Not sure I understand.
Dice pools are normally achieved by:
Attribute(may be augmented) + Skill(may be augmented) ± Modifiers (range, called shot, wounds, etc).
This is "maxed" either by hitting the Augmented Maximum Attributes and Skills, and by creating the best situation as you can to give the best positive modifiers and remove negative ones.
There is also an optional rule for a hard dice cap of 20 on tests.