Thanks for those feedbacks, I will answer point by point
Natural Weapon critter power is (STR/2+3)... don't see a reason why shifter would be worse unless you are going to start differentiating between types.
Makes sense, I overlooked this --> STR/2+3 it is
Shifters have always been able to except delta grade cyberware/bioware.
The caveat being, it only works in animal form.
However, going no cyberwar/bioware whatsoever is probably the way to go.
Yeah, there is no alpha, beta, delta in Anarchy + I never liked this Delta only stuff. I still do not understand how a delta cyber leg would do any good to a shifter
Vunerability to silver w/the exception of Leonine shifters (gold).
Beats me why they're different but it's how it has always been.
Sure
I'd leave out the dual natured.
Forces the shifter to always be a mage to defend himself from astral combat.
I disagree on the "all shifters are mage"
But the main issue is that I just do not like the "2 shadow amps points to be awakened" rule, with zero detail given to what the effect is (apart from having access to magical amps, even that is not properly worded if I remember well).
I think I will just replace this with a "Astral access" amp (level 1 astral perception, level 2 astral projection)
Regenration should work just like the critter power.
That was the idea, but with levels (basically the critter power is simply the level 2 of my proposal
They should start with this because a)2 shadow amps just to be a shifter, b)their allergy should never go away, d0they can't use bioware nor cyber ware and d)they should have to pay to be awakened just like everyone else since SR lore has most of them not being mages/adepts.
I understand your point, but will stick to the extra cost for regeneration, I think the benefit vs drawbacks justify the cost.
On the other hand you are right about the allergy
Of course everything above should have IMHO after it.
That was very well understood