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Interest Check: Plots and Paydata

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Raiderjoseph

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« Reply #15 on: <04-19-16/0703:59> »
I would be interested in throwing my hat in the ring.  I'll play anything, but am mostly known for trying to make Techno's work by hook or by crook ;)  Looks like you've got a sammy and mage, happy to do face or matrix support (either decker or techno).

I'm GMing one game, and in the wings for another.  But have the bandwidth for a 3rd.  Full disclosure I'm going to be reasonably hectic in July as I'm moving from California to Germany then.  Should be able to keep up, but might have a few bumpy weeks in there.

I would actually like to see a technomancer to be honest. They intrigue me. Would that be ok with you?

Ayup :)  So you say basic chargen from the core rule book, does that mean no other qualities, complex forms, or equipment from the other books?

Lemme know, I can get you a char in the next 24-48 hours.

You can use resources from other books just use ABCDE for chargen.
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Raiderjoseph

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« Reply #16 on: <04-19-16/0929:51> »
Just hit me. We need a face.
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Herr Brackhaus

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« Reply #17 on: <04-19-16/0950:26> »
Unless you want my character to conduct all social interactions as aggressive negotiations, aka "at gunpoint", then yes, a Face would be a good team member to have ;)

Raiderjoseph

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« Reply #18 on: <04-19-16/1047:22> »
Maybe I could advertise on another website if all else fails?
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All4BigGuns

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« Reply #19 on: <04-19-16/1118:35> »
You can use resources from other books just use ABCDE for chargen.

You really should allow two of the three generation methods to allow for maximum character customization. Only the Life Modules would really create much of a "power" differential (on the negative end for the Life Module character).

Been trying to come up with something, but I'm hitting a wall, so I'm not hopeful about actually being able to.
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Raiderjoseph

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« Reply #20 on: <04-19-16/1129:20> »
Hm... ok. All chargens are ok but no Life Modules? Meh. Keep em. Anyway we just need a face of some sort.
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Zweiblumen

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« Reply #21 on: <04-19-16/1224:43> »
My TM is a heavy drug user with some basic social skills.  With the right cocktail and some help from gear/sprites he could make a decent make-shift face.  I'll get the sheet posted asap, just need to work out some of the ее issues I'm having (I've over spent by 10k... stupid lifestyle and fake SINs  ;))
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Herr Brackhaus

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« Reply #22 on: <04-19-16/1510:55> »
Updated initial post with character sheet for ease of reference.

ETA:
My TM is a heavy drug user with some basic social skills.  With the right cocktail and some help from gear/sprites he could make a decent make-shift face.  I'll get the sheet posted asap, just need to work out some of the ее issues I'm having (I've over spent by 10k... stupid lifestyle and fake SINs  ;))
Hehe, I feel your pain. I started out my character concept by getting 'll the bioware that I thought sounded intriguing. 9 Essence and 800k later, and it was time to start trimming some fat.

For what it's worth, I can do Intimidation relatively well; assuming I can get some situational modifiers for being a bad ass I could hit 12+ dice, or even up to 18 if no one objects to some good, old fashioned enhanced interrogation. I've also got a second seat in my car if that helps.
« Last Edit: <04-19-16/1655:49> by Herr Brackhaus »

Raiderjoseph

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« Reply #23 on: <04-19-16/1642:41> »
Good to hear! We might make this work with three just yet!
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Zweiblumen

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« Reply #24 on: <04-19-16/1826:28> »
Okay, think I've got something that's workable.  I use HeroLab for char gen and their text statblock SUCKS.  I'm gonna just put a link to the PDF in my dropbox for approval.  Once approved I'll create the text block manually.

https://www.dropbox.com/s/9mvklsmoavwwk11/Hero%20Lab%20-%20HighTimes.pdf?dl=0

Key points: Hacking is his specialty, he can do this on his own, but gets really good when he's doped up.  He's got the Narco gene mod which boosts his drug effects, and then a nephritic screen to try to help control his addictions to moderate (read: not really) effect.  So he gets a bonus to the effect of drugs, but reduced duration.  With Sprites he can boost things even more, but those come at a cost of course.  Nekkid and alone, he's in pretty hot water.  With his auto-injector, his fancy suite and access to the matrix he can shift to be what folks need when they need it.  Maybe I should change his name to Chameleon ;P

Without drugs, he's got 17 dice on HotF actions vs. hosts in VR.  Drugged he can get that up to 21 dice.  Vs. hosts he's kinda a beast.  None of this includes using Sprites.
Without drugs he can lay down suppressive fire, on drugs he's got 14 dice to throw down until he gets sprites involved, then that can go up to 20 (not likely, but possible)
Without drugs he probably won't embarrass himself in public, with gear/drugs/sprites he's sitting at 10-14 dice for social encounters.  And depending on your rules interpretation could be as many as 20 (IMHO this is abusing things, but it's arguable by RAW).

That said, he's got no street cred an 2 notoriety, and is a heavy drug user that's pretty much always broke paying for drugs.  He is kinda able to do all of the things, but only for a little bit (or dealing with some CRAZY drug interaction issues) and he crashes pretty hard even with all of the precautions he's taken.  I've got the background concept more or less sorted.  Once I've done a 20 Qs for him I'll flesh out a full background.


ETA: He's got an addiction for hard to find drugs which he's gonna have to get his hands on early on, and currently has no sprites, so he'll probably want to use part of the first legwork section to get himself a sprite or two.
« Last Edit: <04-19-16/1828:28> by Zweiblumen »
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Raiderjoseph

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« Reply #25 on: <04-19-16/1854:59> »
Hell I've alreasy decided this will be pink mohawk for the sake of simplicity. I won't make it easy but... I at least expect this to be amusing.
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Herr Brackhaus

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« Reply #26 on: <04-19-16/1910:32> »
Oh good, then I can conceal carry my assault rifle? :D

Raiderjoseph

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« Reply #27 on: <04-19-16/1952:07> »
That would be making it easy.
Oh good, then I can conceal carry my assault rifle? :D
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Irn0rchid

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« Reply #28 on: <04-19-16/1959:18> »
Just hit me. We need a face.

I can see about a Face if no one else is chomping at the bit for it. :)

Herr Brackhaus

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« Reply #29 on: <04-19-16/2039:22> »
Hehe. An AR really isn't that hard to conceal as long as you've got the skills to back it up.

Get a folding stock instead of a fixed one, chameleon coating, and a lined coat, and you're looking at a +1 or +2 depending on interpretation.

I.e. if you count an AR with a folding stock as a bullpup AR with a base modifier of +4, the chameleon coating and lined coat further reduce it to +1.

If you instead count the folding stock as a stock removal, you start with a base concealment of +6 which is then reduced by the same as the above and an additional -1 for the folding stock, for a total of +2.

With your average cops having a Perception skill of 3 for grunts and 5 for Lieutenants, and an Intuition attribute of the same, you're looking at 7 to 12 dice in opposition. A decent agility and palming skill will thus allow you to conceal carry a properly modified AR with relative ease.

That being said, not something I actually plan to do, just worth pointing out :)