A magic user only has to beat an OR of 1 to light the planet earth on fire with ignite.
One could argue that, since the planet has an Astral Form, it therefore is a living thing (I even think the book says as much) and gets to resist Ignite with it's Body (+ half impact armor). Okay, maybe you'd house rule some "innate" natural armor like the troll has for good ol' planet Earth, but regardless, imagine, if you will, the Body DP of a planet... Me thinks you'll need a higher force casting...

Also, strick reading of the spell relating to objects:
The spellcaster must chieve enough net hits to beat a threshold equal to the target's Object Resistance (p. 183). Once the target ignites, it burns normally until it is consumed or extinguished.
For anything with a high combustion-point (everything combusts, if you get it hot enough), once it starts burning "normally", with nothing except the accelerated metal to fuel the fire, the metal will rapidly wick the heat away and douse the fire on it's own. You'll probably warp it, definitely anneal it, and possibly cause it to be a future structural problem, but your fire will very rapidly burn out.
After all, the official rules for a "normal" fire are that they burn as the GM directs them to (SR4A, pg. 165).
At the end of each subsequent Combat Turn, the gamemaster decides whether the fire has grown, shrunk, or stayed the same, depending on the item's flammability, eforts to put the fire out, environmental conditions, etc...
So the only GM's who have to worry about Ignite cracking beams or doing other crazy stuff they never thought it was intended for are the GM's who let it happen.