Yeah, I think I am ready to make the transition, that way I don't have to flip back and forth between two sites. Thanks!
Though, I do have a question for folks ... since I have been out of Shadowrun for long enough, I am struggling on how to spend my Karma ...
I've made a couple purchases that haven't made it to my OP sheet yet, so here's the Chummer version with implants and augmentations, but sans equipment such as armor, weapons and gear.
[spoiler]== Info ==
Street Name: Echo; Benoit Christianson
Name: Unnamed Character
Movement: 18/36
Karma: 75
Street Cred: 7
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 7
Lift/Carry: 7 (15 kg/10 kg)
Memory: 9
Nuyen: 139451
== Priorities ==
Metatype: D - Human or Elf
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: A - 450,000¥
== Attributes ==
BOD: 6
AGI: 1
REA: 5 (7)
STR: 1
CHA: 2
INT: 5
LOG: 4
WIL: 5
EDG: 5
== Derived Attributes ==
Essence: 0.16
Initiative: 10 (12) + 1d6
Rigger Initiative: 12 + 1d6
Astral Initiative:
Matrix AR Initiative: 12 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 15
Stun Damage Track: 11
== Limits ==
Physical: 5
Mental: 6
Social: 4
Securetech PPP: Vitals Kit [-1] (Must be visible)
Astral: 6
== Active Skills ==
Animal Handling : 0 Pool: 1
Armorer : 1 Pool: 5
Automatics : 6 [Submachine Guns] Pool: 8 (10)
Computer : 1 Pool: 5
Con : 1 Pool: 3
Cybercombat : 0 Pool: 3
Cybertechnology : 1 Pool: 5
Demolitions : 1 Pool: 5
Disguise : 2 Pool: 7
Diving : 0 Pool: 5
Electronic Warfare : 1 Pool: 5
Etiquette : 2 [Corporate] Pool: 4 (6)
First Aid : 1 Pool: 5
Forgery : 0 Pool: 3
Free-Fall : 0 Pool: 5
Gymnastics : 1 [Parkour] Pool: 2 (4)
Hacking : 0 Pool: 3
Hardware : 1 Pool: 5
Impersonation : 0 Pool: 1
Instruction : 0 Pool: 1
Intimidation : 1 Pool: 3
Leadership : 0 Pool: 1
Navigation : 1 Pool: 6
Negotiation : 1 Pool: 3
Palming : 2 Pool: 3
Perception : 5 [Visual] Pool: 10 (12)
Performance : 0 Pool: 1
Pilot Ground Craft : 1 [Wheeled] Pool: 8 (10)
Pilot Watercraft : 0 Pool: 6
Pistols : 1 Pool: 2
Running : 1 [Sprinting] Pool: 2 (4)
Sneaking : 2 Pool: 3
Software : 1 Pool: 5
Survival : 1 Pool: 6
Tracking : 1 Pool: 6
Unarmed Combat : 5 [Cyber Implants] Pool: 6 (

== Knowledge Skills ==
Alcohol : 1 [Scotch & Whiskey] Pool: 6 (

Area Knowledge: Montreal : 1 [Ville St. Laurent] Pool: 6 (

English : 5 Pool: 10
French : N Pool: 0
Russian : 1 Pool: 6
Security Tactics : 2 [Rapid Response] Pool: 6 (

Small Unit Tactics : 3 [Urban] Pool: 8 (10)
Underworld : 1 [Drugs] Pool: 6 (

== Contacts ==
Aisha Chaka al-Baz; Seattle; Renton Office; Street Doc (2, 2)
Ong Jennings; Seattle; Downtown Clinic; Cybersurgeon (6, 1)
Passion DeSimone; Seattle; Redmond Club; Club Dancer (1, 2)
Pedro Mendoza; Seattle; Downtown Hotspot; Fixer (2, 2)
Quentin Raleigh; Seattle; Auburn Office; Thaumaturgic Investigator & Partner (2, 5)
Silvia Osterhagen; Seattle; Downtown; Therapist & Counsellor (1, 6)
Ulyana Khorzikhov; Seattle; Shiawase Complex; Corporate Headhunter (6, 1)
Washington Turner; Boston; Mid-Town; Matrix Intrusion & Surveillance (2, 3)
Yocef Constantineau; Montreal; Ville St. Laurent; Corporate Director; Tetreault (5, 2)
== Qualities ==
Ambidextrous
Amnesia (Surface Loss)
Biocompatability (Cyberware)
Code of Honor (Captives, Civilians, Non-Combatants)
Day Job (20 hrs)
Insomnia (Basic)
Records on File (Shiawase)
Restricted Gear
== Lifestyles ==
Studio Apt; Converted Warehouse Complex 1 months
== Cyberware/Bioware ==
Adapsin
Bone Lacing (Aluminum)
Cybereyes Basic System Rating 1
+Image Link
+Flare Compensation
+Smartlink
Datajack
Obvious Full Arm (AGI 9, STR 8, Physical 10) (Left)
+Armor Rating 1
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 2
+Cyberarm Gyromount
Obvious Full Arm (AGI 9, STR 8, Physical 10) (Right)
+Armor Rating 1
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 2
+Shock Hand
+Spurs
Obvious Full Leg (AGI 9, STR 8, Physical 10) (Left)
+Armor Rating 2
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 2
+Hydraulic Jacks Rating 4
Obvious Full Leg (AGI 9, STR 8, Physical 10) (Right)
+Armor Rating 2
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 2
+Hydraulic Jacks Rating 4
Reaction Enhancers Rating 2
Reflex Recorder (Skill) (Automatics)
[/spoiler]
Any suggestions on where to spend Karma, I am aiming for the role of tank, ie. someone who presents a threat to any enemy groups but can eat damage and such for us.
Now my issue is, and always has been, that magic trumps alot of things in SR. The mage can, through equipment and gear, plus the judicious use of spells buff up his soak totals as high as a street samurai, hence negating a samurai's ability to threaten him physically. How does a samurai buff up his magical defenses in the same way? As that's really Echo's issue, one Manaball and I am soaking with, from what I remember, Willpower only?
Anyways, short of that personal issue, which I typically just overlook and hope to leverage Edge to keep myself standing, what should I be investing in long-term, as far as karma goes?
Thoughts, and opinions would be greatly appreciated.
