Umbrae Europae [OOC]

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« on: <08-30-16/1231:45> »
The shadows of Europe have a lot to offer for those willing to get their hands dirty...

This is the main OOC thread for the newly formed European Player Group

The story starts in Old Goldsnout's Backyard, the Rhein-Ruhr-Megaplex.
(The link in French for all our Francophile players)

A short summary:
The Rhine-Ruhr-Megaplex is the most populous county of the ADL (Alliance of German Counties), the Northrhine-Ruhr. About 25.600.000 people live together in closest proximity. Its a crucible of various cultures with its own regional dialect mixed from German, Polish, Turkey, Russian and a few others - but most plex dwellers also know enough High German to get by.

The RRMP has excellent infra structure, connecting its constituent cities as well as there districts.

The former independent cities are now more like districts of one mega city:
- Bochum: Called the "Las Vegas at the Ruhr" due to its various entertainment options. Home to the rebuild Opel (Vauxhal) motorworks, owned by EMC
- Glabotki: Portmanteau for the coalesced cities Gladbeck, Bottrop und Kirchhellen. Almost no corp presence, high poverty rates
- Dortmund: One of the biggest cities in the plex, dominated by two archeologies (SK and Renraku) in close proximity, creating sometimes stand off between both security teams.
- Duisburg: Dominated by its Rhine-harbor - lots of smuggling activity
- Düsseldorf: Lots of Janano Corps and Yakuza, central element is the international airport  dient unter anderem mit seinem Flughafen als Knotenpunkt für viele Reisende.
- Essen: S-K Prime and nothing else... besides the Draco Foundation
- Gelsenkirchen: One of the most dilapidated cities of the plex: High unemployment and powerty and a thriving smuggle business to the neighboring church state Westphalen.
- Köln (Cologne): Media Metropolis and lots of beautiful local recreational areas with lakes and parks.
- Wuppertal: Also known as "Zombie-Town" - multiple levels where the lowest ones are completely cut of from the sun. The lower you get the more crime and less law you find. Level Sub Zero is a Z-Zone with squatters, junkies, gangs, ghouls and probably even a wendigo.

The players:

belaran......François "Frank" Dubois (Killer Ghoul)
Jack_Spade...Rex (Permanently Shapechanged Mage)
Stoneglobe...Jack Conner

Reserve yourself posts below so you can set your character sheets up.

This post will be updated as new info becomes available. 
« Last Edit: <11-07-16/1520:58> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


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« Reply #1 on: <08-30-16/1248:23> »
The characters sheet for Käse can be found here.

Being the only elf in the small Dutch village Hallum was pretty tough on Freek's parents, though they managed and loved their elven son as much as all their other children, at least, that's what they always told him. His father hated his mother for bearing him a freak, luckily his other 4 children were normal humans. Freek went to school just like any other boy his age would, but little children can be cruel, and if you're the only elf in a school full of humans you're bound to be picked on. Freek often came home with cuts and bruises, clothes torn and school supplies broken or stolen by the many bullies.

When Freek's magic abilities started manifesting at the age of 12 he began lashing out at the bullies in school, accidentally blinding one with his magic. His father started doing research on magical boarding schools and arranged for his son to be picked up by Saeder-Krupp and brought to one of their magic schools in Bremen. At the school Freek had a hard time fitting in. He was one of the few non-German students and had difficulty following the German classes. When he did speak German it was with a thick Dutch accent. This lead to everyone calling him Käse-Kopf, or Käse.

As puberty started setting in Freek started to become more and more anti establishment, especially anti SK. He started openly insulting Lofwyr and other high ranking SK employees. When at age 18 he tried to escape the compound for the second time, this time mortally wounding two security guards, Freek was moved from the school to an experimental lab in Bavaria. It was here where Feek's eyes were replaced for cyber eyes as part of a series of tests surrounding astral perception and assensing. The tests and almost torture like practices continued until one night when a group of Shadowrunners infiltrated the compound to extract one of the other test subjects. During the confusion Freek managed to escape his cell and started his escape. While trying to find his way out  of the compound Freek ran into the party's decker who was under heavy fire from SK security. A well placed fireball took care of the security goons and Freek begged the decker to take him with them. Having saved his life the decker used his open connection to the compound's host to find info on the the young mystic adept and quickly erase whatever he could find on the kid. Freek and the decker met up with the rest of the team that had found their target in the meantime and explained the situation. Taking Freek with them the runners made their escape from the compound. During the getaway Freek tried his best to help the runners shake their pursuers casting fireballs and lightning bolts. Eventually the drain took its toll and Freek fell back unconscious in the back of the van. Freek woke up in a forest to the sound of men shouting and a VTOL flying overhead. Without a second to spare Freek cast an invisibility spell on himself and started making his way towards the shouting to see what had happened. From a distance he could see the wreckage of the van and the bodies of three of the five runners he had escaped with, including the decker. He started running as fast as he could, the invisibility spell keeping him from being detected.

After several days of walking Freek came to the decrepit edge of the Munich sprawl, having no money he took up some small jobs here and there, eventually making his way into the Shadows.

B 2, A 2, R 1/3, S 1, W 5, L 5/6, I 4/5, C 3, ESS 5, EDG 2, M 5
Condition Monitor (P/S): 9 / 11
Armor: 19
Limits: Physical 3, Mental 8, Social 7
Physical Initiative: 5/8+3D6
Active Skills: Assensing 6, Automatics 1, First Aid 1, Influence Group 2, Perception 3, Pilot Ground Craft (Wheeled +2) 3, Pistols (Semi-Automatics +2) 6, Sneaking 4, Spellcasting 6, Summoning 6
Knowledge Skills: Allied German States 2, Cheeses 3, Rhine-Rhur-Megaplex 6, Saeder-Krupp 4
Languages: Dutch 3, German N
Qualities: Antipathy, Hermetic Mystic Adept, Mentor Spirit: Adept Powers: Mountain, Adept Powers, Prejudiced (Specific) (Outspoken): Shamans, Records on File (3): Saeder-Krupp
Spells: Control Thoughts, Fireball, Heal, Improved Invisibility, Lightning Bolt, Stealth, Stunbolt
Adept Powers: Astral Perception, Combat Sense (1), Improved Reflexes (2), Mystic Armor (3)
. . Cerebellum Booster (Alphaware) (1)
. . Cerebral Booster (Alphaware) (1)
. . Cyber Lower Arm (Obvious) (Alphaware) (Main Hand) w/ Attention Co-Processor (Alphaware), Cybergun Modification, Heavy Pistol (Alphaware), Cyberlimb Agility (7), Cyberlimb Strength (3), Enhanced Armor +2 (Alphaware) (2), Fingertip Compartment (Alphaware)
. . Cybereyes (Alphaware) (3) w/ Flare Compensation (Alphaware), Image Link (Alphaware), Low-Light Vision (Alphaware), Smartlink (Alphaware), Thermographic Vision (Alphaware), Vision Enhancement (Alphaware) (2), Vision Magnification (Alphaware)
. . VW Golf (Ford Americar) [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]
. . . . Gear:
. . . . . . Morphing license plate
. . . . . . Smuggling compartment (dwarf, human, elf, or ork)
. . Argentum Coat w/ -3 modifier for concealability, Custom Fit, Custom Fit (Stack), Drag Handle, Fire Resistance (6), Increase Social Limit by 1, Nonconductivity (6), Tag Eraser
. . Ballistic Mask w/ Audio Enhancement (3), Gas Mask
. . Bert Bühle w/ Fake License: Awakened (3), Fake License: Drivers License (3), Fake License: Obvious Cyber arm (3), Fake SIN (3)
. . Berwick Suit w/ -2 modifier for concealability, Custom Fit, Increase Social Limit by 1
. . Bug Scanner (6)
. . Chemsuit (6)
. . Chemsuit (6)
. . Chisel/Crowbar
. . Climbing Gear
. . Ear buds (3) w/ Audio Enhancement (3)
. . Long Haul x5
. . Magecuff
. . Magemask
. . Marius Müller w/ Fake License: Awakened (4), Fake License: Drivers Licence (4), Fake License: Obvious Cyber Arm (4), (1 month) Low Lifestyle, Marius Müller (4)
. . Medkit (6)
. . Medkit Supplies x5
. . Meta Link
. . Microwire (m) x300
. . Neuro-Stun VIII x5
. . Plastic Restraints x10
. . Psyche x5
. . Rapelling Gloves
. . Respirator (6)
. . Stim Patch (6) x4
. . Subvocal Microphone
. . Survival Kit
. . Sustaining Focus: Illusion Spells (3)
. . Tag Eraser
. . Transys Avalon
. . Trauma Patch x2
. . White Noise Generator (6)
. . Colt M23 [Assault Rifle, Acc 4, DV 9P, AP -2, SA/BF/FA, 40 (c)] w/ (100x) Regular Ammo, Sling
. . Savalette Guardian [Heavy Pistol, Acc 7, DV 8P, AP -5, SA/BF, RC 1, 12 (c)] w/ (100x) APDS, (100x) Regular Ammo, Silencer/Suppressor, Smartgun System, Internal, (100x) Stick-n-Shock
. . Savalette Guardian cybergun [Heavy Pistol, Acc 7, DV 8P, AP -1, SA/BF, RC 1, 12 (c)] w/ (100x) Regular Ammo, Smartgun System, Internal
. . Streetline Special [Hold-out, Acc 6, DV 6P, AP –, SA, 6 (c)] w/ Advanced Safety System, (50x) Regular Ammo, Smartgun System, Internal
. . Survival Knife [Blade, Acc 5, DV 5P, AP -1]

Karin Metzer [Talismonger] (Connection 2, Loyalty 2)
Kurt Gulmiç [News Reporter] (Connection 4, Loyalty 2)
Pankratius Schmitt [Fixer] (Connection 5, Loyalty 4)[/spoiler]
« Last Edit: <09-08-16/1627:54> by k-sim »


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« Reply #2 on: <08-30-16/1320:14> »
Name: Waywalker

“Waywalker may be crazier than my ex-girlfriend (and that’s enough crazy), but made the cop fraggers eat the dust! If there is a way around a border, he will find it.

I was born in the GeMiTo sprawl, the one with a fucking dragon that eats people. Life was difficult then, and I was more comfortable with machines than people. There is a long history of smuggling in Italy, due to all the borders. And as we say, “Done the law, found the catch”.
My grandfather lost his SIN, and all of my family when he goblinized in a Ork back in 2021. We were SINless from the very beginning of this word. How do we survived? As most people did, doing what we could. I became a shadowrunner in my twenties, after trying to work as a low-paid spider for a factory building. When the entire place was burned to the ground by runners, who was blamed? Me. It turns up that the factory building shared a side with a secret research lab of the same corp, the very objective of the runners. And they want my head because they think I'm guilty. Well, the runners offered me a year of wages and a lift to the Ruhr with all the corp's gear I could carry, how could I refuse?”
Where is a border, there is some way to pass it. And I’m going to be the one you call to do it.

Distinctive style: Fan of the Vandals, a combat biking team in the Rhein - Ruhr scene, Waywalker almost always displays their logo on his clothing. The long coat he wears was one of the actual clothes of Speed, art name of the team rigger.

Name: Waywalker

A Resources
B Skills
B Attributes
E Human
E Magic

Body: 3
Agility: 2
Reaction: 5
Strenght: 2
Logic: 5
Intuition: 5
Willpower: 5
Charisma: 3
Edge: 4
Essence: 3.15

Positive: codeslinger (HOTF), quick configurator, perfect time, overclocker (- 25 Karma)
Negative: Weak immune system, distinctive style, creature of comfort (Middle) (+ 25 Karma)

Phisical Limit: 4
Mental Limit: 7
Social Limit: 5
Initiative: 10 + 1d6
Matrix AR Initiative: 10 + 1d6
Matrix VR Initiative (Cold Sim): 5 + DP + 3d6
Matrix VR Initiative (Hot Sim): 5 + DP + 4d6
Phisical Condition Monitor: 10 boxes
Stun Condition Monitor: 11 boxes
Overflow: 3 boxes

Cybercombat: 6
Hacking: 6
Electronic Warfare: 6 (Sensors)
Pilot ground craft: 4 (wheeled)
Pilot aircraft: 3 (remote)
Gunnery: 6 (ballistic)
Computer: 5 (Matrix Perception)
Hardware: 5
Software: 5
Etiquette: 4 (Street)
Navigation: 2

Knowledge skills:
Italian: N
English: 4
German: 4
Safehouses Location: 4
Duisburg Knowledge: 2
Smugglers’ Routes: 4
Combat biking: 2

Contacts: Fixer (5,4) Pankratius Schmitt
Mechanic (2,3) “Coyote”
Street Doc (5,2) “Otto”
High End Escort (3,1) “Trixie”


- Augmentations:
Cyber hand (implanted deck)
Control rig (Rating) 2
Control Rig Optimization
Smartlink (retinal modification)
Cyberears + Antennae (Rating 3)

- Commlink:
Nixdorf Sekretar
Transys Avalon
Meta Link

- Cyberdeck:
Microtronica Azteca 200 + Multidimensional Co-processor (hardwired) + Vectored Signal Filter
•   Browse, encription, toolbox, virtual machine, baby monitor, decryption, exploit, fork, stealth, wrapper, shell, signal scrub
Agent: 6
- RCC: Vulcan Liegelord + Multidimensional Co-processor (hardwired),
•   Electronic Warfare: 6
Targeting (AK-97): 6
Rotodrone Manouvering: 6
Fly Spy Manouvering: 6
Evasion Rotodrone: 6
Evasion Fly Spy: 6
Fly Spy Stealth: 6
Armadillo Manouvering: 6
Jackrabbit Manouvering: 6
•   Programs: Virtual Machine, Signal Scrub, Wrapper, Agent 6

GMC Armadillo with ultrasound, camera (low light, thermo), radio signal scanner, microphone (audio enhancement + select sounds filter), motion sensor, laser range finder, spoof chip, chameleon coating, amenities (middle), morphing license plate, antitheft system (rating 2)

C-N Jackrabbit with ultrasound, camera (low light, thermo), radio signal scanner, microphone (audio enhancement + select sounds filter), motion sensor, laser range finder, spoof chip, morphing license plate, antitheft system (rating 2), standard drone rack (Medium), increased seating, rigger interface

Fly spy: camera (low light thermo vision mag), microphone (audio enhancement 2+  select sounds filter), radio signal scanner, motion sensor, ultra sound, camera (vision enhancement 3).
Fly spy: camera (low light thermo vision mag), microphone (audio enhancement 2+  select sounds filter), radio signal scanner, motion sensor, ultra sound, camera (vision enhancement 3).
Rotodrone: camera (low light thermo vision mag), camera (vision enhancement 2), ultrasound, laser range finder, radio signal scanner, motion sensor.
Weapon: AK-97: gas vent 3, smartlink external, 250 amno
Rotodrone: camera (low light thermo vision mag), camera (vision enhancement 2), ultrasound, laser range finder, radio signal scanner, motion sensor.
Weapon: AK-97: gas vent 3, smartlink external, 250 amno
Rotodrone: camera (low light thermo vision mag), camera (vision enhancement 2), ultrasound, laser range finder, radio signal scanner, motion sensor.
Weapon: AK-97: gas vent 3, smartlink external, 250 amno

Middle lifestyle (1 Month)
Low lifestyle (1 Month)
Armor Jacket + 4 non conductivity
Tag eraser
Fake sin 4 + Fake License (4, cyberware) + Fake License (4, armed drones)
Fake sin 1
Data tap
Hardware kit
Electrochromatic Clothing
Basic DocWagon Contract
Mapsoft (Duisburg)
Mapsoft (Gelsenkirchen)
Gold credstick
« Last Edit: <06-11-17/0724:10> by Haywire »
«Never, ever, cut a deal with a dragon.»


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« Reply #3 on: <08-30-16/1658:32> »
Background coming up.  But we've got ourselves a Pretty Boy here.

B 2, A 5, R 4, S 2, W 3, L 2, I 4, C 10, ESS 5, EDG 2
Condition Monitor (P/S): 9 / 10
Armor: 12
Limits: Physical 4, Mental 4, Social 15
Physical Initiative: 8+1D6
Active Skills: Athletics Group 2, Computer 1, Con (Fast Talking +2) 6, Etiquette 6, Firearms Group 4, Impersonation 4, Intimidation 4, Leadership 6, Negotiation (Bargaining +2) 6, Perception (Visual +2) 6, Performance 2, Pilot Ground Craft 2, Stealth Group 4
Knowledge Skills: Area Knowldege 4, City Politics 2, Corp Politics 2
Languages: English 1, French 1, German N, Japanese 1, Or'Zet 1
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Allergy, Common (Mild): Pollution, Creature of Comfort (Middle Lifestyle), Distinctive Style: Glamour, Exceptional Attribute: Charisma, Glamour, Latest and Greatest, Quick Healer, Symbiosis (500 meters) (5dicepool (3)), Too Pretty to Hit
. . Datajack
. . Genetic Optimization: Charisma
. . Smartlink
. . Tailored Pheromones (2)
. . Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]
. . . . Gear:
. . . . . . Linguistics: English (local language)
. . . . . . Linguistics: Japanese (Manufacturer's Language)
. . Berwick Suit w/ -2 modifier for concealability, Custom Fit, Greatcoat Coat, Increase Social Limit by 1
. . Chameleon Suit
. . Ear buds (3) w/ Audio Enhancement (1), Select Sound Filter (2)
. . Glasses (4) w/ Flare Compensation, Image Link, Vision Enhancement (2)
. . Jazz x2
. . Michael Ecke w/ Fake License: Armor (4), Fake License: Bioware (4), Fake License: Concealed Weapon (4), Fake License: Cyberware (4), Fake License: Firearms (4), Fake SIN (4), (1 month) Middle Lifestyle
. . Nitro x2
. . Novacoke x2
. . Novatech NetNinja w/ Increase a Matrix Attribute: Firewall, Modify the Firewall Attribute: Data Processing
. . Respirator (4)
. . Defiance T-250 [Shotgun, Acc 7, DV 12P(f), AP +4, SS/SA, RC (1), 5 (m)] w/ Electronic Firing, (10x) Flechette Rounds, (10x) Regular Ammo, Smartgun System, Internal, Trigger Removal
. . Fichetti Executive Action [Light Pistol, Acc 9, DV 7P, AP –, SA/BF, 27 (c)] w/ Extended Clip (1), Gecko Grip, (60x) Regular Ammo, Smartgun System, Internal, (3x) Spare Clips, Trigger Removal
. . Ingram Smartgun X [SMG, Acc 6, DV 8P, AP –, BF/FA, RC 2(3), 32 (c)] w/ Folding Stock, Gas-Vent System (2), (75x) Regular Ammo, Silencer/Suppressor, Smartgun System, Internal
Bartender (Connection 1, Loyalty 2)
Fixer (Connection 5, Loyalty 2)
ID Manufacturer (Connection 5, Loyalty 2)
Safehouse Master (Connection 4, Loyalty 2)
Taxi Driver (Connection 2, Loyalty 5)
« Last Edit: <09-01-16/1806:32> by Zweiblumen »
Speech, Thoughts, Comm/Text, Subvocal


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« Reply #4 on: <08-31-16/0523:11> »
François "Frank" Dubois - a hired killer turned Ghoul

Description: Even before being turn into a Ghoul, Franck did not have a nice face. A crooked, long nose - too often broken during his childhood, a long face and beady eyes. Whatever hair he used to have are now long gone, and the transformation also gave a weird look at his skin. His cybereyes on the contrary are regular, blue eyes - trying desperatly to compensante for his clearly "alien" appareance....

François - or rather Franck as anybody calls him, had a tuff childhood. Born SIN-less, in a bad part of Paris suburb, he quickly learn how to fight, or rather shot with a pistol to survive. He became quickly good at it, and he got a lot of wetwork, rather young. He often jokes that he killed his first mark before drinking his first beer, and even losing his virginity.

Quickly he became an excellent "killer for hire" and start taking jobs regularly. While being a good shot, Franck is first of all a professional, so , for each mark, he always spent time researching the victim, planning for his hit, figure out his escape plan (and so on). He got so good at it, that he became cocky. After a (lucky for him) encounter with a ghoul in Paris Catacombs, he decided he had found the way to cheat death - becoming a ghoul !

He planned for it, saving enough money for the required cyberware upgrade (cybereyes) and searching as much as he could the infected. And somebody, went back to the catacombs, snatched a ghoul and infected himself. Of course, as any careful laid plan does not survive contact with the enemy, he quickly realised the harshness of the ghoul condition - and more importantly, many people from his "social" circle in Paris turned on him.

Picking up a job in Germany, in the Rhine-Ruhr-Megaplex, mostly to escape the heat in France, Franck actually end up liking the 'plex and move there. He has a steady stream of fresh "food" coming from a shaddy street doc' and knows part of the ghoul community of the 'plex, so he managed to move around - using sewers if needed, without being hassle too much. Of cours,e he always wearing a large fedora, a gas mask and a trench coat to hide his obviously Ghoul features, but other than that, he seems to be thriving - as much as such thing is possible for ghoul, inside the 'plex.

== Info ==
Street Name: Franck
Name: François  Dubois
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human, Infected (Ghoul) m Age 35
Height 1,78 Weight 59
Judge Intentions:
Lift/Carry:  (15 kg/10 kg)

== Priorities ==
A   @           24
B   Nuyens      275000
C   Skills      28/2
D   Metatype    Human(5)
E   Magic       -

== Attributes ==

== Derived Attributes ==
Essence:                   5
Initiative:                9 + 1d6
Astral Initiative:         5 + 2d6
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    7 + DP + 3d6
Matrix Hot Initiative:     7 + DP + 4d6
Physical Damage Track:     10(11)
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    7
Social:                    5
Astral:                    5

== Active Skills ==
Assensing                  : 2
Computer                   : 4
Cybercombat(Data Spike)    : 5(7)
Hacking(Hack On The Fly)   : 3(5)
Hardware                   : 4
Perception                 : 3
Pistols(Ares Predator)     : 6(8)
Sneaking                   : 2
Software                   : 2
Electronic Warfare         : 1  # with remaining Karma
Unarmed Combat             : 1  # with remaining Karma

== Knowledge Skills ==
French                     : N
English                    : 6
German                     : 4
Organized Crime            : 4
Street Gang Id             : 4

== Contacts ==
Dr Yusuf Meyer, Street Doc' (3,3) - a shady character with organ legging connection, and dubious moral.

== Qualities ==
Name         Karma   Description
Infected(Ghoul)   +29      Dietary Requirement (Metahuman Flesh), Reduced Senses (Blind)
                  Dual Natured, Enhanced Senses (Hearing, Smell)
                  Allergy (Sunlight, Moderate),
Code of Honor   -15      Assassin's Creed
Uncouth         -14      He is a ghoul, right ? What did you expect ?
Go Big Or Go Home           6   Only -6d to add 3 MARKs in one action (Data Trails)
Big Regret      -5      It's a secret !

== Cyberdeck ==
            A   S   D   F   DR
Yak Killer  7   3   2   6   3           (cf Data Trails)

* Virtual Machine
* Lockdown
* Biofeedback

Init Matrice    7 + DP

== Weapon ==

Weapon(s)       Acc DV  AP  M   a   Reach
Ares Predator   5(7)    8P  -1  SA  15
Bite            4   5   -1          -1
Claws           4   3   -1
Unarmed         4   4   -   -       0

== Armor    15 ==
* Ghoul Skin   1               
* Armor Jacket   12               
* Bone Lacing           2               

== Cyberware ==

(all is Alphaware)

Cyberware      Rating
Cybereyes      3   [12]
   Flare Comp   [1]
   Image Link   

   Low Light Vision   [2]
   Smartlink   [3]
   Thermographic   [2]
   Vision Enh.   [3]
   Vision Magnif.   [2]
Bone Lacing      2

== Gears ==

Quick Draw Holster
2 Ares Predator
5 Spare Clip + 1700b
Lifestyle (Low - one month)
FakeID 4 + Fake Gun License 4
Medikit Rating 3
3 Commlink (Metalink, DR1)
3 Stim Patch (Rating 6)

== Vehicule ==

* Evo Falcon (Bike, off road, Yamaha Growler equivalent) :
H       S         A B A  P S s
4 / 5  3 / 4    1  5 5  1  1  1


« Last Edit: <09-06-16/0428:02> by belaran »


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« Reply #5 on: <08-31-16/0600:59> »
A spirit of men is a dog's best friend. Rex found that out the hard way. He isn't quite sure what happened, but two months ago he woke up in the streets of Seattle. No money, no memories and no muscles to speak of. He was so weak he could barely crawl although he felt otherwise healthy. The only thing he had was some kind of fancy wet suit with a bunch of electrodes trailing out of it, leading him to believe that he was kept in some kind of clinic. His head hurt as if it was close to bursting and when he concentrated he thought he heard voices screaming incoherently into his ears.
At this particular moment of crisis he became aware of a presence urging him to turn himself into a dog. To his own surprise he knew exactly how to do it. Once the transformation was done, the screaming had stopped completely and he could think clearly for the first time since he awoke - and not a minute to soon:
A team of armed men swarmed into the back yard, securing the area until they found the discarded clothes.
One of the man took out an old fashioned radio: "Leader, here Alpha 2. He ditched his suit and the nanite signal has also vanished..."
"... No, no sign of combat or a body. Only rats in the bins and some stray dog around. The guys sanity is probably gone by now, but we'll increase the perimeter and start searching around. Maybe he managed to wrap his head with tinfoil to block the signals. Don't worry, we'll find him."

Reginald "Rex" Waas has supposedly become the victim of CFD. He doesn't know for sure because he can't remember anything clearly before he turned himself into a dog and escaped the search team. The transformation helps him to keep his head clear - and probably any nanites in the same place all other cyberware goes with a transformed body. So far he pieced together that he must have been kept in suspended animation somewhere, so people could study the effects of CFD on mages.
He is certain that he was saved by his totem - or rather a Kami - who taught (or reminded) him to change his form. Now he stays changed as long as he can, conjuring a spirit of men when he needs sleep to keep the transformation going.

Step by step he has adapted to his new life, sending spirits to fetch things he can't access as an animal or astrally projecting and manifesting when he needs to interact with people directly. He is obsessed to find a way to get rid of the nanites and to get his memories back.
In the mean time he has found work in the shadows as "Rex the Wonder Dog". He even managed to get himself custom armor made to his specifications to appear as a service animal. If necessary he changes into the shape of a large cat, a wolf or - with some preparation - even into a black bear.
He disguises his true nature on the astral with illusions, but most of his contacts know or at least guess what's up and avoid having contact with him - it's probably only a matter of time until the mysterious search team finds him or the bounty on his head gets to big for the morals of his acquaintances.

The day that happens will be a dull day: "Dog bites man" is after all not news... 

== Info ==
Street Name:
Name: Reginald "Rex" Waas
Movement: 4/8
Karma: 56/96
Street Cred: 9
Notoriety: 0
Public Awareness: 0
Elf m Age 22
Height 1,75 Weight 55
Composure: 13
Judge Intentions: 13
Lift/Carry: 5 (15 kg/10 kg)
Memory: 7
Nuyen: 167.500

== Priorities ==
Metatype: D - Human or Elf
Attributes: C - 16 Attributes
Special: A - Magician or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 4
AGI: 2
REA: 1
STR: 1
CHA: 8(12)
INT: 5(9)
LOG: 2
WIL: 5(9)
EDG: 1
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                10 + 1d6
Rigger Initiative:         10 + 1d6
Astral Initiative:         18 + 2d6
Matrix AR Initiative:      10 + 1d6
Matrix Cold Initiative:    9 + DP + 3d6
Matrix Hot Initiative:     9 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    5(8 )
Social:                    9(13)
Astral:                    9(13)

== Active Skills ==
Animal Handling            : 0                      Pool: 7
Arcana                     : 1                      Pool: 3
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 1
Assensing                  : 2                      Pool: 7 (11)
Astral combat               : 1                      Pool: 6 (10)
Automatics                 : 0                      Pool: 1
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 7
Counterspelling            : 6                      Pool: 12
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 3
Escape Artist              : 0                      Pool: 1
Etiquette                  : 1                      Pool: 9
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 6                      Pool: 8
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 0                      Pool: 7
Instruction                : 0                      Pool: 7
Intimidation               : 0                      Pool: 7
Leadership                 : 1                      Pool: 9
Longarms                   : 0                      Pool: 1
Navigation                 : 5                      Pool: 10
Negotiation                : 1                      Pool: 9
Perception                 : 6                      Pool: 11
Performance                : 0                      Pool: 7
Pistols                    : 0                      Pool: 1
Sneaking                   : 6 [Urban]              Pool: 8 (10)
Spellcasting               : 6 [Manipulation]       Pool: 12 (14)
Summoning                  : 6 [Spirits of Man]     Pool: 12 (14)
Survival                   : 5                      Pool: 10
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 5                      Pool: 10
Unarmed Combat             : 6 [Tooth and Claw]      Pool: 11 (13)

== Knowledge Skills ==
English                    : 6                      Pool: 11
Magical Theory             : 6                      Pool: 8
Underworld                 : 2                      Pool: 7

== Contacts ==
Anton Stark; Armorer (6, 1)
Dough Dougan;  Fixer (6, 1)
Isabel ; Bartender (2, 1)
Jeremy Jones; Talismonger (6, 1)

Bonus Contact:
Pankratius Schmitt, (5, 4)

== Initiation==

== Quickened Spells==
On Rex:
F6 Manascape (6 hits, 1 Karma)
F8 Increase Charisma (5 hits, 1 Karma)
F8 Increase Willpower (4 hits, 1 Karma)
F8 Increase Intuition (7 hits, 1 Karma)

On Waywalker
F6 Increase Inutition (5 hits, 1 Karma)
F6 Increase Reflexes (6 hits, 1 Karma)
== Foci==
Spell Focus (Health, Sustaining) F3 (Bound)

== Qualities ==
Amnesia (Surface Loss)
Driven (Uncover Past)
Focused Concentration (Rating 3)
Low-Light Vision
Mentor Spirit "Beast" (Shark) (Mentor's Mask)
One of them
Quick Healer
Superhuman Psychosis
Too Pretty To Hit
Wanted (50.000€)

== Spells ==
(Tradition: Shinto, Resist Drain with WIL + CHA (21))
Combat Sense               DV: F
Increase [Attribute] (CHA) DV: F-3
Increase [Attribute] (INT) DV: F-3
Increase [Attribute] (WIL) DV: F-3
Increase Reflexes          DV: F
Heal                       DV: F-3
Lightning Bolt (Limited)   DV: F-5
Magic Fingers              DV: F-2
Mana Barrier               DV: F-2
Manascape                  DV: F-2
Reinforce                  DV: F-1
Shapechange                DV: F-3

== Lifestyles ==
Doghouse  1 months (Low, Special Work Area: Summoning)

== Weapons ==
Shock Gloves
   Pool: 11   Accuracy: 3   DV: 8S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 11   Accuracy: 3   DV: 1S   AP: -   RC: 2

== Gear ==
Critter Body Armor (12) (Drake Mod)
   +Isolated (6)
   +Chemical Resistance (6)
   +Electrochromic Clothing

Critter Earphones R6
   +Audio Enhancement Rating 3

Critter Goggles R6
   +Flare Compensation
   +Image Link
   +Vision Enhancement Rating 3
   +Electronic Parts x2 (Persona Mod)

Magical Lodge Materials Rating 6
Reagents x38
« Last Edit: <05-21-17/0657:15> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


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« Reply #6 on: <09-01-16/1701:02> »
Updated the main post with info on the RRMP :)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


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« Reply #7 on: <09-04-16/1855:13> »
It's up.
« Last Edit: <09-05-16/0929:22> by Haywire »
«Never, ever, cut a deal with a dragon.»


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« Reply #8 on: <09-05-16/0435:14> »
Seems like I'll have to gear the first run towards a matrix adventure  ;D

Could you copy that character into your placeholder? I'll link up all characters to the main post as soon as the rest is online.

Chop, chop. To star this game I need to know all characters, including yours  ;)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


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« Reply #9 on: <09-05-16/0736:17> »
It's up! Enjoy!


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« Reply #10 on: <09-05-16/1008:55> »
Ok, let's get this party started.

Remember to number your posts, every two posts is worth 1 Karma and 2000 Nuyen.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


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« Reply #11 on: <09-07-16/0546:15> »
Quick question on dice rolls, how do we do 'em? Do I post what I want rolled and does the GM do the rest? If I want to  summon a spirit does the GM roll my summoning skill, the spirit's resist and my drain roll?


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« Reply #12 on: <09-07-16/0636:15> »
I'd suggest using
It's reliable and has the option to give you the number of successes if you express it in the format: xd6t5

I can roll for you, but I'd prefer it if you handled it with orokos and just posted the link to your dice rolls
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex


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« Reply #13 on: <09-07-16/0656:10> »
Alright, I'll use Orokos then. But I can't make heads or tails from the explanation. What do I put in to roll shadowrun dice? And what about edge?


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« Reply #14 on: <09-07-16/0709:27> »
There is a help page:

For Edge with exploding dice you just use xd6h5
Rerolls, you just enter manually a second roll with the correct number of dice.

You can test it by writing "test" into the Campaign text field
(after you registered)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex