So with your intention for characters to be able to drop in and out if needed, I felt like it was a good opportunity for one that might not make it the whole time without being aggressively 'voted off the island' but that would be interesting with a cliquey group of children.
14yo female aspected black magic conjurer with a chaos mentor spirit and 'imaginary friends':
[spoiler]Lindsey never had parents. Well, obviously she had parents or she wouldn't exist, but she never knew them. Her earliest years were a caricature of a normal family life as she was passed from home to home, only of interest to her 'parents' for as long as the checks kept coming. As she got older, the lack of true caring from the people around her became more and more apparent and she started to act out in an attempt to get an honest reaction, any reaction at all really. And, as with anything you practice at, she eventually got really good at it. So good that even the money coming in started to be insufficient to balance out the trouble she was causing. Shortly after she turned eight years old she got tired of the increasing feelings of inadequacy from being passed around like a hot potato and ran away from 'home'.
Life on the street was... different. There's no feeling quite like being alone in a crowd. Sure, you get the occasional person asking where your parents are, but they don't really care, it's just what they're supposed to do. On the plus side, noone expects a tiny child to be the one that just lifted the credstick from their pocket, and yet, there she was with money for another meal. She... subsisted... yes, that's a good word... in this way for months. Keeping track of time seems to lose its importance when all your energy is being devoted to keeping yourself fed. The only thing that was changing in her life was the loneliness that just kept growing. Turns out, there was something worthwhile in those people she abandoned, even if it wasn't apparent then.
It was about this time that she found Eris. Older, bigger, self-assured... happier... Eris was everything Lindsey wanted to be. Along with Eris came others; not permanent fixtures like her, but they made up for their transientness with their numbers. The days where a bunch of them would play with her were her favorites, although she was always worn out by the end of them. Not everything was roses and sunshine though, she was still living on the streets, and those streets seemed to be getting meaner. For some reason the animals in the alleys and the sewers and the darkness were becoming more aggressive and actually attacking her now. Weird animals too, ones she had thought were just in her imagination, but yet there they were. Luckily, most of the time her new friends were there to help her fend off the attacks, but some times it was just her, and those times were hard. More than once Eris found her curled up in an alley, scratched and bleeding, and helped her call friends to tend her wounds and explain to her how she could do better next time.
Eris somehow knew Lindsey was still lonely and so encouraged her to try and find other people to associate with. Lindsey started to be more social, talking with the street vendors, playing with other kids, acting as lookout for the corner gangs. She quickly discovered, though, that noone other than herself could see Eris or her other friends, and talking about them too much led to uncomfortable situations. With time her confidence increased and she became accepted in a number of different groups, welcomed even. Eris' tone started to change a little bit then, becoming darker, more sinister. She started encouraging Lindsey to play a new kind of game. To turn people against each other so that they'd seek solace with her instead of their friends. To trust her. It wasn't really much different than what she used to do with her foster families, just more hidden. Engendering the reaction she wanted turned out to be a good bit harder than just causing any reaction at all, though, and so she ended up moving around frequently as she wore out her welcome when her activites were discovered. Practice, again, makes perfect, and she had no shortage of practice, so by the time she was fourteen she had managed to stay in the same place for over a year. Keeping track of the dynamics of the multiple gangs of children in that area was now virtually impossible for an outsider as she kept the pot stirred just enough to ensure no lasting bonds could form with anyone except herself. A rumor here, some innuendo there, convincing someone to say something incriminating with the help of her friends, but none of it could be pinned on her. She somehow managed to stay just out of the fray, the impartial newcomer that, for some reason, everyone trusted more now than they did their longtime 'friends'. She'd found her family.[/spoiler]
Stat block:
[spoiler]
== Info ==
Name: Lindsey
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 11
Judge Intentions: 10
Lift/Carry: 2 (15 kg/10 kg)
Memory: 8
Nuyen: 5000
== Priorities ==
Metatype: E - Human
Attributes: B - 20 Attributes
Special: B - Adept, Magician, or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 6,000¥
== Attributes ==
BOD: 1
AGI: 5
REA: 3
STR: 1
CHA: 5
INT: 5
LOG: 2
WIL: 6
EDG: 2
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 8 + 1d6
Rigger Initiative: 8 + 1d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 8 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 9
Stun Damage Track: 11
== Limits ==
Physical: 2
Mental: 5
Social: 8
Astral: 8
== Active Skills ==
Animal Handling : 0 Pool: 4
Archery : 0 Pool: 4
Armorer : 0 Pool: 1
Assensing : 6 Pool: 11
Astral Combat : 6 [Spirits] Pool: 12 (14)
Automatics : 0 Pool: 4
Banishing : 6 Pool: 12
Binding : 6 Pool: 12
Blades : 0 Pool: 4
Clubs : 0 Pool: 4
Computer : 0 Pool: 1
Con : 6 [Fast Talk] Pool: 13 (15)
Cybercombat : 0 Pool: 1
Demolitions : 0 Pool: 1
Disguise : 0 Pool: 4
Escape Artist : 0 Pool: 4
Etiquette : 6 [Street] Pool: 11 (13)
First Aid : 0 Pool: 1
Forgery : 0 Pool: 1
Gunnery : 0 Pool: 4
Gymnastics : 0 Pool: 4
Hacking : 0 Pool: 1
Heavy Weapons : 0 Pool: 4
Impersonation : 0 Pool: 4
Instruction : 0 Pool: 4
Intimidation : 0 Pool: 4
Leadership : 0 Pool: 4
Longarms : 0 Pool: 4
Navigation : 0 Pool: 4
Negotiation : 0 Pool: 4
Palming : 1 [Pickpocket] Pool: 6 (
Perception : 1 Pool: 6
Performance : 0 Pool: 4
Pilot Ground Craft : 0 Pool: 2
Pilot Watercraft : 0 Pool: 2
Pistols : 0 Pool: 4
Sneaking : 1 Pool: 6
Summoning : 6 Pool: 12
Survival : 1 Pool: 7
Throwing Weapons : 0 Pool: 4
Tracking : 0 Pool: 4
Unarmed Combat : 0 Pool: 4
== Knowledge Skills ==
Cantonese : 4 Pool: 9
English : N Pool: 0
Gangs : 4 Pool: 9
Japanese : 4 Pool: 9
Or'zet : 3 Pool: 8
Russian : 4 Pool: 9
Sperethiel : 4 Pool: 9
Sprawl Life : 2 Pool: 7
Underworld : 1 Pool: 6
== Qualities ==
Aspected Magician
Computer Illiterate
Linguist
Mentor Spirit (Chaos)
Spirit Affinity (Man)
Spirit Bane (Beasts)
Spirit Whisperer
Uneducated
== Bound Spirits ==
Spirit of Man - James - F6 - S3
Spirit of Man - Simon - F6 - S3
Spirit of Man - Marie - F6 - S3
[/spoiler]