Object size already accounts for a lot of the scatter. As stated earlier, Citymasters, IFVs, and MBTs are all large objects with a significant footprint on the landscape. Unguided rockets have a decent chance of hitting and doing damage. The airburst upgrade dramatically improves those chances, and guided munitions have an even better chance, especially since you don't need LOS from the firer to the target, just from a spotter (which can be a tiny drone with a 'link).
Not to have the same discussion on two boards, but unguided rockets simply do NOT have a decent chance to hit. The average Scatter is 14m, and an AV rocket needs to strike within 3m to inflict even minor damage, let alone penetrate vehicle armor. With 4D6, you're on a bell curve...think 1e D&D character gen...the results are weighted heavily toward the middle.
A typical trained individual (AGI 3, Hvy Wpn 3) simply CANNOT hit with a rocket unless the Defender Critical Glitches AND the Scatter dice come up a total of 6 or less on 4D6. This is AFTER rolling six hits on 6D6, mind you.
It is roughly the mathmatical eqivalent to rolling ten hits on ten dice...and he will still miss if the Defender scores a single hit to evade.
That doesn't qualify as a decent chance in my book.
You are better off hoping they get hit by a train at the next crossing.
Bear in mind that the entire system is designed such that, for every other (non-Scatter) weapon, an average shooter on an average roll vs an average defender will get one net hit, and thus strike the target. Ten net hits sounds broken to me.
Yes, there is splash damage. AV rockets degrade splash at 4D/1m - anything beyond 3m is negated, and even at 2m you are in small arms territory vs hard armor.
Yes, some vehicles are big, but the most common ones are simply armored version of street vehicles, and even a big tank should feel fairly safe if most of your munitions are hitting around 40ft out in a random direction.
Airburst helps somewhat, though your average miss distance is still twice your blast radius, and you're talking custom mods to a one-shot disposable. A mod that costs 3/4 of the cost of the weapon, and is meant to negate cover for GLs, not be a kill switch for bottle rockets.
Guided munitions are a separate, but related, issue...they shouldn't have scatter at all, unless they are being hit with ECM. But in any case, how guided munitions function has no bearing on how a rocket should behave.
Rockets (and GLs) are actually fairly precise and accurate - why make them into something so ridiculously wild and dangerous to everyone BUT the target?
-Jn-
City of Brass Expatriate