he was three, named Sebastian and Xitaly respectively.  His parents, Matilda and Jesus were both Ares employees with the SINs to match, and Abran grew up in Ares Public School No. 185 in the Black Diamond area of Renton.  His mother was a low-level coding specialist while his father was an efficiency expert in Ares' commercial products sales and acquisitions department.  Things took a turn for the worst when Abran was seventeen, and his father was caught embezzling Ares products to the Finnegan mafia, thinking that he could blame the losses on mismanagement by whichever company he was currently auditing.  This was the kind of treason that ruined families, not just individuals, and has Abran not awakened shortly before, he could surely have kissed his own professional ambitions goodbye. 

As it was, and with Matilda's strong encouragement, Abran left home to attend the University of Michigan, where he double majored in Applied Magical Studies and Criminal Justice.  He was burned as far as scholarships went, so Abran scrubbed toilets, became an RA, tutored where he could, and made every effort to prove his loyalty to Ares until he was able to sign a contract stipulating 10 years of service with Knights Errant in exchange for his tuition.  Upon graduating, Officer Tenario thought that he may have finally beaten the family stain, but upon being stationed back in Seattle he found that old prejudices die hard, and his family floundering.  His mom had, of course, been pulled off of any sensitive, and hence profitable, projects, instead working mostly as a debugger, and his brother and sister were unable to find work above the general janitorial level.  Tenario likewise found colleagues uneager to spend time with him, and partners repeatedly requested transfers.  More than once, he was called into his superiors office to hear that he "was no goddamn cop."  Still, his test scores were immaculate, and he reached detective after only three years.

Now, a pain-in-the-ass of his fellow knights, Abran Tenorio has been shipped off to a special investigation unit, his major glad to be rid of him, and his new Lieutenant uneasy about receiving him.  Such is the corporate life.  Maybe now he can prove to be the kind of cop he's known himself to be all along.

Concept: Billy Costigan of The Departed meets Jimmy McNulty of The Wire.  But, ya know, with magic and drek.

Note: Not sure what the makeup of the team will/should look like, but I have no problem tailoring some of the crunch to a role that needs filling.  I think this history could work just as well for an Adept or Magician.

[spoiler]== Info ==
Street Name: Abran Tonorio (Physad)
Name: Unnamed Character
Movement: 16/32
Karma: 0
Street Cred: 0
Notoriety: 3
Public Awareness: 1
Composure: 7
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 6
Nuyen: 190

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: B(3) - Adept, Magician, or Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: E(0) - 100,000¥

== Attributes ==
BOD: 3
AGI: 6 (8)
REA: 4 (6)
STR: 3
CHA: 4
INT: 4
LOG: 2 (3)
WIL: 3
EDG: 5
MAG: 5

== Derived Attributes ==
Essence:                   5.00
Initiative:                8 (10) + 3d6
Rigger Initiative:         10 + 3d6
Astral Initiative:         8 + 2d6
Matrix AR Initiative:      10 + 3d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    5
Social:                    7
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Archery                    : 0                      Pool: 7
Armorer                    : 0                      Pool: 2
Automatics                 : 6 [Machine Pistols]    Pool: 15 (17)
Blades                     : 0                      Pool: 7
Clubs                      : 0                      Pool: 7
Computer                   : 2 [Matrix Search]      Pool: 5 (7)
Con                        : 5 [Fast Talk]          Pool: 9 (11)
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 7
Etiquette                  : 3                      Pool: 7
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 7
Gymnastics                 : 2                      Pool: 10
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 7
Impersonation              : 0                      Pool: 3
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 5
Leadership                 : 3                      Pool: 7
Longarms                   : 0                      Pool: 7
Navigation                 : 0                      Pool: 3
Negotiation                : 3                      Pool: 7
Palming                    : 1                      Pool: 9
Perception                 : 6 [Visual]             Pool: 10 (12)
Performance                : 0                      Pool: 3
Pilot Ground Craft         : 2 [Wheeled]            Pool: 8 (10)
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 0                      Pool: 7
Running                    : 2                      Pool: 5
Sneaking                   : 6 [Urban]              Pool: 14 (16)
Survival                   : 0                      Pool: 2
Swimming                   : 2                      Pool: 5
Throwing Weapons           : 2 [Aerodynamic]        Pool: 10 (12)
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4 [Cyber Implants]     Pool: 12 (14)

== Knowledge Skills ==
Area Knowledge: Seattle    : 3                      Pool: 7
Bars and Clubs             : 1                      Pool: 5
Gangs                      : 2 [ID]                 Pool: 6 (8)
Literature                 : 1                      Pool: 4
Matrix Games               : 2                      Pool: 6
Philosophy                 : 2 [Kant]               Pool: 5 (7)
Police Procedures          : 2                      Pool: 5
Politics                   : 3 [N. America]         Pool: 6 (8)
Shadow Community           : 2 [Rumours]            Pool: 6 (8)
Sports                     : 1 [Combat Biking]      Pool: 5 (7)

== Contacts ==
Bannockburn; Puyallup; Fixer (3, 1)
Dr. King; Renton; Street Doc (3, 2)
Ed O'Malley; Renton; Bartender (3, 4)
Jessica Steele; Puyallup; Armorer (4, 2)
Liga; Redmond; Prostitute (1, 2)
Raymond Odessa; Downtown; Blogger (2, 3)
Sage Thompson; Tacoma; Fisherman (1, 1)

== Qualities ==
Agile Defender
Bad Rep
Code of Honor (Soldier's Code (KE))
Did You Just Call Me Dumb?
Mentor Spirit (Thunderbird)
Night Vision
Perfect Time

== Powers ==
Combat Sense Rating: 1
Critical Strike (Unarmed)
Improved Physical Attribute (AGI) Rating: 1
Improved Reflexes 2
Traceless Walk

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 1
Muscle Toner Rating 1
Reflex Recorder (Skill) (Automatics)
Tailored Pheromones Rating 1

== Armor ==
Ares Victory: Globetrotter Jacket   12
   +Electrochromic Clothing
   +Liner - Fire Resistance (4)
   +Nonconductivity 4
Custom Ballistic Mask               2
   +Audio Enhancement Rating 1
   +Flare Compensation
   +Gas Mask
   +Image Link
   +Single Sensor Rating 2
      +Ultrasound Rating 2
   +Vision Enhancement Rating 1
   +Vision Magnification

== Weapons ==
Ares Crusader II
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Personalized Grip
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 15 (17)   Accuracy: 8   DV: 7P   AP: -   RC: 4
Ares SIGMA 3
   +Folding Stock
   +Personalized Grip
   +Slide Mount
   +Smartgun System, Internal
   +Spare Clip
   Pool: 15   Accuracy: 7   DV: 8P   AP: -   RC: 5
Grenade: Flash-Bang
   Pool: 10   Accuracy: 5   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Thermal Smoke
   Pool: 10   Accuracy: 5   DV: (10m Radius)   AP: -   RC: 2
Shock Gloves
   +Personalized Grip
   Pool: 12   Accuracy: 5   DV: 9S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 12   Accuracy: 5   DV: 4S   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Submachine Guns) x50
Ammo: APDS (Machine Pistols) x80
Ammo: Gel Rounds (Submachine Guns) x50
Ammo: Regular Ammo (Machine Pistols) x80
Ammo: Regular Ammo (Submachine Guns) x50
Ammo: Stick-n-Shock (Machine Pistols) x40
AR Gloves
Certified Credstick, Silver
Fake License (Restricted Cyberware License) Rating 4
Fake SIN (UCAS) Rating 4
Glasses Rating 1
   +Flare Compensation
Grenade: Flash-Bang
Grenade: Thermal Smoke
Jazz x2
Long Haul x2
Medkit Rating 3
Novacoke x5
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Subvocal Mic

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2[/spoiler]
« Last Edit: (19:07:41/10-24-16) by rednblack »


  • *
  • Omae
  • ***
  • Posts: 622
« Reply #13 on: (19:14:49/10-19-16) »
I'm going to close down Recruitment on Friday. I'd like to see developed backgrounds and at least a general idea for the character sheet by then so I can make my decision over the weekend.

Edit: I am liking what I see so far.


  • *
  • Omae
  • ***
  • Posts: 607
« Reply #14 on: (11:21:57/10-20-16) »
Looks like the perfect script to bring one of my old character concept I haven't been able to play so far. I assume this is in Seattle, else I can always adapt the story.

Name: Anthony Rine
Alias: Drill
Role: Face/Gunner
Age: 53

Background: Anthony was born in Seattle, only child his father was a cop and his mother worked in local government (some kind of paper-shuffler job). While he took his father's patriotism and love for guns he wanted to do more for his country that catching petty criminals. He engaged in the military at 20.

During eighteen years he fought in the front, all around the world, for the UCAS. He was a good soldier but also an excellent negotiator, more than often he was the one who would bargain with locals and/or armed bands. His fellow female soldiers were not insensitive to his charms either, he found love amongst them and got married between two missions at 24 years old.

As he grew older (and maybe wiser) he got less into the front lines and started terrorizing young recruits. His natural charisma was definitely an asset for a Drill Instructor and he found a new purpose. But here, in the back lines, without the sound of wars to distract him he started to notice moare and more the poor condition of the military. Missions weren't so much about protecting the interest of the country but more those of some corporations, there was far less patriots than before and the corruption was rampant.

He tried to stand up against that but all he managed was to get a warning. So he decided to fight with his own tools. His teaching became harsher than ever, he did his best to discourage the youth to die in war fueled only by greed. It worked for a while but some people noticed and they used his growing age as a reason to retire him.

Back in Seattle he joined his wife that had already retired some years earlier. But he was still burning with the rage to fight for his country, using his father and his own connections he started to work with Knights Errant. He blended right in, ex-military are common in KE, as a cop and as an instructor.

It had been eight years since he joined when the undercover operation was brought forward. He immediatly applied seeing here a gold opportunity to escape the boring desk job and do some good for his city.

  • Francis Rine, Father: Killed in the line of duty. The criminals were caught and were sentenced to life imprisonment.
  • Kristen Rine (maiden name: Morgan), Mother: 78 years old, still alive and retired.
  • Judith Rine (maiden name: Barlow), Wife: 51 years old, she got a Cyberleg (Synthetic) after she walked on a landmine which is why she got retired. Unemployed.

Priority: D - Human; B - Attributes; E - Mundane; A - Skills; C - Resources


Adrenaline Surge
Quick Healer
Trust Fund I

Addiction (Moderate) (Alcohol)
Aged (Rating 1)
Code of Honor (Soldier Code): Close to the warrior code (don't kill unarmed enemies) except that he won't mind attacking by surprise. However he will treat fairly any prisoner (give them food, medical attention and no torture)
Flashbacks I: I was thinking of Bombing as a trigger. Grenades won't be enough to trigger it but something like Rocket launcher might (and maybe some particularly loud magic).

Active Skills:
  • Outdoors: 2
  • Influence: 4
  • Firearms: 6
  • Clubs (Batons): 4
  • Heavy Weapons: 2
  • Perception (Visual): 5
  • Running (Sprinting): 3
  • Sneaking (Urban): 6
  • Survival: 2
  • Swimming: 3
  • Con (Fast Talk): 6
  • Instruction (Combat): 6
  • Intimidation (Mental): 6
  • Computer: 1
  • Pilot Ground Craft: 1

Knowledge Skills:
  • Small Unit Tactics: 5
  • English: N
  • Military (Army): 5
  • Music (Hard Rock): 1
  • Firearms: 4

Martial Arts:
Knight Errant Tactical
  Strike the Darkness

Cyberware and Bioware:
  • Bone Lacing (Aluminium)
  • Cybereyes Basic System (Rating 2) /w Flare Compensation; Smartlink; Vision Magnification; Thermographic Vision
  • Datajack
  • Reaction Enhancers (Rating 2)
  • Wired Reflexes (Rating 1)
  • Tailored Pheromones (Rating 2) (Used)

Lifestyle: Medium, paid by Trust Fund. I assume we will get an other one for the mission, even if paid with our starting nuyen.

  • Armor Jacket /w Responsive Interface Gear; Nonconductivity (Rating 6); Concealed Pocket; Faraday Pocket
  • Helmet /w Responsive Inferace Gear; Gas Mask
  • Forearm Guards /w Shock Weave

  • Stun Baton
  • Ares Predator V /w Concealed Quick-Draw Holster; Silencer: Loaded with Regular ammos or Gel Rounds
  • Ares Crusader II /w Quick-Draw Holster: Loaded with Regular ammos
  • HK XM30 /w Sling: Default configuration is Grenade Launcher + Sniper. Assault Rifle and LMG are loaded with Regular, SMG with Stick-n-Shock, Sniper with APDS, Grenade Launcher with Smoke (but switched on need).

Lots of stuff, see the pdf below.

Vehicle: Yamaha Growler (Off-Road Bike)

Jack Eltor, Desk Sergeant, Connection 3, Loyalty 4: Anthony is actually friend with Jack! Mostly because he is also more often in the office than in the streets.
Jerry Mack, Fixer, Connection 4, Loyalty 3: Anthony is often here for interrogations and he participated into turning Jerry into an informant.
Yet to be named, Fence, Connection 2, Loyalty 5: An other informant, he own (or think he does) to Anthony and he is quite an useful contact to get stuff in the streets.
Yet to be named, Club Owner, Connection 5, Loyalty 2: The owner of a club where Anthony goes a lot, I was thinking of Penumbra if it is in Seattle because I want a big club (hence the high Connection). This contact ignore that Anthony is a cop.
Yet to be named, Armorer, Connection 2, Loyalty 3: Anthony own a bunch of guns but he isn't much of an armorer so he has a friend who is good at that.