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Interest Check: Plots and Paydata

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Raiderjoseph

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« on: <04-18-16/1450:52> »
I got some troubles in the past with campaigns and I would like to try my hand at GMing and see what doors it opens up. So I got my hands on a book called Plots and Paydata from a guy at my store(need a DnD campaign? He is your guy. This... well unless someone dies there isnt a spot on his group. Plus he runs old school apparently.)and I want to try it out. So yeah. I need four players. Would anyone want to volunteer to play this book through? I'd like to use the basic chargen from the 5E sourcebook. Plots and Paydata say it requires 4 players max. So id leave it up to you all who gets what role.... but no Possesion Traditions. Ive heard too many horror stories about what those do to GMs. Would anyone be interested?
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Bewilderbeast

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« Reply #1 on: <04-18-16/1504:31> »
I'm still looking for a play-by-post game (not confident that other one we were posting in will get off the ground). I'm in, and I'll play literally any role but decker (I'm still hoping to play Pepperface in the other game, and don't want to play the same character in two different games).
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Herr Brackhaus

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« Reply #2 on: <04-18-16/1506:33> »
I actually haven't played those, so I'd absolutely be game if you don't mind me playing my 0 Karma made-for-Missions character as per the SRM06-02 recruitment thread; this would obviously be a standalone game and not Missions related, but I quite enjoy the character. If Plots & Paydata takes place in Seattle, I'd just change "Chicago" to "Seattle" in the background, and keep the contact but have him in Seattle instead.

Play by Post or Online? Either works for me.

ETA:
Unlike Bewilderbeast I really want to play this one character so I'll happily play in two games, maybe even as part of a trial run for Missions :)

ETA2: Character sheet
[spoiler]Character Sheet
INFO
Street Name: Marcus
Name: Unknown, Marcus Brennan (fake SIN)
Movement: 12/24
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male, Age unknown, early 20s
Height 1.82m, Weight 112kg
Composure: 6
Judge Intentions: 6
Lift/Carry: 9 (75 kg/50 kg)
Memory: 7
Nuyen: 1050¥

PRIORITITES (SUM TO 10)
Metatype: E (Human 1)
Attributes: B (20)
Magic: E (Mundane)
Skills: B (36/5)
Resources: A (450,000)

KARMA EXPENDITURES
+25 from Negative Qualities
-25 for Positive Qualities
-1 for Contacts
-2 for skills (Automotive Mechanic 1)
-10 for nuyen (20,000¥)
-12 for Martial Arts (Style and Technique 7, Technique 5)

ATTRIBUTES
BOD 4, AGI 4 (6), REA 4 (6), STR 3 (5), WIL 3 (4), LOG 3, INT 5 (4), CHA 2, EDG 3, ESS 0.80

INITIATIVE
Physical/AR: 10 + 3d6

CONDITION MONITORS
Physical: 10
Stun: 10

LIMITS
Physical 7, Mental 5, Social 3

QUALITIES
Agile Defender, Biocompatibility (Bioware), Bi-Polar, Hawk Eye, Insomnia, Lack of Focus, Restricted Gear (Pain Editor), Sharpshooter, Superhuman Psychosis

ACTIVE SKILLS
Athletics skill group 4, Automatics (Assault Rifles) 6 (+2), Automotive Mechanic 1, Influence skill group 1, Intimidation (Physical) 4 (+2), Locksmith 2, Palming 2, Perception (Visual) 5 (+2), Pilot Ground Craft 2, Sneaking (Urban) 4 (+2), Unarmed Combat (Jeet Kune Do) 6 (+2)

KNOWLEDGE SKILLS
20th Centry Cinema (Bruce Lee flatvids) 2 (+2), Area Knowledge: Chicago 2, Chicago Gangs 2, Chicago Underworld 2, English N, Small Unit Tactics (Urban) 4 (+2), Sports 2

'MARTIAL ARTS
Jeet Kune Do (Counterstrike, Yielding Force (Counterstrike))

AUGMENTATIONS: 406,250¥
Bone Density Augmentation (Rating 4, Used), Muscle Augmentation (Rating 2, Used), Muscle Toner (Rating 2, Used), Nephritic Screen (Rating 6, Used), Orthoskin (Rating 4, Used), Pain Editor, Platelet Factories (Used), Reception Enhancer, Synaptic Booster (Rating 2)

ARMOR: 8,545¥
Ares Victory Rapid Transit Elite [AV 9], Baseball cap [w/Trodes], Chameleon Suit [AV9, w/4 Concealed Pockets, Faraday Pocket, Thermal Damping (Rating 2), Ultrasonic Noise Generator (Rating 4)], Custom Ballistic Mask [AV2, w/Gas Mask, Ultrasound Sensor (Rating 3)], Forearm Guards [AV1], Lined Coat [AV9, w/Faraday Pocket, Nonconductivity (Rating 5), Shock Weave], Ski mask

WEAPONS: 9,915¥
Remington Suppressor [Machine Pistol, Acc 6 (7), DV 7P, AP-1, SA/BF, RC -, 15/30(c), w/Concealed Quick-Draw Holster, Sound Suppressor, Laser Sight, 3 extended clips, 200 Regular rounds (+1DV)]

AK-97 [Assault Rifle, Acc 5 (7), DV 10P, AP-2, SA/BF/FA, RC 3, 38/76(c), w/Chameleon Coating, Folding Stock, Gas-Vent 3 System, Holographic Sight, Personalized Grip, Sling, 4 extended clips, 150 APDS rounds, 150 Flechette rounds, 300 Regular rounds (+1DV), 200 Tracer rounds]

GEAR: 31,520¥
Autopicker (Rating 4), Certified Credstick (Silver), Certified Credstick (Standard), Crowbar, C-Squared (Rating 6), EvoTech Himitsu [w/Program Carrier (Virtual Machine w/Smoke and Mirrors, Stealth), Receiver], Fake SIN [Rating 4, w/6 Fake Licenses (Licensed Close Protection Specialist, Drivers License, Permits for Assault Rifles, Comms Devices, Concealed Carry, Machine Pistols)], Flashlight, Gecko Tape Gloves, Guts (1), Miniwelder, Nightwatch (4), Sequencer (Rating 4), 5 Stealth Tags, Survival Kit, Tool Kit (Automotive Mechanic)

VEHICLE: 11,000¥
Thundercloud Morgan [Handling 3/5, Speed 4, Accel 3, Body 14, Armor 6, Pilot/Sensor 0, Seats 2 (3), Manual Control Override, Off-Road Suspension, Weapon Mount (Heavy, External, Fixed, Manual), Increased Seating, Smuggling Compartment]

LIFESTYLE: 2,500¥
Low [1 month, Comforts & Necessities 2, Security 2, Neighborhood 2, w/Private Room, Bi-Polar Medication]

CONTACTS
Dr. M. T. [Connection 5, Loyalty 2][/spoiler]

[spoiler=Character background]
Medical examination report of subject recovered from St. Matthew site, 2074-01-12 @ 2311 hours local time
Presiding physician: Dr. M. T, Border Clinic Epsilon-Sigma, a Truman Technologies subsidiary

Initial Physical Evaluation:
The subject, a human male in his late teens/early 20s, designation Matthew-4-Alpha, appears to be in extremely good health considering the circumstances of his recovery; the fourth floor of the lab he was liberated from was located 80 feet under the remains of the St. Matthew Lutheran Church bordering an area of Seattle commonly referred to only as "The Glow" by locals. Unlike the Matthew-2 and 3 subjects, 4-Alpha shows no signs of malnutrition or mistreatment and instead appears to have been well cared for, likely due to the extensive number of augmentations he has undergone. The precision with which each individual implant has been added as well as the tell-tale surgical fingerprints left behind leads me to believe that each procedure was performed by the same expert surgeon, albeit certainly with inferior, possibly even older, raw materials. As a result the subjects wholistic self has suffered greatly despite what seems to be a natural compatibility with the implanted 'ware; it seems highly likely that the lab was experimenting on prototype O-Cells or perhaps even using cybermantic techniques in order to determine just how much abuse the human body can withstand.

Initial Mental Evaluation:
4-Alpha responds well to external physical stimuli, but has remained near-catatonic since his arrival at this facility. Only after administering chemical stabilizers was the subject able to willingly participate in physical trials, and 4-Alpha has slowly begun opening up with the staff. Unfortunately, the subject currently remembers little of his time in the lab or indeed of his past life. At this rate it is likely that his recovery will take a significant amount of time.

Follow-up report, 2074-06-28 @ 1425 hours local time
4-Alpha, who has himself chosen to go by the name Marcus, is doing remarkably well. It is my firm belief that he could be of great use to both Horizon and Truman Technologies as he exhibits several favourable traits that would make him an excellent field operative. His enhancements all seem aimed at creating an extremely capable close-quarters combatant, a notion further supported by the subjects memory of time spent in the lab almost exclusively related to or focusing on physical training and mental acuity development and war games. It seems likely that Marcus was purposefully designed to be a soldier, though his state of mind leaves assignment to the rank and file out of the question. Behind the facade of a cold and calculating intellect hides an easily distracted and frightened child, possibly a result of extended isolation at the Matthew facility. It is impossible to tell how long the subjects had been down there by the time our disposable assets found them, and 4-Alpha is unfortunately the sole survivor at this point.

Marcus has been diagnosed with bipolar disorder as well as ADHD, either or both of which may be the root of his unstable circadian rythm; the sleep regulator implant he has received helps by allowing him to get some rest, but may also be a contributing factor to his insomnia. I have prescribed a combination of anticonvulsants, antipsychotics, and benzodiazepine to stabilize his mood swings, and while he is able to function well in the environment we've created for him I fear what might happen once he encounters the kind of people living nearby. It is my recommendation that we equip him adequately to survive and observe him closely to understand his capabilities better. I am hereby ordering Bravo team to allocate manpower to shadow 4-Alpha as he carries out his first trial run on the surface.

Follow-up report, 2074-11-11 @ 0417 hours local time
4-Alpha is hereby cleared for autonomous field-work assignments in the immediate area. While there have been a few... incidents... involving missing persons reports where the subject has likely been involved, his efficiency cannot be denied. Marcus has been staying on his meds for the last three months and has not suffered any episodes that our observation teams have been able to discover. His attention span makes him ideally suited for short term, high intensity tasks, and it will be interesting to see how he deals with the reality of shadow work.

His cover identity is that of Marcus Brennan, a licensed and bonded close protection specialist operating on both sides of the law. For all intents and purposes he sees me as someone who helped him get his life back, but I am not sure how far he trusts me nor for that matter how far I trust him.[/spoiler]
« Last Edit: <04-26-16/0744:17> by Herr Brackhaus »

Raiderjoseph

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« Reply #3 on: <04-18-16/1514:07> »
I actually haven't played those, so I'd absolutely be game if you don't mind me playing my 0 Karma made-for-Missions character as per the SRM06-02 recruitment thread; this would obviously be a standalone game and not Missions related, but I quite enjoy the character. If Plots & Paydata takes place in Seattle, I'd just change "Chicago" to "Seattle" in the background, and keep the contact but have him in Seattle instead.

Play by Post or Online? Either works for me.

ETA:
Unlike Bewilderbeast I really want to play this one character so I'll happily play in two games, maybe even as part of a trial run for Missions :)

Your character looks great! I'll have to memorize a shit ton of stuff when doing rolls(like the lifestyle stuff) but im the GM. So yeah. Your in. We got a Sammy!

I'm still looking for a play-by-post game (not confident that other one we were posting in will get off the ground). I'm in, and I'll play literally any role but decker (I'm still hoping to play Pepperface in the other game, and don't want to play the same character in two different games).

Ok. Just pick a role then and make a character. Its first come first serve. We could use a magic user.
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Herr Brackhaus

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« Reply #4 on: <04-18-16/1531:32> »
Nice! And my character is a Samurai with some B&E skills and equipment, by the way. He should be able to sneak past opponents up to PR4, as well as make his way past most simple key locks and some low-end to average maglocks. More advanced hardware will need support from a decker, though, and he's got the social graces of a tree stump :D

Bewilderbeast

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« Reply #5 on: <04-18-16/1535:18> »
Well, I'm at work presently and away from books and characters, so I wouldn't be able to get you a sheet for another 7-8 hours. I will say, though, that mage is probably my favorite role and I'd love to take it.

I understand you're first come first serve, though. I'll try to get it posted tonight before you fill up.
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Raiderjoseph

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« Reply #6 on: <04-18-16/1540:18> »
Well, I'm at work presently and away from books and characters, so I wouldn't be able to get you a sheet for another 7-8 hours. I will say, though, that mage is probably my favorite role and I'd love to take it.

I understand you're first come first serve, though. I'll try to get it posted tonight before you fill up.

Im sure you'll make it. No worries.
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Herr Brackhaus

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« Reply #7 on: <04-18-16/1605:06> »
I was going to switch vehicles as a Thundercloud Morgan might look out of place in Seattle, but I just can't get over how good of a deal that thing is for just 7,500¥! Most motorcycles are more expensive, so I guess I'll pick a living space near the Barrens and call it a day.

Oh, and Bewilderbeast, just post a "Placeholder" character ;)

Is there any background information for the players in Plots & Paydata, by the way? Or is it just a "You are in Seattle. Your fixer gives you a call." kind of deal?

Raiderjoseph

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« Reply #8 on: <04-18-16/1622:43> »
I was going to switch vehicles as a Thundercloud Morgan might look out of place in Seattle, but I just can't get over how good of a deal that thing is for just 7,500¥! Most motorcycles are more expensive, so I guess I'll pick a living space near the Barrens and call it a day.

Oh, and Bewilderbeast, just post a "Placeholder" character ;)

Is there any background information for the players in Plots & Paydata, by the way? Or is it just a "You are in Seattle. Your fixer gives you a call." kind of deal?

Pretty much Fixer calls, you get a run. But I have a few ideas to make things interested and maybe even turn this into the set up for a campaign.
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Zweiblumen

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« Reply #9 on: <04-18-16/1958:44> »
I would be interested in throwing my hat in the ring.  I'll play anything, but am mostly known for trying to make Techno's work by hook or by crook ;)  Looks like you've got a sammy and mage, happy to do face or matrix support (either decker or techno).

I'm GMing one game, and in the wings for another.  But have the bandwidth for a 3rd.  Full disclosure I'm going to be reasonably hectic in July as I'm moving from California to Germany then.  Should be able to keep up, but might have a few bumpy weeks in there.
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Raiderjoseph

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« Reply #10 on: <04-18-16/2000:52> »
I would be interested in throwing my hat in the ring.  I'll play anything, but am mostly known for trying to make Techno's work by hook or by crook ;)  Looks like you've got a sammy and mage, happy to do face or matrix support (either decker or techno).

I'm GMing one game, and in the wings for another.  But have the bandwidth for a 3rd.  Full disclosure I'm going to be reasonably hectic in July as I'm moving from California to Germany then.  Should be able to keep up, but might have a few bumpy weeks in there.

I would actually like to see a technomancer to be honest. They intrigue me. Would that be ok with you?
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Herr Brackhaus

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« Reply #11 on: <04-18-16/2017:22> »
I think technomaners can work in lower dice pool games, with the current rules. Mine are all in the 8 to 12 range, 14 to 16 with situational bonuses (and no penalties), so if the game is similar in terms of dice pools I wouldn't think a TM would be too too hard to pull off.

Bewilderbeast

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« Reply #12 on: <04-18-16/2327:50> »
Okay, here's a very rough cut of my mage:

[spoiler]== Info ==
Street Name: Psychopomp
Name: Unnamed Character
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 5
Lift/Carry: 3 (15 kg/10 kg)
Memory: 13
Nuyen: 29880

== Priorities ==
Metatype: E - Human
Attributes: D - 14 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: B - 275,000¥

== Attributes ==
BOD: 2
AGI: 2
REA: 2
STR: 1
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 6
EDG: 3
MAG: 5

== Derived Attributes ==
Essence:                   5.00
Initiative:                5 + 1d6
Rigger Initiative:         5 + 1d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      5 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         11

== Limits ==
Physical:                  2
Mental:                    8
Social:                    5
Astral:                    8

== Active Skills ==
Alchemy                    : 6 [Command]            Pool: 14 (16)
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 6
Assensing                  : 1                      Pool: 4
Automatics                 : 1                      Pool: 3
Binding                    : 5                      Pool: 13
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 6
Con                        : 1                      Pool: 3
Counterspelling            : 6                      Pool: 11
Cybercombat                : 0                      Pool: 6
Demolitions                : 0                      Pool: 6
Disguise                   : 2                      Pool: 5
Diving                     : 0                      Pool: 1
Escape Artist              : 0                      Pool: 1
Etiquette                  : 1                      Pool: 3
First Aid                  : 0                      Pool: 6
Forgery                    : 0                      Pool: 6
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 6
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 1
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Palming                    : 2                      Pool: 4
Perception                 : 1                      Pool: 4
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 0                      Pool: 1
Pilot Watercraft           : 0                      Pool: 1
Pistols                    : 0                      Pool: 1
Ritual Spellcasting        : 5                      Pool: 13
Sneaking                   : 2                      Pool: 4
Spellcasting               : 6                      Pool: 14
Summoning                  : 5                      Pool: 13
Survival                   : 0                      Pool: 5
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==

== Contacts ==
Mr. Twist; Seattle; Fixer (4, 1)
Stacy Strikes With A Gun; Seattle Border; Talismonger (3, 3)

== Qualities ==
Addiction (Mild) (Psyche)
Distinctive Style
Magician
Mentor Spirit (Fire-Bringer)
Records on File (EVO)
Restricted Gear
SINner (Corporate Limited) (EVO)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (13))
Armor (Alchemical)         DV: F-2
Ball Lightning             DV: F-1
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase Reflexes (Alchemical) DV: F
Levitate                   DV: F-2
Mind Probe (Alchemical)    DV: F
Mob Mind                   DV: F+1
Stunbolt                   DV: F-3

== Lifestyles ==
Crappy Apartment  2 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Narco
Nephritic screen Rating 4 (Alphaware)
Pain Editor (Alphaware, purchased using Restricted Gear)

== Armor ==
Lined Coat                          9
   +Chemical Protection 2
   +Fire Resistance 1
   +Nonconductivity 6

== Weapons ==
AK-97
   Pool: 3   Accuracy: 5   DV: 10P   AP: -2   RC: 2
Unarmed Attack
   Pool: 1   Accuracy: 2   DV: 1S   AP: -   RC: 2

== Gear ==
Fake SIN (Primary ID) Rating 4
   +Fake License (Mage License) Rating 4
Power Focus (Bonded Foci) Rating 3

== Vehicles ==
Ford Americar (Sedan)
   +Sensor Array Rating 2

== Karma Expenses ==

== Nuyen Expenses == [/spoiler]
I have one more spell/preparation to pick up, I might drop Alchemy entirely, and I still have a lot of nuyen to spend / gear to flesh out, but that will give you the basic gist of it. The basic background is a wage mage for EVO that agreed to get loaded up on bioware as part of a grand corporate experiment. He started running the shadows once his conscience got the better of him, and once his taste for psyche started to exceed his official corporate ration.
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Herr Brackhaus

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« Reply #13 on: <04-18-16/2357:49> »
Awesome use of ware; should be fun!

Zweiblumen

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« Reply #14 on: <04-19-16/0016:42> »
I would be interested in throwing my hat in the ring.  I'll play anything, but am mostly known for trying to make Techno's work by hook or by crook ;)  Looks like you've got a sammy and mage, happy to do face or matrix support (either decker or techno).

I'm GMing one game, and in the wings for another.  But have the bandwidth for a 3rd.  Full disclosure I'm going to be reasonably hectic in July as I'm moving from California to Germany then.  Should be able to keep up, but might have a few bumpy weeks in there.

I would actually like to see a technomancer to be honest. They intrigue me. Would that be ok with you?

Ayup :)  So you say basic chargen from the core rule book, does that mean no other qualities, complex forms, or equipment from the other books?

Lemme know, I can get you a char in the next 24-48 hours.
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