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Umbrae Europae [OOC]

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Jack_Spade

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« Reply #75 on: (05:41:36/10-31-16) »
Control Rig doesn't increase the actual speed, but your limit. That said, you are airborne, your target is on foot, so you shouldn't need more than a round to catch up with him.

As for Frank:
Your astral sight is blocked completely, the light fog mod can be compensated with IR vision, but you still have to spend an action to take down the barrier for this round, which means Anton will reach outside long before you (he is also quite a bit faster than you at 16 m/round)
« Last Edit: (05:45:11/10-31-16) by Jack_Spade »
talk think matrix

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Revenant Kynos Isaint Rex

Haywire

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« Reply #76 on: (05:50:09/10-31-16) »
So, for my next action on Inititative 11 I should be able to shoot him, right?
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Jack_Spade

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« Reply #77 on: (06:53:19/10-31-16) »
correct
talk think matrix

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Revenant Kynos Isaint Rex

Haywire

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« Reply #78 on: (02:35:47/11-04-16) »
Is there any Matrix activity from the boat/Anton's place?
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Jack_Spade

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« Reply #79 on: (05:55:05/11-04-16) »
There are quite a few matrix active things in the house - mainly kitchen appliances, heating, door locks etc., but no commlinks or other PANs. No sign of a boat either (which would be towed to the pier)

talk think matrix

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Revenant Kynos Isaint Rex

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« Reply #80 on: (01:51:48/11-07-16) »
Should we use Run and Gun repair rules or Rigger 5? (i.e. 10% per box or 5% per box? Either way is ok for me, just to have a consensus.
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Jack_Spade

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« Reply #81 on: (02:52:37/11-07-16) »
Rigger 5, it's the newer and therefore hopefully correct version (good of you to mention it. I didn't notice that there was a discrepancy)
So the repair will be a lot cheaper.

I officially declare the first chapter of Umbrae Europae over.

Time to spend money, Karma and introduce new team mates  ;D
talk think matrix

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Stoneglobe

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« Reply #82 on: (14:55:02/11-07-16) »
[spoiler]
== Info ==
Name: Jack Conner                 Alias: Silver Fox
Human, Male                       Movement: 10/20
6' 1", 70kg                       Composure: 9
Street Cred: 0                    Judge Intentions: 11
Notoriety: 0                      Lift/Carry: 6 (45 kg/30 kg)
Public Awareness: 0               Memory: 9
Karma: 0                          Nuyen: 310
Age: 50                           Skin: Caucasian
Eyes: Blue                        Hair: Sat& Pepper

== Priorities ==
Metatype: D,1
Attributes: B,3
Special: E,0
Skills: A,4
Resources: C,2

== Attributes ==
BOD: 3                            CHA: 6
AGI: 4 (5)                        INT: 5
REA: 3 (5)                        LOG: 3 (4)
STR: 2 (3)                        WIL: 3
EDG: 5                           

== Derived Attributes ==
Essence: 3.02                     Initiative:           8 (10) + 1d6
Physical Damage Track: 10         Rigger Init:          10 + 1d6
Stun Damage Track: 10                Matrix AR Init:  10 + 1d6  Matrix VR Cold Init:  5 + DP + 3d6  Matrix VR Hot Init:   5 + DP + 4d6

Physical: 5                     
   Autopicker [+6] (Only for picking a mechanical lock)

Mental: 8                       
   Medkit [+6] (Only for First Aid and Medicine)
   Vision Enhancement [+2] (Only for visual Perception)

Social: 7                       
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Mortimer of London: Greatcoat Coat [+1] (Must be visible)


== Active Skills ==
Computer (Matrix Search)          Base: 1  + Karma: 0  = 1   Pool: 5 (7)
Con (Seduction)                   Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Disguise                          Base: 4  + Karma: 0  = 4   Pool: 13
Etiquette (Corporate)             Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Gymnastics                        Base: 3  + Karma: 0  = 3   Pool: 8
Leadership (Direct)               Base: 5  + Karma: 0  = 5   Pool: 11 (13)
Navigation                        Base: 3  + Karma: 0  = 3   Pool: 8
Negotiation (Diplomacy)           Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Palming                           Base: 4  + Karma: 0  = 4   Pool: 9
Perception                        Base: 5  + Karma: 0  = 5   Pool: 10
Pilot Ground Craft                Base: 0  + Karma: 1  = 1   Pool: 6
Pistols (Semi-Automatics)         Base: 4  + Karma: 0  = 4   Pool: 9 (11)
Running                           Base: 3  + Karma: 0  = 3   Pool: 6
Sneaking                          Base: 4  + Karma: 0  = 4   Pool: 9
Survival                          Base: 3  + Karma: 0  = 3   Pool: 6
Swimming                          Base: 3  + Karma: 0  = 3   Pool: 6
Tracking                          Base: 3  + Karma: 0  = 3   Pool: 8
Unarmed Combat (Juijitsu)         Base: 6  + Karma: 0  = 6   Pool: 11 (13)

== Knowledge Skills ==
Area Knowledge: London            Base: 2  + Karma: 0  = 2   Pool: 9
Area Knowledge: Moscow            Base: 2  + Karma: 0  = 2   Pool: 9
Area Knowledge: Rhine-Ruhr Megaplex Base: 2  + Karma: 0  = 2   Pool: 9
Area Knowledge: Seattle           Base: 2  + Karma: 0  = 2   Pool: 9
Area Knowledge: Tokyo             Base: 2  + Karma: 0  = 2   Pool: 9
Art                               Base: 0  + Karma: 1  = 1   Pool: 7
Corporate Talent (Scientists)     Base: 1  + Karma: 0  = 1   Pool: 8 (10)
English                           N                     
French                            Base: 2  + Karma: 0  = 2   Pool: 10
German                            Base: 6  + Karma: 0  = 6   Pool: 14
Japanese                          Base: 4  + Karma: 0  = 4   Pool: 12
Johnsons                          Base: 0  + Karma: 2  = 2   Pool: 9
Politics                          Base: 0  + Karma: 1  = 1   Pool: 7
Psychology                        Base: 2  + Karma: 0  = 2   Pool: 8
Russian                           Base: 6  + Karma: 0  = 6   Pool: 14
Security Design                   Base: 0  + Karma: 1  = 1   Pool: 8
Security Tactics                  Base: 0  + Karma: 1  = 1   Pool: 7
Shadow Community                  Base: 2  + Karma: 0  = 2   Pool: 9
Spanish                           Base: 2  + Karma: 0  = 2   Pool: 10
Sprawl Life                       Base: 0  + Karma: 2  = 2   Pool: 9
Syndicates                        Base: 2  + Karma: 0  = 2   Pool: 9
Tradecraft                        Base: 0  + Karma: 1  = 1   Pool: 7

== Contacts ==

Heinrick Dean (Corporate Headhunter), Geneva (CON: 4, LOY: 2)

Name/Alias: Heinrick Dean/The Man
Metatype: Homo Sapiens Sapiens
Age: Indeterminate - appears to be in early 40's
Height: approx 5' 11"
Weight: approx 85kg
Profession: Corporate Headhunter - both through legitimate and not so legitimate means
Appearance: A slightly overweight, balding, middle aged human male. He almost always wears a suit, favouring either Armante or Zoe, and is certainly not a slob.
Information: Heinrick has been in the game a long time now, getting the people corps want/need for special projects through whatever means is necessary. His main area of specialty is R&D and scientists, He has ins with all the major AAA and AA corps having worked with all at one point or another throughout his career. Whilst Heinrick is officially based out of Geneva he also travels extensively throughout Europe and the the rest of the world as contracts and demand takes him. He tends to prefer meeting in expensive restaurants has permanent tables at several of Europe's premier dining establishments for conducting face to face meetings.

Julius Dean (Info Broker), Barcelona (CON: 3, LOY: 2)

Name/Alias: Unknown/Julius Dean
Metatype: Homo Sapiens Sapiens
Age: Indeterminate - appears to be in late 70's
Height: approx 5' 8"
Weight: approx 75kg
Profession: Info Broker
Appearance: A completely bland and unremarkable person, Nothing about him stands out other than the faint scent of ginger, caused by his love of preserved ginger. Always dressed in a suit, though never the same one, and always at least 10 years out of fashion.
Information: Julius has been around a long time and got to know a lot of different people, and their secrets, over the years. He operates out of a pimped up warehouse in Barcelona and is always looking to acquire new information. He alsmost doesn't seem to care what the information is as he believes that anything can hold value to the right individual. He is never without a jar of preserved ginger and will suck noisily on them throughout any conversation/meeting.

Madame Butterfly (Fixer), Mayfair (London) (CON: 4, LOY: 3)
 
Name/Alias: Unknown/Madame Butterfly
Metatype: Homo Sapiens Nobilis
Age: Indeterminate - appears to be in early 30's
Height: approx 6'1"
Weight: approx 55kg
Profession: Club Owner (Legitimate) Agent (Fixer/Criminal)
Appearance: Madame Butterfly is a tall and striking elven female of indeterminate age. Whilst she appears to be in her early 30's it is believed that she is at least 60 years old (The Butterfly Effect has been open for over 30 years). She always dresses immaculately for the occasion and can seemingly fit into any environment. Her standard matrix persona is that of a tall, willowy elf in a chromatic black cocktail dress with neon green cybereyes.
Information: Madame Butterfly runs The Butterfly Effect, an exclusive Gentlemen's Club in Mayfair, London. Entry to the club is by invite only and rumours abound concerning what entertainments are actually on offer in the club. Prior to the opening of The Butterfly Effect no one had ever heard of Madame Butterfly and it is not certain where she got the finance or backing to open such a luxurious club in one of the most expensive districts in London. Over the years there have been several unsubstantiated rumours concerning her origins including:

● that she was once an escort herself who was favoured by either an Arabic or Tir Tairngire Prince, the human form of Lofwyr or the Oyabun of Oyabun
● that she is one of the so called "Immortal Elves" from one of the 2 Tir nations and has personal finance to rival many AA corporations
● she was a Bunraku Sex Doll whom the madame took a liking to, and who ended up taking over the business when the previous madame died, possible at Madame Butterfly's hands

She also works as a fixer/agent, though she never mixes the 2 vocations and will not acknowledge a runner contact should they somehow gain entry to her club, though she has been known to give either guest or, in a handful of cases, permanent membership to those who have worked directly for her and performed exceptionally well. All of her illicit meetings/contacts are carried out in her custom designed matrix host and to gain access she either contacts you and gives you the code or more often you have to prove your worth by finding out about the additional services she supplies and hacking your way in, or arranging for someone to hack in and add you to the list of accepted parties.

== Qualities ==
Aged (Rating 1)
Linguist
School of Hard Knocks
Vendetta (Vory v Zakone)
Weak Immune System

== Lifestyles ==
Primary Cologne (Rhine-Ruhr Megaplex): (Low)  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 1
Datajack
False Face
Mnemonic Enhancer Rating 2
Muscle Replacement Rating 1
Reaction Enhancers Rating 2

== Armor ==
Ares Victory: Globetrotter Jacket   12
   +Liner - Chemical Protection (4)
   +Holster
Ballistic Mask                      2
Forearm Guards                      1
Mortimer of London: Berwick Suit    9
   +Concealability
   +Custom Fit
   +Electrochromic Clothing
Mortimer of London: Greatcoat Coat  3
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing

== Weapons ==
Colt America L36
   +Concealed Quick-Draw Holster
   +Laser Sight
   +Silencer
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 9 (11)   Accuracy: 8     DV: 7P       AP: -     RC: 2
Knife
   Pool: 4        Accuracy: 5     DV: 4P       AP: -1    RC: 2
Shock Gloves
   Pool: 11       Accuracy: 5     DV: 8S(e)    AP: -5    RC: 2
Unarmed Attack
   Pool: 11       Accuracy: 5     DV: 3S       AP: -     RC: 2

== Martial Arts ==
Jujitsu
   +ClinchRGRG
   +Throw PersonRGRG

== Commlink ==
Pulse Wave (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Sim Module
Sony Angel (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Sony Angel (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
Ammo: APDS (Light Pistols) x30
Ammo: Stick-n-Shock (Light Pistols) x30
Autopicker Rating 6
Crash
C-Squared Rating 6
Datachip x10
Fake SIN (Jack Jones) Rating 4
   +Fake License (Concealed Carry Permit) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Firearms License) Rating 4
   +Fake License (Restricted Implant License) Rating 4
   +Certified Credstick, Standard
   +Certified Credstick, Standard
   +Certified Credstick, Standard
   +Certified Credstick, Standard
Glasses Rating 4
   +Flare Compensation
   +Low Light
   +Vision Enhancement Rating 2
Medkit Rating 6
Micro-Transceiver
Miniwelder
Security Tags x10
Security Tags x10
Slap Patch, Trauma Patch
Stealth Tags x10
Stealth Tags x10
Tag Eraser
Theatrical Cosmetics Kit
White Noise Generator Rating 6

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Morphing License Plate
   +Spoof Chips
   +Sensor Array Rating 2
      +Atmosphere Sensor Rating 2
      +Camera Rating 2
      +Geiger Counter Rating 2
      +Laser Microphone Rating 2
      +Motion Sensor Rating 2
      +Radio Signal Scanner Rating 2
      +X-Ray Rating 2
      +Omni-directional Microphone Rating 2

== Description ==
A fit looking 50 something year old white male. This changes on a regular basis due to the use of his false face cyberware

[/spoiler]

Jack was born in London to two low level supervisors who worked for Cross Applied Technologies. Early aptitide testing revealed his natural affinity for languages which led to him being fast tracked for Enhanced Education, CATco's special schooling for potential Seraphim candidates.

During his training Jack did well, finding that the he thrived in the environment. His language skills were trained up and it soon became obvious that social manipulation and infiltration were the areas for him to focus on. Whilst training he also attended Cambridge University where he studied both modern languages and psychology. It was during this time that the first of his various implants were also installed.

Unfortunately for Jack things did not continue to go well. At the end of his second year at Cambridge Jack was tasked as support for an operation in Moscow against a Yamatetsu subsidiary. The operation was the extraction of a high ranking corporate researcher who specialised in genetic manipulation and was to be his final test as entry into the ranks of the Seraphim.

Jack had been tasked with maintaining the operational safehouse in Moscow, arranged through one of the other team members Vory v Zakone contacts. Once the safehouse was set Jack would then become one of the spotters and ground support to run interferance during the extraction should it be required. He did as expected and secured the safehouse ready for the extraction before taking the initiative and arranging 3 additional exfiltration routes as back up using the same Vory contacts who had provided the safehouse. At first it seemed that everything had gone according to plan. The scientist was grabbed and moved to the safehouse ready for exfiltration whilst Jack and the other support team ran interferance to prevent the extraction being tracked.

Then the proverbial hit the spinning blades and everything went to hell. Turned out the Vory contacts had seen the opportunity to make even more money by playing both sides of the fence and had sold out the safehouse and exfiltration routes, that Jack had arranged, back to Yamatetsu. Before Jack could make it back to the safehouse the HTR teams had struck and taken control. The rest of Jack's team, including his instructors, were either captured or killed leaving Jack stuck in Moscow with no exit strategy in place and no support. Realsiing the enormity of what had happened Jack had no choice but to go to ground and try to find his own way out. Meanwhile CATco, realsing the op was completely burned, implemented their scorched earth policy and destroyed all records of the team including their corporate SINs so that they could not be traced back to CATco.

Jack managed to survive his time in Moscow, he knew that his best chance was to align himself with the criminal elements that directly opposed the Vory so he turned to the Chechen Obschina instead. Using the information he had on the Vory operations he was able to make himself useful enough to the Chechens to parley that into a new identity and a safe exit from Russia.

Given the skills he had and the fact that he no longer officially existed Jack turned to the shadows to make his way in life. Whilst he has always continued to operate on the borders of the corporate world, where he still maintains a keen interest in their rising stars who would be ripe for extraction, Jack is also a realist and knows that sometimes you can't afford to turn a job down even if you don't like it that much.

Jack has continued to drift throughout Europe and the rest of the world, often ending up in both Tokyo and Seattle, though he somehow always ends up returning to central Europe where his language skills serve him best. He has never really put down roots and rarely stays in one place for any great length of time, instead always moving to wherever the next job takes him. Even when he does stay in an area for any length of time he will often change his base of operations rather than risk becoming associated with any one area.
« Last Edit: (15:08:03/11-07-16) by Stoneglobe »
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer

"Speech" Thought >>Matrix<< >>Astral<<

Jack_Spade

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« Reply #83 on: (15:18:34/11-07-16) »
Nice character, added him to the introduction post.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Haywire

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« Reply #84 on: (16:16:54/11-07-16) »
So, to sum repair cost up, I'm footing a bill of 6.960 NY, half payed by Franck, right? (I'd say we split even 3.500/3.500 NY, and the 40 more goes as an extra to my contact). Are you ok with that?
«Never, ever, cut a deal with a dragon.»

Jack_Spade

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« Reply #85 on: (16:18:04/11-07-16) »
Sure, that sounds reasonable.  :)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Stoneglobe

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« Reply #86 on: (17:29:39/11-07-16) »
Nice character, added him to the introduction post.

Thanks and thanks  ;D
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer

"Speech" Thought >>Matrix<< >>Astral<<