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[OOC] Missions 2 - Parliament of Thieves

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Boer_Kommando

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« Reply #210 on: <01-22-11/1907:18> »
how hard would it be to use the sidewalk?

Sentinemodo

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« Reply #211 on: <01-22-11/1937:16> »
That it included in the roll, to move fast in traffic jam means you'll squize between lanes, use sidewalk, brush cars away, but not directly colliding
Sorry for a small delay ;)

Denver Missions
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Bewilderbeast

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« Reply #212 on: <01-22-11/1950:47> »
Yes... I'll activate the flashpak and toss it out the window. Eight-Stone'll do that as soon as he's able. Sorry, still figuring out the combat rules, and I don't really understand Initiative and holding your actions and stuff all that well.
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Boer_Kommando

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« Reply #213 on: <01-22-11/1956:30> »
can I get a damage assessment so I can post appropriately (Damage done to Mata)

Sentinemodo

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« Reply #214 on: <01-22-11/2010:03> »
can I get a damage assessment so I can post appropriately (Damage done to Mata)

not quite understood, but you're at 1/10 CM if I read correctly. You got shot with tiny, tightly packed metal slivers function as the business end of a flechette round. Straight in the chest. You have an actual massacre over front of you body, spilling lots of blood and skin parts, mixed with parts of front glass, its painy as hell to be alive, but since it was flatchette, there is nothing like big gaping hole under your neck or something like that.

and its a -3 to all dicepools btw.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Chrona

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« Reply #215 on: <01-22-11/2041:51> »
Drek that's a complication worthy wound i think. trying to find the rules

Chrona

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« Reply #216 on: <01-22-11/2059:46> »
This is upto you sent, its an optional rule from augmentation
Quote
Heavy Damage
Any time a character takes a large amount of damage at one
time (7 or more boxes of either Physical or Stun damage from a
single attack), the character makes an immediate Edge (1) Test. If
the test fails, something is seriously wrong with the character and
will not heal without medical or magical assistance. (Alternately,
damage of this sort may be automatic with any wound that inflicts
7+ boxes at once).
Severe wounds that result from heavy damage are typically
life-threatening. Possibilities include:
• Blood Loss: Wherever those bullets went, they took part of a
major artery or vein with them. The character will leak precious
bodily fluids, incurring extra damage as if he is suffering from
Physical Damage Overflow (p. 244, SR4) until the wound is
stabilized. Even blunt trauma can cause this kind of bleeding,
though it will usually occur internally.
• Brain Damage: Head trauma disorients the character for now,
and may result in partial disablement, memory loss, retardation,
or even personality changes in the future.
• Broken Bone: A snapped rib, cracked femur, or shattered foot
is making the character miserable, though he can still function.
Apply dice pool and movement modifiers as appropriate.
• Implant Destruction: One of the character’s implants’ time
has come. His internal commlink may now be a headweight,
his chemical gland may have ruptured all over his pants, or his
cybereyes may have been ripped from their sockets. The implant
will either need some hefty restoration or replacement.
• Irreparable Organ Damage: The character loses a lung, his
liver, or his spleen. Though he can continue to function for
a short period, he needs serious medical attention and some
organ transplant surgery.
• Limb Loss: The character is separated from his arm or another
limb in a fashion that sprays blood everywhere. Arterial blood
is under high pressure and can easily spurt up to 6 meters—be
creative. The character suffers additional wound penalties and
begins dying. The character begins taking additional damage as
if from Physical Damage Overflow (p. 244, SR4) until stabilized.
A transplant or cyberlimb replacement is in his future.
• Major Disfiguration: The character suffers a massive wound
that threatens to uglify him for life. Whether he loses part of his
skull, an eye and a nose, mangles his hand, or has all of the skin
burnt from his face, he will need major cosmetic or transplant
surgery and may be unrecognizable in the meantime.

Boer_Kommando

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« Reply #217 on: <01-22-11/2313:28> »
You'd think someone was trying to off Mata  :P

Chrona

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« Reply #218 on: <01-22-11/2319:26> »
You'd think someone was trying to off Mata  :P

Hey I'm keeping it fair to the rules, i tried to help too ;P

Bewilderbeast

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« Reply #219 on: <01-23-11/0059:02> »
Okay, like I said, I'm still not sure how combat and initiative work. But I've officially decided on my course of action.

Eight-Stone will drop his axe and pick up his shotgun. If Censor gives him the barrier foam, he will spray a line of foam through the back of the van, parallel to the rear doors. This will give him some cover to crouch behind once the van starts moving, and he can fire his shotgun out the back at any pursuers once the van doors are opened.

So, I'm a newb, but I think:
Dropping the axe is a free action.

Picking up the shotgun is a simple action.

Creating the barrier, I'm assuming, is at least a complex action. Somebody with that specific book will have to tell me.

So I think that leaves me with one last simple action. I'll hold it for now... can I ready it to shoot any gangster that try to open the rear doors of the van from the other side?

Edit: It appears I'll have to use my other simple action to get the barrier foam. That's okay... I'll open the van doors and start blasting on my next initiative pass. Somebody tell me when it's my turn to post, and I'll detail Eight-Stone's actions in the IC thread.
« Last Edit: <01-23-11/0101:36> by Bewilderbeast »
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Chrona

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« Reply #220 on: <01-23-11/0135:48> »
i pasted all the info from war, it lacks what kind of action. probably complex

Sentinemodo

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« Reply #221 on: <01-23-11/0310:30> »
Okay, like I said, I'm still not sure how combat and initiative work. But I've officially decided on my course of action.

Eight-Stone will drop his axe and pick up his shotgun. If Censor gives him the barrier foam, he will spray a line of foam through the back of the van, parallel to the rear doors. This will give him some cover to crouch behind once the van starts moving, and he can fire his shotgun out the back at any pursuers once the van doors are opened.

So, I'm a newb, but I think:
Dropping the axe is a free action.

Picking up the shotgun is a simple action.

Creating the barrier, I'm assuming, is at least a complex action. Somebody with that specific book will have to tell me.

So I think that leaves me with one last simple action. I'll hold it for now... can I ready it to shoot any gangster that try to open the rear doors of the van from the other side?

Edit: It appears I'll have to use my other simple action to get the barrier foam. That's okay... I'll open the van doors and start blasting on my next initiative pass. Somebody tell me when it's my turn to post, and I'll detail Eight-Stone's actions in the IC thread.

1. don't worry about the rules too much - I am as much newb as you are ;)
2.  you can do (one free and two simple) or (one free and one complex action)

also the foam needs three seconds which means entire round - you 3 Initiative Phases, which mean that in that time, you'll have 6 simple actions or 3 complex, so this is not important here. the net result would be that you'll hold your last action, kick off the door as a first action in next round.

btw you could make it faster and use Strykers body as cover *evil grin* you'd only need to make him unmoving somehow 
 
Sorry for a small delay ;)

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Chrona

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« Reply #222 on: <01-23-11/0314:29> »
I know hes cast armour on himself but thats mean sent xD

Sentinemodo

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« Reply #223 on: <01-23-11/0316:59> »
But back to Stryker
- he can also do something
1. throw granades
2. use up the service to his force 4 spirit of man to defend you
3. shoot through windows
4. cast Powerbolt
5. cast Healing

he has 3 IP, unless he goes back and overrule, I'd say, 1: throw this flashpak of yours, 2: use service, 3: cast healing

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #224 on: <01-23-11/0317:25> »
I know hes cast armour on himself but thats mean sent xD

I am GM, that's my nature, and I can't help it
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry