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"Lazy" Susan aka Queen of Diamonds aka Slick Vick -Gambling Face

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FST_Gemstar

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« on: (13:05:44/01-15-16) »
Background:

I don't have a real name for this character yet but her Fake SIN is Susan Bates. Sometimes known as "Lazy" Susan as her primary way of earning an income seems to be just from winning big at the casino. Like most 6th world gamblers (I presume), she looks down on digitized games and mistrusts 'ware at the table as an unfair advantage. Also like most 6th world gamblers, she'll take any advantage she can get to get an edge on the house or other players . Known for her card tricks, staying cool under pressure, and keeping other plays from getting too heated. When she commits to taking a risk though, she stays steely and determined to play it out no matter how the dice or cards play out.  She runs the shadows when she can find a gig that has favorable odds (or at least one she can make more favorable) and loves the thrill of a good run.


Overview:

So I have been wanting to make a gambling character for a long time. Per usual, my initial concept has too many components to work out as well as I would like. Ideally, I wanted a high edge, bioware'd, low resonance technomancer that specialized in face skills but perhaps had some sneaking/matrix capability. I thought this would be cool for a gambler as her bioware would not be easily detectable, would be "lucky," take advantage of computerized games when played, and use sprites for all sorts of tasks (hack someone's glasses to see their hand, helping with calculating odds, boosting gear when needed etc.). It would be difficult to accuse of her cheating, as there is little evidence to her potential tamperings beyond her just being lucky. Her cool card tricks could be used as simple distractions, and use the same skill for pickpocketing/stealing/hiding gear. Alas - I haven't been able to make this character a reality.

Making a technomancer like this in priority/sum-to-ten I just couldn't get to work (though ideas would be helpful if you have any). So I made a mundane version of the character with lots of edge and skills, and a technomancer/changeling version in karma that lacks the edge/skills in favor of some technomancy. I fear the mundane character is more playable, but I would really like a techno-version to work.

Anyone have any ideas of how to bring these two versions together? Anything that could be cut?

Mundane:
[spoiler]
== Info ==
Name: Unnamed Character           Alias: "Lazy" Susan
Human                             Movement: 10/20
                                  Composure: 9
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0               Memory: 12
Karma: 0                          Nuyen: 86
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: D(1) - 14 Attributes
Special: E(0) - Mundane
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: A(4) - 450,000

== Attributes ==
BOD: 3                            CHA: 6
AGI: 2 (5)                        INT: 4
REA: 2 (3)                        LOG: 3 (5)
STR: 1 (2)                        WIL: 3
EDG: 7                           

== Derived Attributes ==
Essence: 2.49                     Initiative:           6 (7) + 2d6
Physical Damage Track: 10         Rigger Init:          7 + 2d6
Stun Damage Track: 10             Astral Init:         
Physical: 4                       Matrix AR Init:       7 + 2d6
Mental: 8                         Matrix VR Cold Init:  4 + DP + 3d6
Social: 9                         Matrix VR Hot Init:   4 + DP + 4d6
   Mortimer of London: Argentum Coat [+1] (Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
Astral: 9

== Active Skills ==
Con                               Base: 5  + Karma: 0  = 5   Pool: 11
Disguise (Cosmetic)               Base: 6  + Karma: 0  = 6   Pool: 10 (12)
Etiquette                         Base: 1  + Karma: 0  = 1   Pool: 7
Negotiation (Bargaining) OR Forgery (Counterfeiting)         Base: 6
Impersonation                     Base: 5  + Karma: 0  = 5   Pool: 11
Palming (Legerdemain)             Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Perception (Visual)               Base: 6  + Karma: 0  = 6   Pool: 10 (12)
Performance                       Base: 5  + Karma: 0  = 5   Pool: 11
Pistols (Semi-Automatics)         Base: 6  + Karma: 0  = 6   Pool: 11 (13)

== Knowledge Skills ==
Bars and Clubs (Casinos)          Base: 1  + Karma: 0  = 1   Pool: 7 (9)
English                           N                     
Fashion                           Base: 1  + Karma: 0  = 1   Pool: 7
Gambling Games                    Base: 5  + Karma: 0  = 5   Pool: 11
Math (Stats)                      Base: 5  + Karma: 0  = 5   Pool: 12 (14)

== Contacts ==
(Fixer) (CON: 4, LOY: 3)
(Safe House Operator) (CON: 3, LOY: 3)
(Stripper) (CON: 1, LOY: 4)
(Lawyer) (CON: 8, LOY: 5)
(Tournament Organizer) (CON: 8, LOY: 3)

== Qualities ==
Consummate Professional
Daredevil
Family Curse
Friends in High Places
Hawk Eye
Jack of All Trades Master of None
Pacifist I
Photographic Memory
Poor Self Control (Thrill Seeker)
Quick Healer
Too Pretty To Hit

== Lifestyles ==
Medium (Medium)  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Mnemonic Enhancer Rating 2
Muscle Augmentation Rating 1 (Used)
Muscle Toner Rating 3 (Used)
Neuro Retention Amplification
Reception Enhancer
Skin Pocket (Used)
Sleep Regulator
Synaptic Booster Rating 1
Tactile Sensitivity (Used)
Tailored Pheromones Rating 3 (Used)

== Armor ==
Armor Jacket                        12
Mortimer of London: Argentum Coat   4
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing
Mortimer of London: Berwick Suit    9
   +Custom Fit

== Weapons ==
Fichetti Executive Action
   +Concealed Quick-Draw Holster
   Pool: 11 (13)  Accuracy: 6     DV: 7P       AP: -     RC: 2
Remington Suppressor
   +Concealed Quick-Draw Holster
   +Sound Suppressor
   Pool: 4        Accuracy: 6     DV: 7P       AP: -1    RC: 2
Survival Knife
   Pool: 4        Accuracy: 5     DV: 4P       AP: -1    RC: 2
Unarmed Attack
   Pool: 4        Accuracy: 4     DV: 2S       AP: -     RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Nixdorf Sekretar w/ Liebesekretar (ATT: 0, SLZ: 0, DP: 6, FWL: 2)
   +Sim Module
   +Micro-Transceiver
   +Subvocal Mic
   +Earbuds Rating 1
   +Fake SIN Rating 4
   +Fake License (Weapon License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Restricted Bioware License) Rating 4

== Gear ==
"Lucky" Playing Cards
Glasses Rating 4
   +Flare Compensation
   +Image Link
   +Low Light
   +Trid Projector
Laced Lipstick
Medkit Rating 4
Polychromic Lens
Smart Wig
Stimtouch Hosiery
Survival Kit
Tarot Deck
Tool Kit (Disguise)

== Vehicles ==
Hyundai Shin-Hyung (Sport Sedan)
   +Sensor Array Rating 2[/spoiler]

Point Buy Technomancer:

This character Surged to not the most maximal effect, however, I liked that she became Nocturnal (as she mostly stays out all night anyway) and has astral hazing (as a way to keep her awakaned gambling comrades from using magic to cheat so much).

[spoiler]
== Info ==
Name: Unnamed Character           Alias: Lazy Susan point buy
Elf                               Movement: 10/20
                                  Composure: 11
Street Cred: 0                    Judge Intentions: 11
Notoriety: 0                      Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0               Memory: 13
Karma: 0                          Nuyen: 60
Age:                              Skin:
Eyes:                             Hair:

== Attributes ==
BOD: 3                            CHA: 6
AGI: 3 (5)                        INT: 5
REA: 3                            LOG: 3 (4)
STR: 2                            WIL: 5
EDG: 3                            RES: 2

== Derived Attributes ==
Essence: 3.04                     Initiative:           8 + 2d6
Physical Damage Track: 10         Rigger Init:          8 + 2d6
Stun Damage Track: 11             Astral Init:         
Physical: 4                       Matrix AR Init:       8 + 2d6
Mental: 8                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 9                         Matrix VR Hot Init:   5 + DP + 4d6
   Mortimer of London: Berwick Dress [+1] (Must be visible)
   Mortimer of London: Crimson Sky Suit [+1] (Must be visible)
Astral: 9

== Active Skills ==
Compiling                         Base: 0  + Karma: 4  = 4   Pool: 6
Con                               Base: 0  + Karma: 4  = 4   Pool: 10
Disguise                          Base: 0  + Karma: 2  = 2   Pool: 7
Etiquette                         Base: 0  + Karma: 2  = 2   Pool: 8
Impersonation                     Base: 0  + Karma: 4  = 4   Pool: 10
Negotiation (Bargaining)          Base: 0  + Karma: 6  = 6   Pool: 12 (14)
Palming (Legerdemain)             Base: 0  + Karma: 6  = 6   Pool: 11 (13)
Perception                        Base: 0  + Karma: 6  = 6   Pool: 11
Pistols (Semi-Automatics)         Base: 0  + Karma: 6  = 6   Pool: 11 (13)
Registering (Machine)             Base: 0  + Karma: 4  = 4   Pool: 6 (8)
Sneaking                          Base: 0  + Karma: 3  = 3   Pool: 8

== Knowledge Skills ==
Bars and Clubs (Casinos)          Base: 1  + Karma: 0  = 1   Pool: 8 (10)
English                           N                     
Fashion                           Base: 1  + Karma: 0  = 1   Pool: 8
Gambling Games                    Base: 6  + Karma: 0  = 6   Pool: 13
Math (Statistics/Probability)     Base: 6  + Karma: 0  = 6   Pool: 12 (14)

== Contacts ==
(Lawyer) (CON: 8, LOY: 5)
(Tournament Organizer/Syndicate Boss) (CON: 8, LOY: 3)
(Stripper) (CON: 1, LOY: 4)
(Fixer) (CON: 4, LOY: 3)
(Safe House Operater) (CON: 3, LOY: 3)

== Qualities ==
Astral Hazing (non-Awakened)
Changeling (Class III SURGE)
Critter Spook
Daredevil
Friends in High Places
Hawk Eye
Impaired Attribute (BOD)
Impaired Attribute (STR)
Jack of All Trades Master of None
Low-Light Vision
Metagenetic Improvement (CHA)
Metagenetic Improvement (AGI)
Nocturnal
Pacifist I
Photographic Memory
Poor Self Control (Thrill Seeker)
Records on File (Neonet)
Technomancer
Weak Immune System

== Lifestyles ==
Low (Low)  1 months

== Cyberware/Bioware ==
Boosted Reflexes
Cerebral Booster Rating 1
Mnemonic Enhancer Rating 2
Muscle Toner Rating 2 (Used)
Neuro Retention Amplification
Reception Enhancer
Skin Pocket (Used)
Tactile Sensitivity (Used)
Tailored Pheromones Rating 2 (Used)

== Armor ==
Armor Jacket                        12
Chameleon Suit                      9
Mortimer of London: Berwick Dress   8
   +Concealability
   +Custom Fit
Mortimer of London: Crimson Sky Suit8
   +Concealability
   +Custom Fit

== Weapons ==
Fichetti Executive Action
   +Concealed Quick-Draw Holster
   +Silencer
   Pool: 11 (13)  Accuracy: 6     DV: 7P       AP: -     RC: 2
Savalette Guardian
   +Concealed Quick-Draw Holster
   +Smartgun System, Internal
   Pool: 11 (13)  Accuracy: 7     DV: 8P       AP: -1    RC: 3
Unarmed Attack
   Pool: 4        Accuracy: 4     DV: 2S       AP: -     RC: 2

== Commlink ==
Common Denominator Element (ATT: 0, SLZ: 0, DP: 2, FWL: 2)
   +Fake SIN Rating 4 [Fake License 4 (Weapon License), Fake License 4 (Concealed Carry Permit)]
   +Survival Kit
   +Respirator Rating 6
   +Micro-Transceiver
   +Subvocal Mic
   +Medkit Rating 6
Living Persona (ATT: 6, SLZ: 5, DP: 4, FWL: 5)

== Gear ==
Ammo: Regular Ammo (Light Pistols) x100
Ammo: Regular Ammo (Heavy Pistols) x100
Certified Credstick, Silver
Glasses Rating 3
   +Flare Compensation
   +Low Light
   +Smartlink
[/spoiler]
« Last Edit: (14:08:04/01-15-16) by FST_Gemstar »

Marcus

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« Reply #1 on: (13:32:41/01-15-16) »
As you observed I think you're trying to do to much, Face/Gambler is a great concept, and in the age of online gambling, Techno/Gambler is a great concept. Techno/Face/Gambler is perhaps reaching a little far. 
I think High Edge Face Gambler, is the easy way to go. It's natural extension internally, builds well on itself, allows for maximum contact generation and management. It lends itself well to the shadows.

Techno/Gambler I think is slightly more challenging, but could be more interesting, in that it's not really been done much. It allows you to  explore some fairly unexplored avenues of play.

« Last Edit: (13:35:15/01-15-16) by Marcus »
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FST_Gemstar

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« Reply #2 on: (18:02:26/01-15-16) »
If only there was a Priority D option for Technomancers.... I'd take  even Resonance 1 and 0 Free Complex forms....

Bushw4cker

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« Reply #3 on: (00:50:50/01-16-16) »

I used to Bartend at a Casino, so I am having no trouble imagining your character.

 I once helped a girl, who was stealing from her job to pay for her gambling habit, move out of her apartment at midnight for 500 bucks. (I won that Negotiation Roll)

For this Character Build..
I would go Human for Race (Especially if you want Technomancer.)  Might want to consider Adept.. Max out Edge (8, with Lucky)
I would use Point Build/Karma Gen especially if you are taking Jack of All Trades, and not worry about getting all but a few skills maxed out.
 would also recommend these qualities: In Debt, Liar, Poor Self Control (Compulsive Gambling), Insomnia, Lucky!
Worry less about Cyberware/Bioware, until after playing maybe..

"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

kyoto kid

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« Reply #4 on: (05:00:54/01-16-16) »
...Wait! How can be Queen of Diamonds? Leela, Queen of Diamonds.

...Serbia Intel Bureau says so. I third most wanted by them for make Big Badaboom. Blow up bridges, comm towers, command precincts, supply dumps, hahahaha
....

(OK Leela,kid be a good little saboteur and go play with your C-12 now.)


Seriously, an interesting concept. With a few tweaks, she would make an interesting covert operative.

a few suggestions as I've played a straight Face character.

For the Priority build I'd definitely swap Attributes with Metatype and go with Human. Having a 7 Edge is nice, but 5 is still pretty good and as this character is a mundane you can always increase the attribute with Karma later.

A higher Etiquette pool would be wise as it is basically the ability to "blend in" to the local scene.
Negotiation (Bargaining) would definitely be a good choice. If she's going to try to be a little more subtle, then Seduction might not be a bad option instead.  I had a Covert Ops character back in 3e with a high CHA, a chemical gland, and Seduction as a concentration. Sent a more than few of the "oppos" to the hereafter with her "kiss of death".

I'd drop the Hawkeye quality as it is incompatible with any electronic or implant based visual enhancements. This way you can get a smartlink implant which will boost your Pistol's pools by 2 and add 2 to the accuracy. with any weapon that has an internal Smartlink  You can put vision enhancements in glasses, or contacts at a reasonable cost (nothing says you can't wear both glasses and contacts either)  The Vision Enhancement 1 - 3 modification also increases the character's mental limit for visual perception by its rating (I usually put a couple levels on contacts along with either Vision Mag or Flare Comp). As you are Hard Targets is out I'd consider the tinted contacts.

I'd also consider the Tetrachromatic Vision Genemnod (8,000, 0.1 ESS)  which allows for seeing in dim light as if it were bright light and adds three dice to your visual perception pool.

Another good implant to consider is a Voice Modulator rating 4 cyber implant, particularly since it appears she will be impersonating people. This not only lets you record voices for mimicry purposes, but adds 4 dice to your impersonation pool.  There is also a bioware version (Vocal Range Expander) but it is more expensive though it does add +1 to your social limit when speaking.

As she has no Logic based skills you can save some major resources by dropping one or even both levels of Cerebral Booster.

I'd Swap out the Fichetti Executive Action for a Predator or better yet a Guardian (which is capable of firing a 3 round burst), both also come with an internal Smartlink system. As the character is a pacifist, I would imagine she would be prone to using non lethal ammo like S & S or Gel Rounds.  For those you want the weapon to have a decent base DV as they impose a negative modifier.

A good concealable backup pistol would be an Ares Lightfire 75 which has a built in silencer.

I'd dump the Remington Suppressor (since the character has no skill with it) and get a Yamaha Pulsar taser as it is Semi Auto and thus takes advantage of your Pistol's specialisation.

I'd also ditch the combat knife as she only has a Strength of 2.  If you need to have some fighting skill when things get up close and personal try to free up two points for Unarmed combat (Cyber Implant) and get a Shock Hand. She would then have a dice pool of 8 with a DV of 9S (e) and AP of -5.  it would also fit with the Pacifist quality.  My Face (who also has a STR of 2)  has one and it has been rather effective for her as she is rather creative and often subtle in how she uses it.

As part of her gear pack a couple jars of Nano Paste disguise or better yet, Altskin with the Shifter option for the hands and face would be useful the latter adding +1 to her limit for Disguise and Impersonation.

I'd also get a better primary commlink (at least a device rating 4/FW 4 if not better) unless you want your cyber, electronic gear, and weapons to be easy bait for deckers.

These are just a few possible suggestions.
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Bushw4cker

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« Reply #5 on: (06:27:20/01-16-16) »
Might want to consider being Adept..

I would say get Edge 7! You're a Gambler!
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

FST_Gemstar

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« Reply #6 on: (09:04:50/01-16-16) »
Thanks folks.

The mundane version is a Human w/ Edge 7.  Could not get close to that in point buy, so had to fandangle an elf changling to get something similar.

The logic was a carryover over from the technomancer build, more Logic = more sprites. But if going mundane or adept, Logic can be dropped. I guess she would never get enough skills in hacking/computer post-char gen to really be any good at matrix searches or getting any kind of marks.


I'll back up and say I'm over-conceptualizing and over-assuming and giving myself quite the challenge. I wanted her to be cyber-free and drug-free, as perhaps some higher class (or higher payout) casinos or tournaments would check for cyberware and drugs.  Bioware is difficult to detect so I thought that would be the safer way to go. Maybe I'm over thinking it, but perhaps there would be some astral security looking for any unfair magic too. Adept powers would be more difficult to spot that straight spellcasting, but it would be hard to hide she is awakened. I liked the idea of going technomancer (as I always do), as she can sit down with no commlink, no cyberware, and no magic, and still have sprites help her out with calculating odds, cheating cheaters, getting personal information on other players/staff, etc. It's probably a character type that is not fit for standard shadowrun character design, but I wanted to give it a go.

I don't want to go adept because adepts always win!! I like the challenge of a technomancer, but for lower resonance technomancers that aren't matrix specialists (again, my favorites), adepts can often turn out "better" from the start as their attributes don't have to be as spread out and could get a D priority.

Whiskeyjack

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« Reply #7 on: (09:25:57/01-16-16) »
If you want to work as a technomancer with less RES you absolutely need to maximize your Compiling and Registering pools.

The "TMs as a pet class" thread is a good place to start.
Playability > verisimilitude.

Bushw4cker

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« Reply #8 on: (09:41:30/01-16-16) »
You could get Form Factor Commlink (Poker Chip or something) and Faraday Pocket Armor Accessory. Your Sprites would be almost completely undetectable in your pocket till you take the link out to play.
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

Bushw4cker

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« Reply #9 on: (09:50:49/01-16-16) »
If you want to work as a technomancer with less RES you absolutely need to maximize your Compiling and Registering pools.

The "TMs as a pet class" thread is a good place to start.

There is going to be new Technomancer book out soon, so hopefully they will get some love. atm Registering is more important than Compiling. You could take compiling a few levels lower than Registering, and I would Specialize a Sprite. To Register.
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

FST_Gemstar

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« Reply #10 on: (10:14:37/01-16-16) »
Bushw4cker: Good call on the form factor commlink! 

I do hope the Technomancer book gives some nicer options....

Marcus: I guess I'm not opposed to going Gambler/Technomancer.... I am just not sure her matrix chops are going to cut it as a primary matrix specialists, unless, as you say, there is some unique avenues of play. Perhaps going face is too much, but if a team is faceless and has a decker,  some decent Con and Negotiation with some matrix support might be more appealing.

Whiskey: I hear ya. Unfortunately this character as currently conceived is too spread to play a really successful pet class technomancer. The max level technomancer I expect her to compile/register is a level 4 (and that's taking physical drain) and she is not going to get high enough logic to keep a big stable. These aren't going to be super hacker sprites, but can do matrix searches, data hiding/protecting, and some diagnostics. Maybe some hacking of an unprotected low level device if it comes to it.

I'm trying one more build as a dwarf in point buy... Might have to shelve this concept until the new book might make it more possible, or stick with a mundane.
« Last Edit: (10:19:47/01-16-16) by FST_Gemstar »

FST_Gemstar

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« Reply #11 on: (12:04:00/01-16-16) »
Maybe I was overcomplicating:

a Priority:

D Human
A Attributes
C Technomancer
B Skills
E Resources

w/ 10 karma going into strength and 10 karma going into nuyen would yield something like:

Attributes:
Body: 3
Agility: 5
Reaction: 3
Strength: 2
Charisma: 6
Intuition: 5
Logic: 4
Willpower 5
Edge: 5
Res: 3
P/M/S Limits: 4/6/8

Skills:
Compiling: 6
Con: 4 (Seduction)
Negotiation: 6 (Bargaining)
Perception: 4
Registering: 6 (Machine)
Software: 3 (Resonance Veil)
Stealth Group: 5
Unarmed: 2 (Touch Attacks)

Resources: up to 26k to spend

No bioware and dice pools seem low... but perhaps a character to grow into? Contacts/Qualities/Knowledge skills will still be around, and she passes the no 'ware/magic/drugs test I put on her...  She can still get an essence worth of bioware and keep Resonance at 2 in the future. I don't know... Perhaps "Lazy" Susan is destined for the Contacts/NPC pile, where she can be more narratively interesting than practical.

Edit: Below is a full draft. 7 karma remaining.

[spoiler]== Info ==
Name: Unnamed Character           Alias: Susan - Make it easy
Human                             Movement: 10/20
                                  Composure: 11
Street Cred: 0                    Judge Intentions: 11
Notoriety: 0                      Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0               Memory: 9
Karma: 0                          Nuyen: 230
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: D(1) - Human
Attributes: A(4) - 24 Attributes
Special: C(2) -  Technomancer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: E(0) - 6,000

== Attributes ==
BOD: 3                            CHA: 6
AGI: 5                            INT: 5
REA: 3                            LOG: 4
STR: 2                            WIL: 5
EDG: 5                            RES: 3

== Derived Attributes ==
Essence: 6                        Initiative:           8 + 1d6
Physical Damage Track: 10         Rigger Init:          8 + 1d6
Stun Damage Track: 11             Astral Init:         
Physical: 4                       Matrix AR Init:       8 + 1d6
Mental: 6                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 8                         Matrix VR Hot Init:   5 + DP + 4d6
   Mortimer of London: Argentum Coat [+1] (Must be visible)
   Mortimer of London: Berwick Dress [+1] (Must be visible)
Astral: 8

== Active Skills ==
Compiling                         Base: 6  + Karma: 0  = 6   Pool: 9
Con (Seduction)                   Base: 4  + Karma: 0  = 4   Pool: 10 (12)
Disguise                          Base: 5  + Karma: 0  = 5   Pool: 10
Negotiation (Bargaining)          Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Palming                           Base: 5  + Karma: 0  = 5   Pool: 10
Perception                        Base: 4  + Karma: 0  = 4   Pool: 9
Registering ([Sprite Type])       Base: 6  + Karma: 0  = 6   Pool: 9 (11)
Sneaking                          Base: 5  + Karma: 0  = 5   Pool: 10
Software (Resonance Veil)         Base: 3  + Karma: 0  = 3   Pool: 7 (9)
Unarmed Combat (Touch Attacks )   Base: 2  + Karma: 0  = 2   Pool: 7 (9)

== Knowledge Skills ==
Bars and Clubs (Casinos)          Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Data Havens                       Base: 6  + Karma: 0  = 6   Pool: 11
English                           N                     
Fashion                           Base: 1  + Karma: 0  = 1   Pool: 6
Gambling Games                    Base: 6  + Karma: 0  = 6   Pool: 11
Math (Probability)                Base: 6  + Karma: 0  = 6   Pool: 10 (12)

== Contacts ==
(Fixer) (CON: 3, LOY: 4)
(Stripper) (CON: 1, LOY: 4)
(ID Manufacturer) (CON: 4, LOY: 2)
(Ace Lawyer) (CON: 8, LOY: 5)
(Syndicate Gambling Organizer) (CON: 8, LOY: 3)

== Qualities ==
Daredevil
Friends in High Places
Jack of All Trades Master of None
Pacifist I
Poor Self Control (Thrill Seeker)
Quick Healer
Records on File (Neonet)
School of Hard Knocks
Technomancer
Weak Immune System

== Armor ==
Armor Jacket                        12
Chameleon Suit                      9
Mortimer of London: Argentum Coat   4
   +Concealability
   +Custom Fit (Stack)
   +Faraday Pocket
   +Shock Frills
Mortimer of London: Berwick Dress   8
   +Concealability
   +Custom Fit
   +Faraday Pocket
   +Shock Frills

== Weapons ==
Shock Gloves
   Pool: 7        Accuracy: 4     DV: 8S(e)    AP: -5    RC: 2
Unarmed Attack
   Pool: 7        Accuracy: 4     DV: 2S       AP: -     RC: 2

== Commlink ==
Living Persona (ATT: 6, SLZ: 5, DP: 4, FWL: 5)
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   +Fake SIN Rating 4 [Fake License 4 (Restricted Armor License), Fake License 4 (Weapon License)]
   +Micro-Transceiver
   +Subvocal Mic

== Gear ==
Certified Credstick, Silver
Glasses Rating 3
   +Flare Compensation
   +Low Light
   +Vision Enhancement Rating 1
Survival Kit
Tool Kit (Disguise)[/spoiler]
« Last Edit: (12:36:42/01-16-16) by FST_Gemstar »

Whiskeyjack

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« Reply #12 on: (12:38:27/01-16-16) »
If you want to work as a technomancer with less RES you absolutely need to maximize your Compiling and Registering pools.

The "TMs as a pet class" thread is a good place to start.

There is going to be new Technomancer book out soon, so hopefully they will get some love. atm Registering is more important than Compiling. You could take compiling a few levels lower than Registering, and I would Specialize a Sprite. To Register.
Im not getting my hopes up. As far as I'm concerned if TMs are meant to be real PCs they need to have analogues of basically everything mages can do (brings back widgets and streams) and they need that stuff in the core rule book, not five years later.
Playability > verisimilitude.

kyoto kid

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« Reply #13 on: (16:24:05/01-16-16) »
....the one issue with any matrix oriented character would be that most casinos would likely have their own matrix overwatch as well as noise barriers to prohibit hacking from outside. I wouldn't even discount the possibility if, for security reasons, they could even have an isolated hardwired system/host of their own that is not connected to the WWM to manage all internal operations, separate from their normal matrix connection for video feeds of sports events & such.

Many casinos would most likely also have magical security as well to at the very, least spot awakened patrons and keep a wary eye on them.

I could actually see a casino being tougher to crack than a bank.  In some ways one might be better off dealing with the Star or KE than casino security considering the likelihood of ties to syndicates which are much more ruthless.

I would think as long as the 'ware one has does not have an affect the odds at tables or machines, I don't see it being an issue though one would be required to turn all wireless functions off on entering or be forced to wear an inhibitor.. One particular implant I can see causing trouble would be the Math SPU (card counting, probability analysis), however, I'm sure that is something they would routinely scan for. 

I would also expect a casino to have the best MAD scanners available as well as members of their security teams with a high perception (possibly aided by gear or even eye implants) who are trained to spot and deal with concealed weapons or any items that may be used to alter the odds.

Forsaken daughter is watching you

Marcus

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« Reply #14 on: (19:35:48/01-16-16) »
I think that's a much nicer version, I think your character are going to make major jump just as soon as we get the techno book.
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