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Drone Questions

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Herr Brackhaus

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« Reply #60 on: <12-30-15/1047:18> »
To be fair, without a concealed mount (if that's even possible on a Roto-Drone, that thing is one illegal baby just waiting to get snapped up by any sort of security force. I never quite could wrap my head around how an armed drone could be legal when weapon mounts are not.

falar

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« Reply #61 on: <12-30-15/1217:03> »
The FB-Bumblebee is also illegal as heck.

However, if you want to be legal on your armed roto-drone, here's what I'd go with:

MCT Roto-Drone
- 12 Armor (1 MP)
- Small Weapon Mount with your favorite, legal Machine Pistol/Heavy Pistol (2 MP)
- Mini Weapon Mount with your favorite Taser (1 MP)
- Speed 4R (1 MP)
- Pilot 4
- Sensors 6 (2 MP)

There are many other good configurations here, of course. You can go for double Small Weapon Mounts to have two Machine Pistols, one loaded with Stick-n-Shock and the other loaded with APDS/EX-Explosive rounds. Or you can sacrifice down to one weapon and use a Pop-up mount to be hella inconspicuous.

« Last Edit: <12-30-15/1221:51> by falar »

Herr Brackhaus

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« Reply #62 on: <12-30-15/1406:45> »
True, falar. I was more thinking of drones like the Doberman and Steel Lynx are merely Restricted despite being equipped with Forbidden weapon mounts.

falar

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« Reply #63 on: <12-30-15/1519:20> »
True, falar. I was more thinking of drones like the Doberman and Steel Lynx are merely Restricted despite being equipped with Forbidden weapon mounts.
That's actually pretty common in all areas of the book. You can buy clothes with Ruthenium Polymer Coating at Chargen, but you can't add RP to something that doesn't have it.

UnLimiTeD

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« Reply #64 on: <12-30-15/1538:08> »
What it shows: The old FB-Bumblebee was around an 8500 nuyen price break. It needed some reduction for balance reasons.
Note that for more money, you can easily crank this bad boy up to around 20 armor, I believe.
Of note, the new Rotodrone is also large. Might make a difference for transportation.

I wonder, can I adapt a drone brain to skillwires to rig a street sam?
Still waiting on a Vector-Thrust Liminal Body.

Herr Brackhaus

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« Reply #65 on: <12-30-15/1624:58> »
Pilot [Human/Ork/Troll]? :D

I don't think biorigging has made it into SR5 yet, but it was a thing in SR4...

falar

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« Reply #66 on: <12-30-15/1654:06> »
Of note, the new Rotodrone is also large. Might make a difference for transportation.
Yeah, but honestly, not much of one. It's still the same actual size (IMO), but it was just reclassified to be large.

That said, I know my tables aren't using the new statlines until they're printed or in official errata. Some post somewhere on a forum is really hard to keep a reference of.

Fabe

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« Reply #67 on: <12-30-15/2042:27> »
True, falar. I was more thinking of drones like the Doberman and Steel Lynx are merely Restricted despite being equipped with Forbidden weapon mounts.
That's actually pretty common in all areas of the book. You can buy clothes with Ruthenium Polymer Coating at Chargen, but you can't add RP to something that doesn't have it.

 That makes sense to me . Drones with weapon mounts built in or clothing that have Polumer coating  legitimate uses  but are resticted so the powers that be can make people jump tough all sort of hoops to make sure they'll use them for legitimate purposes . Selling weapon mounts and surch on there own ,well who knows what people will do with them thus they're  illegal to have.

 

gradivus

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« Reply #68 on: <12-30-15/2332:44> »
Pilot [Human/Ork/Troll]? :D

I don't think biorigging has made it into SR5 yet, but it was a thing in SR4...

With characters being able to take Blank Slate it's needed .  :)

Speaking of which, theoretically, shouldn't an AI be able to make the skilljack his home, optimize it and use the body as an androform?
« Last Edit: <12-30-15/2334:59> by gradivus »
"Speech" Thought >>Matrix<< Astral

UnLimiTeD

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« Reply #69 on: <12-31-15/0606:06> »
Well, there were at least subtle hints in Chrome Flesh to using E-Ghosts as learning Skillwires.^^
Still waiting on a Vector-Thrust Liminal Body.

Rooks

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« Reply #70 on: <12-31-15/1123:09> »
The FB-Bumblebee is also illegal as heck.

However, if you want to be legal on your armed roto-drone, here's what I'd go with:

MCT Roto-Drone
- 12 Armor (1 MP)
- Small Weapon Mount with your favorite, legal Machine Pistol/Heavy Pistol (2 MP)
- Mini Weapon Mount with your favorite Taser (1 MP)
- Speed 4R (1 MP)
- Pilot 4
- Sensors 6 (2 MP)

There are many other good configurations here, of course. You can go for double Small Weapon Mounts to have two Machine Pistols, one loaded with Stick-n-Shock and the other loaded with APDS/EX-Explosive rounds. Or you can sacrifice down to one weapon and use a Pop-up mount to be hella inconspicuous.
How does this work? armor increase by 3 costs no mod points another armor increase by 3 costs 1 mod point armor increased by 2 costs no mod points? Rotodrones speed is already 4? also a drone’s attributes can never by higher than twice their starting value rotos armor value is 4? and Increasing an attribute further than 1 requires expenditure of Mod Points equal to the increase minus 1 (5 MP for sensors!)
« Last Edit: <12-31-15/1139:35> by Rooks »

falar

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« Reply #71 on: <12-31-15/1154:16> »
How does this work? armor increase by 3 costs no mod points another armor increase by 3 costs 1 mod point armor increased by 2 costs no mod points?
I was operating under the premise that 3 points of armor = 1 mod point, which is heavily implied, if not stated.

Rotodrones speed is already 4?
I was using Wakshaani's errata values instead of the book values. See my earlier post in this thread or his original post in the Rigger 5.0 errata thread.

also a drone’s attributes can never by higher than twice their starting value rotos armor value is 4?
Specific beats general. Armor states that drones can take up to Bodyx3 armor with no encumbrance, but past that, they have encumbrance. To me, this is clearly a more specific rule than the general rule of double.

Additionally, using Wakshaani's errata values, the Roto Drone has 6 armor.

and Increasing an attribute further than 1 requires expenditure of Mod Points equal to the increase minus 1 (5 MP for sensors!)
Your math is incorrect here.

Roto-Drone starts with Sensors 3. Sensors 6 is an increase of 3. Subtract one from the increase for 2 MP.

Rooks

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« Reply #72 on: <12-31-15/1231:50> »
Roto-Drone starts with Sensors 3. Sensors 6 is an increase of 3. Subtract one from the increase for 2 MP.
ah so its just the increase not the base cost ya Im gonna need a new rigger book :P

falar

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« Reply #73 on: <12-31-15/1236:46> »
Roto-Drone starts with Sensors 3. Sensors 6 is an increase of 3. Subtract one from the increase for 2 MP.
ah so its just the increase not the base cost ya Im gonna need a new rigger book :P

It's pretty clear.

Quote from: Rigger 5.0, p122
Increasing an attribute further than that requires at least a partial rebuild, and the expenditure of Mod Points equal to the increase minus 1. This means a +2 Speed increase costs 1 Mod point, while +4 Speed would cost 3, and so on.

It even gives you examples.

Rooks

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« Reply #74 on: <12-31-15/1244:55> »
ok then if I am increasing armor Im just paying for the increase not the total same with realistic features?