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Interest Check: Plots and Paydata

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Herr Brackhaus

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« Reply #75 on: <04-22-16/0045:24> »
Haruki it is :)

Also, I didn't actually intend for this to go violent; Irn0rchid, you certainly could try pacifying these guys, and we could totally teamwork an Intimidation test. I'm fairly confident that I'm physically imposing even to these guys, and we outnumber them. I've got a 4 skill rating and a specialization in Physical intimidation, though my Charisma 2 means my total dice pool is 8 before modifiers, which probably won't go higher than 10. Let me know if you want me to roll assist and I'll write up some intimidating language as a reply to the punk.

Also, Bewilderbeast, mind if I roll to perceive magic for your summoning? If I remember correctly it would be a Threshold 2 test (Summoning 6 - Force 5) for me to detect that magic was used, though I'd probably give myself an Essence based negative modifier since I'm barely holding on to my humanity at this point. I just figure Marcus might have seen or felt you do magic before, and that would give him an idea that you're ready to rock and roll in case social skills fail us.

Worst comes to worst, I'm fairly confident we can handle a couple thugs :)


Irn0rchid

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« Reply #76 on: <04-22-16/0052:24> »
Nod, the drones can be used for the called shot that boosts intimidation too. I was mainly rolling up in case they just start shooting. ;)

Bewilderbeast

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« Reply #77 on: <04-22-16/0315:21> »
Also, Bewilderbeast, mind if I roll to perceive magic for your summoning? If I remember correctly it would be a Threshold 2 test (Summoning 6 - Force 5) for me to detect that magic was used, though I'd probably give myself an Essence based negative modifier since I'm barely holding on to my humanity at this point. I just figure Marcus might have seen or felt you do magic before, and that would give him an idea that you're ready to rock and roll in case social skills fail us.
*shrug*
Go for it if you want? But the thing is Zen and Marcus have (apparently) worked together before. He's probably seen/experienced Zen practicing magic before, and Marcus probably has a better idea than the average rube as to what Zen's magic in particular feels like.

If you wanted to have Marcus just automatically sense the magic, I wouldn't be offended. Or, again, you can just assume that Zen is working to muck up the enemy mage, because they've worked together and that's pretty obviously Zen's job.
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Herr Brackhaus

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« Reply #78 on: <04-22-16/0647:51> »
Nod, the drones can be used for the called shot that boosts intimidation too. I was mainly rolling up in case they just start shooting. ;)
You can boost intimidation with a called shot? *goes to check book, cause I've totally overlooked that*

ETA:
Doh! How could I have missed Trick Shot? I definitely need to keep that in mind, and get Custom Look for my firearm. With my dicepool for Machine Pistols and/or your drones I could definitely get some extra dice on my Intimidation test through that. Thanks!

We probably shouldn't shoot up this place unless we have to, though. Big difference between "We knocked these guys out in self defense" and "We murdered everyone in the building and tore the place up... uuuuh, in self defense. Yeah!"

*shrug*
Go for it if you want? But the thing is Zen and Marcus have (apparently) worked together before. He's probably seen/experienced Zen practicing magic before, and Marcus probably has a better idea than the average rube as to what Zen's magic in particular feels like.

If you wanted to have Marcus just automatically sense the magic, I wouldn't be offended. Or, again, you can just assume that Zen is working to muck up the enemy mage, because they've worked together and that's pretty obviously Zen's job.
That works too, thanks; I just didn't want to assume and react to something the character would have no way of knowing, so I appreciate that.
« Last Edit: <04-22-16/0703:12> by Herr Brackhaus »

Irn0rchid

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« Reply #79 on: <04-22-16/0823:17> »
@RaiderJoseph If it helps, we're all still just talking, we rolled init for you just in case you decided it was time to go to rounds and the gangers went first, you wouldn't have to wait for us. I didn't want to do too much in my post without letting others chime in. :)

Herr Brackhaus

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« Reply #80 on: <04-22-16/0846:36> »
I second what Irn0rchid is saying; in the interest of keeping things going especially when it comes to combat, I'll be posting my intended actions ahead of time so you don't need to wait for me to resolve combat rounds. Play by Posts always seem to get bogged down when combat ensues, so it's just a proactive thing on my end, not an indication that I'll be attacking at first chance unless the conditions specified in-game happens (i.e. in this case, if Jenny says go I go :) ).

Oh, and starting nuyen roll:
Starting ¥: 3d6*60 780 [6, 3, 4]
« Last Edit: <04-23-16/1705:15> by Herr Brackhaus »

Irn0rchid

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« Reply #81 on: <04-22-16/1422:33> »
Oh, Starting Money: 3d6*60 540

Also, looks like I never specified ammo in the drones, so since we were meeting with a Johnson and not actually going out running, let's say Dee has Subsonic and Dum has Gel rounds. Lemme know if you want me to roll it randomly or anything RJ. :)

Do I know if the windows on a Stuffer Shack are typically ballistic glass or anything? :)

Herr Brackhaus

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« Reply #82 on: <04-22-16/1427:51> »
Oooh. You shoot out the glass, and I'll go knock down the thugs. That's gotta count for bonus damage, no? :)

And I don't think the barrier matters much in terms of penetrating attacks, though I guess Gel rounds could be counted as non-penetrating. The subsonic rounds would probably penetrate even ballistic glass (by RAW, it's not that tough), so you'd just take one off the DV if attacking someone.

ETA:
Quote from: SR5 page 198
Penetration weapons
If the weapon you’re using is primarily a penetrating weapon, like a firearm or a pointed sword, then the barrier takes 1 box of unresisted damage (or no damage at all at the gamemaster’s discretion), allowing the rest to transfer to the target behind it. When multiple rounds are fired at a barrier, the damage increases to 2 boxes for 3 bullets, 3 boxes for six bullets, and 4 boxes for 10 bullets. Subtract this from the damage done to anyone on the other side of the barrier. This is only true for weapons whose modified DV exceeds the Armor rating of the barrier. As above, if the modified DV is less than the Armor, the attack is stopped dead with no damage to anything.

If you're using M1A sporting rifles, their base DV is 12P with an AP of -1. Ballistic Glass is Structure 8, Armor 12, so your subsonic rounds will penetrate as long as you get a single hit on your attack roll (11P + net hits vs AV11). The gel rounds would end up being 12S AP 0, and barriers ignore stun damage so would just plink.
« Last Edit: <04-22-16/1441:37> by Herr Brackhaus »

Irn0rchid

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« Reply #83 on: <04-22-16/1437:25> »
Ahha, I didn't see the part about penetrating. So for Ballistic the subsonic would lose 1 DV and punch a hole in the window and the gel would presumably lose 4 DV after the glass rolls Armor+Structure to soak and shatter the window on the way through. Although RAW the gel round would need to do the Harder Knock Called Shot to convert to Physical damage to destroy the window as barriers ignore Stun, but it would still be able to punch through? SR5 has some weird rules. :P

Herr Brackhaus

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« Reply #84 on: <04-22-16/1446:30> »
Yeah, no idea on harder knock. I'm not sure I would allow that as a GM if it was me, as a gel round is a gel round is a gel round. No matter how much you aim, you're going to hit the armored glass instead of an exposed part of a person.

And, this is all assuming the Stuffer Shack has armored glass for windows, which honestly I wouldn't find all that surprising. Probably cheaper in the long run.

ETA:
Oh, and if you were to resist the DV using the Shooting Through Barriers rules, which I personally think is much more reasonable than the Penetrating Weapons rule, the Ballistic Glass would resist with Structure 8 + Armor 12 for a total of 20 dice, statistically averaging 6.67 hits and reducing your base DV from 13 to 6.33, or less than the structure rating of 8. This would mean that your attack would fail unless you got 3 or more hits, at least from a probability standpoint. DV12 base +3 vs 20 dice resist = 15 - 6.67 = 8.33 DV, or enough to overcome structure rating. This would result in 7 DV being transferred to the target, which, again, I find to be a much more reasonable rule than the penetrating weapons malarkey.
« Last Edit: <04-22-16/1455:28> by Herr Brackhaus »

Irn0rchid

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« Reply #85 on: <04-22-16/1453:09> »
Well the Penetration rules say all firearms are penetrating. :P And armored glass is very different from ballistic glass in the rules. Even the Subsonic round would just barely penetrate through Armored glass and wouldn't be able to break it with any speed. :) It's one of those "What the GM says goes" situations.

Herr Brackhaus

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« Reply #86 on: <04-22-16/1456:40> »
Oh, my bad, I didn't notice ballistic glass was listed separately from armored glass :D

I would still use the Shooting Through Barriers rules instead of the silly Penetrating Weapons rules, but that's just me and certainly not RAW. And absolutely, GM call for sure.

I'm just thinking about myself, because if I take cover behind a barrier I wouldn't want my opposition to be able to just shoot right through a concrete wall or armored glass with impunity and having all the damage hit me instead of the barrier I'm hiding behind.

Raiderjoseph

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« Reply #87 on: <04-25-16/0958:19> »
Game on! Herr Brackhaus is a boss!
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Herr Brackhaus

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« Reply #88 on: <04-27-16/2248:29> »
Can we start an OOC thread for this game, or do rolls and things here?

The main thread is getting a little spoilerific at this point.

Zweiblumen

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« Reply #89 on: <04-28-16/1343:20> »
Can we start an OOC thread for this game, or do rolls and things here?

The main thread is getting a little spoilerific at this point.

I'd like to second this request!
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